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The Pros/cons Of Clan Mechs, Or How I Learned To Stop Worrying And Embrace The Invasion.

Balance BattleMechs Metagame

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#101 Bishop Steiner

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Posted 14 June 2014 - 06:20 AM

View PostGrey Ghost, on 14 June 2014 - 01:03 AM, said:

Seems to me with Clan Medium Lasers less = more. Quick example Alpha vs Alpha...

6 IS Medium Lasers = 30 Damage | 24 Heat (6 HPS) | 7.5 DPS
vs
5 C-ER Medium Lasers = 35 Damage | 25 Heat (5.81 HPS) | 8.14 DPS

So 5 C-ERML have the range of IS-LLs, the damage of 7 IS-MLs, and similar heat to 6 IS-MLs. Looks like they are in a fairly good place.

Question, is the 0.3 seconds extra beam duration much of a hindrance?

Yup, it actually is.

That .3 seconds is 1.6 of the beams damage. If that is not maintained on the same spot, you essentially lose the extra damage capability of the laser. The Clan Laser does .53 damage for every 1/10th of a second vs the IS Medium doing .5.
Damage wise the lasers are essentially a wipe in real world application.

The thing out of whack with this is that IS Medium Lasers are SUPPOSED to be 3 heat, not 4. (Of course, Clan Medium Pulse are supposed to be 4 not 5). If Paul ever fixes that, things are golden. The Clan ER Lasers are about where they need to be. Pulse lasers need a lower burn time, and the IS Medium needs less heat.

I think you do bring up a great question, but it's where the change needs to be applied that might be different?

Edited by Bishop Steiner, 14 June 2014 - 06:22 AM.


#102 AccessTime

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Posted 14 June 2014 - 06:56 AM

Funny that things are shaping up to be the reverse of Canon, Clans were supposed to be the ones with focused, accurate, and pinpoint damage, and advanced systems like targeting computers to augment them. While IS mechs were the ones that preferred brawling and tried to close the distance with the clans where they could stand a chance against most clan builds.

#103 Creovex

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Posted 14 June 2014 - 08:47 AM

View PostTrauglodyte, on 13 June 2014 - 11:16 AM, said:


Triple AMS Kit Fox? Man, I'm out of the loop on this stuff now, apparently. PGI really really doesn't like missiles, apparently.


This alone may have me upgrading packages again to get the ams module... I take pride in running dual ams cover for teammates now.

#104 Bishop Steiner

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Posted 14 June 2014 - 09:00 AM

View PostCreovex, on 14 June 2014 - 08:47 AM, said:

This alone may have me upgrading packages again to get the ams module... I take pride in running dual ams cover for teammates now.

well, I was feeling real good about the PTS results...til logging into the forums to see everyone running around like it's armageddon begging to have IS ACs nerfed into oblivion by making them burst fire, and thus, inferior in every single manner to clan ACs.

Now I got that sick in the pit of my stomach feel that the Devs will follow suit, and I will have wasted 240 bucks thinking the game was moving in the right direction again.

#105 Livewyr

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Posted 14 June 2014 - 09:09 AM

View PostBishop Steiner, on 14 June 2014 - 09:00 AM, said:

well, I was feeling real good about the PTS results...til logging into the forums to see everyone running around like it's armageddon begging to have IS ACs nerfed into oblivion by making them burst fire, and thus, inferior in every single manner to clan ACs.

Now I got that sick in the pit of my stomach feel that the Devs will follow suit, and I will have wasted 240 bucks thinking the game was moving in the right direction again.


Bishop, you should probably take a break from the forums for an hour or so to cool down. You're breaking most of your own rules.

(I really wish someone had reminded me of that before the "As ardent a clansman.." thread embarrassment.)

Edited by Livewyr, 14 June 2014 - 09:10 AM.


#106 Bishop Steiner

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Posted 14 June 2014 - 09:34 AM

View PostLivewyr, on 14 June 2014 - 09:09 AM, said:


Bishop, you should probably take a break from the forums for an hour or so to cool down. You're breaking most of your own rules.

(I really wish someone had reminded me of that before the "As ardent a clansman.." thread embarrassment.)

what rules?

#107 Ozric

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Posted 14 June 2014 - 10:07 AM

It's still totally up in the air for me, I just can't see where things are going to land.

Don't get me wrong, PGI has implemented clan tech (package deals not withstanding) in more-or-less exactly the way I had envisioned myself, and posted about in several long lost threads. Clan tech as basically the next tier of equipment above IS, with further drawbacks to help balance, but still remaining a better choice in almost all situations due to things like engagement range.

However this system has always also needed mixtech rules to keep IS mechs relevant, without it puretech just becomes 'Clans are better'. This is my great fear. When (at least one of every weight class) Clan mechs are available through in-game means all potential talk of P2W will be banished, but do you then have to make more immersion breaking nerfs to the Clans to balance them for CW? Who knows? I certainly don't.

#108 Bishop Steiner

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Posted 14 June 2014 - 03:33 PM

View PostOzric, on 14 June 2014 - 10:07 AM, said:

It's still totally up in the air for me, I just can't see where things are going to land.

Don't get me wrong, PGI has implemented clan tech (package deals not withstanding) in more-or-less exactly the way I had envisioned myself, and posted about in several long lost threads. Clan tech as basically the next tier of equipment above IS, with further drawbacks to help balance, but still remaining a better choice in almost all situations due to things like engagement range.

However this system has always also needed mixtech rules to keep IS mechs relevant, without it puretech just becomes 'Clans are better'. This is my great fear. When (at least one of every weight class) Clan mechs are available through in-game means all potential talk of P2W will be banished, but do you then have to make more immersion breaking nerfs to the Clans to balance them for CW? Who knows? I certainly don't.

interesting, but I don't think we need mix tech t o stay relevant





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