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Public Test - Clans 2 - C-Ac/20


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#1 Kyle Polulak

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Posted 14 June 2014 - 12:09 AM

Greetings!

Please tell us your thoughts on the C-AC/20 ballistics weapon system!

#2 FireBlood

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Posted 15 June 2014 - 04:49 PM

After having tested all the autocannons, I found that not having a single slug autocannon to be a decisive disadvantage to the clans. I know the standard AC's are just a placeholder for the LBX's ability to swap ammo types but even so, if the LBX fires a single cluster style munition and if I were to switch ammo types it would not change the rate of fire to burst, it should still be a single slug type shot. The LBX (and in the meantime the Standard AC) should have the single shot with the long cool down just like an IS autocannons. The reason I believe that this should be implemented is that why would you use a burst style cannon when the Ultra can do the same thing but with the ability to double tap, sending out twice as many shots for the same cool down time.

My point is the LBX's and the Ultra's feel very good on their own, but there is simply no reason to use the standard AC's. That is why having them be single slug just like their IS counterparts would give them an actual roll on the battlefield, especially when the LBX gets the ammo switch.

#3 Lucian Nostra

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Posted 15 June 2014 - 06:16 PM

And the worst of em all. .7 seconds extra cooldown and 1 extra slot for the awesome ability to have no double tapping!

WOOT!

#4 Urdasein

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Posted 15 June 2014 - 06:52 PM

On all weapons, "beam duration" (name it burst duration for Clan AC's) are far, far too long.

Only ER PPC are fine (and maybe with LBX-20 combo).

#5 Herr Dingus

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Posted 15 June 2014 - 10:36 PM

Totally pointless with its burst fire mode and no double tap. Solid shot with long reload is the way to go 110% otherwise y'all might as well just code this back out of the game because no one NO ONE is going to use it.

#6 Pezzer

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Posted 15 June 2014 - 11:02 PM

View PostFireBlood, on 15 June 2014 - 04:49 PM, said:

After having tested all the autocannons, I found that not having a single slug autocannon to be a decisive disadvantage to the clans. I know the standard AC's are just a placeholder for the LBX's ability to swap ammo types but even so, if the LBX fires a single cluster style munition and if I were to switch ammo types it would not change the rate of fire to burst, it should still be a single slug type shot. The LBX (and in the meantime the Standard AC) should have the single shot with the long cool down just like an IS autocannons. The reason I believe that this should be implemented is that why would you use a burst style cannon when the Ultra can do the same thing but with the ability to double tap, sending out twice as many shots for the same cool down time.

The reason to use standard ACs: they don't jam.

Burstfire was a fantastic idea on the part of the devs. ACs are fine as is, minus the AC/20. It should utilize a 4-round burst. Something to differ regular ACs over UACs (other than jamming) would be that regular ACs fire 1 less shell in each burst. This would make them better at range, firing on a single component, etc.
If this would be done, C-UACs would need to have a lower jam rate or something. UACs would be brawly-er, leaving regular ACs to take the middle ground in range.

Keeping them as is would be workable for a while. ACs are fine, once again. LBX shotshell needs to be tweaked, however. UACs should be reworked completely imo.

Burst-fire weapons are wonderful, ignore the naysayers please. Just fix the UAC vs LBX vs AC dilemma.

#7 Monky

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Posted 15 June 2014 - 11:10 PM

I would recommend dropping the burst count to 3 or 4, that is more than sufficient of a spread to keep it from overpowering the IS AC20 which it is effectively competing against. Currently it has the heavier and larger template of the clan LB20-X, but the ineffective extended burst of the cUAC20 with no double tap option, the worst of both worlds - The clans don't really have an effective autocannon in any class due to overinflation of the burst firing style.

#8 Shakespeare

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Posted 16 June 2014 - 12:25 AM

burst fire would make more sense with this gun if ALL ACs, IS and clan, had some degree of burst.

I know, I know, we're going for diversity re: advantages of IS vs clans, but you can really feel the pain when hit with a single, huge slug when all you've got to return fire is this thing. There's got to be a middle ground.

Clan non-ultras need something to justify their existence other than to band-aid ammo swapping. Currently not useful at all.

#9 Its Steve

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Posted 16 June 2014 - 12:57 AM

PLEASE do NOT make Inner Sphere AC's burst-fire!

I love my AC/20 Hunchback and I love my C-UAC/20 Summoner - but I think to balance Clan ACs to I.S. leave the Inner Sphere Guns single slug!

#10 Ancient Demise

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Posted 16 June 2014 - 02:12 AM

Very disappointed there is still no difference in firing between the standard and Ultra 20, let alone an advantage to counter the tonnage and slot requirement increase.
Ultras: keep burst fire.
LBX: keep cluster fire.
AC: make single fire.
I.S. AC: keep single fire.
This would make switching between lbx and slug ammunition a lot easier to implement, as they would both only fire one shot.

#11 Urdasein

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Posted 16 June 2014 - 02:36 AM

Forgot to mention that the ghost heat on clan AC20 feel very wrong since it cant pinpoint the damages.

Maybe a tweak to do.

#12 SpiralFace

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Posted 16 June 2014 - 05:47 AM

I like the idea of burst AC's to balance out the weight savings you get, but I do think that the "solid shot" place holders are too much like their Ultra loaders.

I wouldn't want them to be single shot, but maybe "less" shots or faster shots to spread the damage less making them a bit more pin point.

Otherwise, Ultra's just become the better option because you get the same thing, but the ability to double tap it.

Without something making the LBX solid shot's unique, Ultra's just become the better option.

#13 soapyfrog

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Posted 16 June 2014 - 07:54 AM

Straight up worse than the ultra ac/20. No one should ever mount this.

#14 Malcolm Vordermark

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Posted 16 June 2014 - 12:24 PM

The normal Clan ACs need their burst fire rethought. They currently offer no significant benefits over the UACs that would make them worthwhile. The ability to concentrate the weapon's damage through firing either a single shot or a much shorter, faster moving burst would actually present an interesting choice compared to the raw damage of the UACs.





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