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Public Test - Clans 2 - New Issues


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#21 Sylvian Le Fabre

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Posted 15 June 2014 - 01:20 PM

View PostVimeous, on 15 June 2014 - 12:58 PM, said:

Summary: clrm15 does no damage at 180m or less in testing grounds. Has the scaled damage below 180m for clrm's been included in this test? Is this issue testing grounds specific?
Description: see above
Location: Forest Colony (Testing Grounds)
Reproduction Rate: 100%
Steps to Reproduce: Uller Prime with dual missile omnipod left arm firing at Catapult (2xclrm15). Triple ams omnipod right arm.
Walk to range and fire :huh:


Currently Clan LRM still have the min range of 180m. As mentioned in several posts :(
---------

Summary: Lock Time for Missles way to long
Mech: Stormcrow B with 2 LRM15
Artemis and BAP installed.


The time for a lock is enormous long. Around 5-7s.
Some thing is not working correctly, i think

#22 Vimeous

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Posted 15 June 2014 - 01:25 PM

Got it.
Reread known issues an forgot to reread original posts

#23 zdw

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Posted 15 June 2014 - 01:32 PM

Changing key bindings in Mechlab doesn't work all the time. If I change a key binding it shows either a blank or the previous keyboard binding until I leave and re-enter.

I couldn't apply camo patterns to the mechs I tried (Summoner, Dire Wolf) and I couldn't change the 3rd color (the first and second I could change).

On the Nova, the order of energy mounts when binding them to fire isn't obvious - unlike say a Jenner-F where 1-3 are left, and 4-6 are right, on the Nova it's like 1-4 and 7-8 are left, and 5-6 and 9-12 are right. It would be nice if they were grouped together.

I almost got carpal tunnel buying skills in the skill trees :huh:

#24 Koniks

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Posted 15 June 2014 - 01:41 PM

Had an instance of a Kit Fox's triple AMS continuing to fire even when there were no enemy missiles.

#25 Primetimex

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Posted 15 June 2014 - 01:45 PM

PLEASE PLEASE give us control over weapon placements - it is just ridiculous to see a TBR-S with a C-SRM/SSRM2 on its shoulders instead of torso where I want it to be.

Also when I lose a SIDE TORSO on a TBR-S - ALL the weapons on the other side torso is gone too as well as the arms - seriously you haven't fixed this???

#26 Abaraxus

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Posted 15 June 2014 - 01:58 PM

Summary: Firing 6 CER Small Lasers + 6 CER Medium Lasers results in Ghost Heat

Description: Firing 6 CER Small Lasers + 6 CER Medium Lasers simultaneously results in enormous amount of heat generated, causing mech to shutdown. When the mech starts back up again it's showing yellow CT internals.

Location: In game.

Reproduction Rate: 100%

Steps to Reproduce: Equip Nova Prime with 6 CER Small Lasers and 6 CER Medium Lasers (I had 3 CER Small and 3 CER Medium on each arm). Launch into Testing Grounds. Press the alpha strike button and proceed to shutdown.

Edited by Abaraxus, 15 June 2014 - 01:58 PM.


#27 Sinner098

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Posted 15 June 2014 - 02:19 PM

My clan pre order is not available in game. Changed my mech from dire wolf to summoner and it is not available to me in this test

#28 Clownwarlord

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Posted 15 June 2014 - 02:28 PM

I keep getting fatal error:
0X80070643

I have checked the registry, I have used the windows tool suggested in other threads, but still unable to install test server.

#29 MAFH

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Posted 15 June 2014 - 02:39 PM

Summary: LRM lock
Description: got LRM lock (red circle etc.) - firing - lrms targeting crosshair postion
Reproduction Rate: happend 6-8 times per game (Timberwolf PRIME)

#30 Vimeous

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Posted 15 June 2014 - 02:44 PM

Summary: FPS drop
Description: In particularly heated exchanges with many mechs there is a small but noticeable reduction in border-line FPS.
Typically my system averages 27-31fps in the live game. Very busy fights (usually on both versions of Frozen City) can momentarily drop this to 19-21fps. Worst seen approx 15fps.
In both Clan tests the peak remains the same but the drop off hits 17-20fps. More importantly it can now happen for seconds at a time. Worst seen 9fps.
Most noticeable when many close mechs are simultaneously firing and I am too -typically with an clrm-boat of some type.
Question: With the new clrm mechanic the projectiles are in close proximity to my firing mech for longer - has this impacted the FPS enough for me to push my system 'over-the-edge'?
Location: Frozen City (Night) + others
Reproduction Rate: All very intense fights, guesstimate 10+ mechs. More importantly it is more likely if all are firing. Frozen City especially often.
Steps to Reproduce:
System Specs / MWO Settings
Spoiler


Last witnessed on Frozen City Night using TBR-S CLRM60 firing all-in-one.

Edit: Better English, updated worst case.

Edited by Vimeous, 15 June 2014 - 03:50 PM.


#31 Vimeous

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Posted 15 June 2014 - 03:15 PM

Summary: Ammo selection out of order
Description: When selecting ammo of a mech build C-U-AC ammo types listed in sequence. Standard C-AC and C-LB-X ammo alternates.
Location: Mechlab:
Reproduction Rate: Unknown - 1 mech exhibited behaviour.
Steps to Reproduce:
- Select DWF-A
- Go to left arm loadout screen
- select ammo

Edited by Vimeous, 15 June 2014 - 03:15 PM.


#32 Spunkmeyer

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Posted 15 June 2014 - 04:29 PM

View PostSyndrome Stoned, on 15 June 2014 - 12:28 PM, said:

Polygon Cammo is not unlocked for me even tho I bought my Summoners back in February, they were not unlocked last test and they still are not, starting to get worried I will have to put in a support claim on the 17th when it goes live, I bought the Summoners early just for all the bonus stuff i have gotten everything from the Premium time to the Cockpit items, but no Polygon Cammo


I am having the same issue with the Stormcrow; others have also posted on reddit about encountering this as well:
http://www.reddit.co...wing_as_locked/

#33 Jergyl

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Posted 15 June 2014 - 04:53 PM

Summary : Got stuck in my Summoner Prime.

Description : JJ'd up to a ledge and got caught up. Couldn't move my legs. Could still torso twist and fire weapons.

Location : River City map, Coordinates 2024 1066 45.7

Reproduction : Not sure

Edited by battlegoat, 15 June 2014 - 05:05 PM.


#34 dak irakoz

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Posted 15 June 2014 - 05:14 PM

View Postnoise gate, on 15 June 2014 - 11:02 AM, said:

Summary: Clan autocannons don't fire over time if you keep the button pressed.
Description: This issue has been mentioned already but is still not fixed


Isn't that how it should be?

#35 Koniks

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Posted 15 June 2014 - 05:33 PM

View PostAbaraxus, on 15 June 2014 - 01:58 PM, said:

Summary: Firing 6 CER Small Lasers + 6 CER Medium Lasers results in Ghost Heat

Description: Firing 6 CER Small Lasers + 6 CER Medium Lasers simultaneously results in enormous amount of heat generated, causing mech to shutdown. When the mech starts back up again it's showing yellow CT internals.

Location: In game.

Reproduction Rate: 100%

Steps to Reproduce: Equip Nova Prime with 6 CER Small Lasers and 6 CER Medium Lasers (I had 3 CER Small and 3 CER Medium on each arm). Launch into Testing Grounds. Press the alpha strike button and proceed to shutdown.

They linked ERSL and ERML for ghost heat purposes.

#36 Abaraxus

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Posted 15 June 2014 - 05:42 PM

View PostMizeur, on 15 June 2014 - 05:33 PM, said:

They linked ERSL and ERML for ghost heat purposes.


Thanks for the info. If that's the case the warning in Mechlab should be updated. I did not see any warning to that effect.

Edited by Abaraxus, 15 June 2014 - 05:43 PM.


#37 DeathlyEyes

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Posted 15 June 2014 - 06:18 PM

I'd be inclined to buy a package if your matchmaker didn't **** me over every game.

#38 wanderer

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Posted 15 June 2014 - 06:33 PM

View PostAbaraxus, on 15 June 2014 - 01:58 PM, said:

Summary: Firing 6 CER Small Lasers + 6 CER Medium Lasers results in Ghost Heat


They're all in the same "group" as far as ghost heat is concerned- 7+ in any combination of smalls and mediums will trigger ghost heat.

#39 Firewuff

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Posted 15 June 2014 - 06:40 PM

View Postnoise gate, on 15 June 2014 - 11:02 AM, said:

Summary: Clan autocannons don't fire over time if you keep the button pressed.
Description: This issue has been mentioned already but is still not fixed



This same issue appeared to be occuring to my IS UAC5's on my METS. it wouldn't double tap if I held the mouse button down, I had to click crazy

View PostDestructicus, on 15 June 2014 - 11:23 AM, said:

Frame rate drops dramatically during fights
This is the first time I've ever had it happen in MWO
Specs
AMD FX-8350 8x 4.0 ghz
G Skill sniper 8gb ddr3 1333 (yeah, it's older, but it's never given me problems before)
Nvidia GTX 660
My build never has problems with MWO, so I'm lead to believe they're may be something in the new patch.
I didn't even have this problem in the last clan test.
It was noticeable almost immediately
It could also be that the introduction of so many new effects and textures is weighing on my system in a way it hasn't had to before with this game, but I hope not.



I've had this intermittently for a while with DX11, for a bout 3-5 seconds the frame rate plummets from >50 to about 12 then its fine again

#40 Ragedog4

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Posted 15 June 2014 - 06:41 PM

Machine Guns noise sometimes keeps going even after you are done firing (still have ammo). ;)





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