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Public Test - Clans 2 - New Issues


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#41 Firewuff

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Posted 15 June 2014 - 06:41 PM

View Postzdw, on 15 June 2014 - 01:32 PM, said:

Changing key bindings in Mechlab doesn't work all the time. If I change a key binding it shows either a blank or the previous keyboard binding until I leave and re-enter.

I couldn't apply camo patterns to the mechs I tried (Summoner, Dire Wolf) and I couldn't change the 3rd color (the first and second I could change).

On the Nova, the order of energy mounts when binding them to fire isn't obvious - unlike say a Jenner-F where 1-3 are left, and 4-6 are right, on the Nova it's like 1-4 and 7-8 are left, and 5-6 and 9-12 are right. It would be nice if they were grouped together.

I almost got carpal tunnel buying skills in the skill trees ;)


I hit this issue. mapped arm lock to right clt key and it was mapped to power down instead.

#42 Koniks

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Posted 15 June 2014 - 06:50 PM

Polygon camo also hasn't been unlocked on any of my non-Prime variants.

#43 Destructicus

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Posted 15 June 2014 - 07:20 PM

View PostFirewuff, on 15 June 2014 - 06:40 PM, said:


I've had this intermittently for a while with DX11, for a bout 3-5 seconds the frame rate plummets from >50 to about 12 then its fine again

Thanks man, but I'm still having the issue on DX 9

#44 TheBlackMegadeus

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Posted 15 June 2014 - 07:32 PM

I don't know if this is in the Live server, but the inner sphere light mechs have quirks and no other inner sphere mechs have them.
Almost have me wondering if a certain developer of a certain game is biased.

#45 Koniks

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Posted 15 June 2014 - 07:38 PM

View PostDestructicus, on 15 June 2014 - 07:20 PM, said:

Thanks man, but I'm still having the issue on DX 9

Destructicus and Firewuff, there are some workarounds for that issue.

If you have Intel:
The game seems to have problems with Intel's Turbo Boost settings. If you go into your Power Management properties for your CPU, you want to set maximum use to 99% or 98%. The minimum use setting needs to be lower than the max, 5% should be good.

This will prevent Turbo Boost from trying to do too much with your processor.

More info in this thread: http://mwomercs.com/...ttingshardware/

If you have AMD:
Newer AMD multi-core processors have problems with how they handle hyperthreading. 2 cores will share resources which creates a bottleneck particularly with graphic-intensive video games like MWO. There are some tweaks you can do to address the issue.

More info in this thread:
http://mwomercs.com/...75#entry3394675

Edited by Mizeur, 15 June 2014 - 07:39 PM.


#46 Kali Rinpoche

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Posted 15 June 2014 - 07:57 PM

Polygon Camo not unlocked for 4 of my 5 chassis. Ordered puma collection. Only unlocked on Puma and not any other chasis.

#47 Treblesaurus Rex

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Posted 15 June 2014 - 08:20 PM

Summary:normal streaks take longer than intended to lock
Description: IS ssrms take almost double the time they used to in order to lock
Location: any map
Reproduction Rate: thus far, four seperate maps, same rate; both on normal server and test server
Steps to Reproduce: try to lock target.

Additional notes: takes approx twice the time in order to lock a target. Possibly caused by attempt to balance clan streak 6? (ie increased lock for increased power thus accidentally changing all steaks?)

Edited by Treblesaurus Rex, 15 June 2014 - 08:36 PM.


#48 OznerpaG

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Posted 15 June 2014 - 08:27 PM

i'v got about 700 games experience playing LRM mechs with TAG since new years so i have the feel of lock-on times and such pretty well. i just played 5 games with an LRM35 summoner w/TAG, and it could be my imagination but i have to say lock on times seem to be really slow against indirect lock-on targets. if they are targeted by a friendly but the target has ECM, then i can't target them at all

one thing i'm really sure on though is if you hit a target with TAG it doesn't speed up lock-on at all - lock-on times seem to be the same speed with or without it. it is allowing me to target ECM mechs just fine, but i can't seem to lock on to them

EDIT: lol on the simultaneous bug report above this post about SSRMs having slow lock-on as well

Edited by JagdFlanker, 15 June 2014 - 08:45 PM.


#49 Goose

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Posted 15 June 2014 - 08:46 PM

Is it me, or don't C-LRMs put raining markers on targets?

#50 GreyGriffin

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Posted 15 June 2014 - 09:32 PM

View PostGoose, on 15 June 2014 - 08:46 PM, said:

Is it me, or don't C-LRMs put raining markers on targets?


I had noticed this but did not have a chance to test it.

#51 Sylvian Le Fabre

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Posted 15 June 2014 - 09:41 PM

View PostTreblesaurus Rex, on 15 June 2014 - 08:20 PM, said:

Summary:normal streaks take longer than intended to lock
Description: IS ssrms take almost double the time they used to in order to lock
Location: any map
Reproduction Rate: thus far, four seperate maps, same rate; both on normal server and test server
Steps to Reproduce: try to lock target.

Additional notes: takes approx twice the time in order to lock a target. Possibly caused by attempt to balance clan streak 6? (ie increased lock for increased power thus accidentally changing all steaks?)



Maybe the IS Artemis/Clan Artemis is no longer working on Streak Missiles, as it should be. That would at least explain the longer lock times @ Streaks. Still the problems with LRM ;)

Edited by Sylvian Le Fabre, 15 June 2014 - 09:42 PM.


#52 Osirustwits

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Posted 15 June 2014 - 09:56 PM

View PostKenok, on 15 June 2014 - 12:25 PM, said:

Summary: Nova overheat never cooled down
Description: So i fired all the lasers on the nova prime at once and it shutdown for 10 seconds, i powered it back on manually and proceeded to explode lol
Location: Canyon
Reproduction Rate: NA
Steps to Reproduce:[color=#00FFFF] overheat by firing all the lasers at the same time. [/color]


Did you calculate how hot your mech was before you manually over rid it? Whether you turn it on to early or you override it before and alpha you run the risk of exploding. It is in the manual my dire took almost 45 seconds before I was able to after i alphaed by mistake.

#53 Ansgar Odinson

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Posted 15 June 2014 - 10:05 PM

Summary: Timberwolf Prime arms automatically rearrange erppcs
Description:
If ERPPCs are paired with any other energy weapons the ERPPC's drop to the bottom slot when you save the variant. This will happen no matter how many times you rearrange it
Location: Mech Bay
Reproduction Rate: Every Time
Steps to Reproduce: Place ERPPCs and any other energy weapon on the TWOLF prime arms then save.

#54 Big Tin Man

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Posted 15 June 2014 - 10:06 PM

Summary: Pilot lab fuzzy math
Description: When doing elite unlocks for Dire Wolf and Nova, I noticed the "Variants unlocked: X/3" counter for chassis counting was showing some nonsense like 4/3, 5/3
Location: Pilot lab
Reproduction Rate: always
Steps to Reproduce: unlock stuff in pilot lab

#55 Nometh

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Posted 15 June 2014 - 10:24 PM

Summary:
Rocket Icon doesn't show in Clan-HUD

Description:
When rockets are fired on an enemy target either from yourself or someone else, no rocket icon will appear on top of the enemy target square.

Location:
In-game HUD

Reproduction Rate:
100%

Steps to Reproduce:
Pilot Clan-Mech, Lock on to enemy target, fire LRMS, rocket icon won't appear. (Alternatively, let a friendly player lock on to an enemy target and let him fire LRMs, the rocket icon won't appear on either HUD.)

Edited by Nometh, 15 June 2014 - 10:25 PM.


#56 Ashnod

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Posted 16 June 2014 - 12:05 AM

Can the Nova be given a quirk to ignore ghost heat or partially ignore(perhaps a omnipod bonus)?.. considering it does have 12 energy hard points.. and that alone will make it run hot as hell.

Edited by Ashnod, 16 June 2014 - 12:06 AM.


#57 Scarlett Avignon

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Posted 16 June 2014 - 12:10 AM

Polygon camo pattern not unlocked for any of my non-prime chassis.

#58 Monky

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Posted 16 June 2014 - 12:36 AM

Noticing a lot more texture pop in/terrain deformation due to short distances, once even saw a summoner appear to teleport to the top of a hill, because the hill wasn't rendering the top of it correctly. Something may have happened in how this is handled.

#59 Kinski Orlawisch

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Posted 16 June 2014 - 02:29 AM

Noticed some Clanmechs wich lost both side Torso and still lived. 4XL engine Hits should have killed him or not?

LRM/Streak Lock on...much too Long. First volleys fly into nowhere.

Cooldown of some weapons damned long.

#60 MonkeyCheese

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Posted 16 June 2014 - 02:44 AM

A simple one

Noticed that when I was solo and was moving my warhorn to a new Mech that if you press the launch button while on the cockpit items screen that there is no cancel button to back out of launching a Mech into a match.





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