

Is Weapons... Anything New Coming In The Near Future.
#1
Posted 15 June 2014 - 11:44 AM
With the coming Clan Invasion... anyone know what we might expect in the way of new IS weapons introduced?
Just curious. I would imagine some more weapons should be popping up soon.
#2
Posted 15 June 2014 - 11:51 AM
Edited by PanchoTortilla, 15 June 2014 - 11:52 AM.
#3
Posted 15 June 2014 - 12:07 PM
#6
Posted 15 June 2014 - 12:23 PM
By this point, the Gray Death Memory Core has pretty much been fully deciphered and the majority of the items are either available or under testing. Don't quote me on it, but I think things like MASC, Ultra AC and Streak technology are being developed by NAIS at this point. Granted, as far as the rank and file of the Inner Sphere are concerned, when the Clans show up with all that stuff, it's a huge surprise. But not to everyone....not that it applies to us.
Within the first two years of the invasion, the IS develops SSRM 4-6 and UAC 2-20...I think. Different sizes of ER and Pulse lasers that weren't available show up. I might be a bit off in the timeline. MRMs come out toward the end...just before Operation Bulldog, I think. They're the Combine's answer to keeping up with LRM production...cheap, decent range, good damage and light enough you can put up to 40 in a launcher. They're dumb-fire, but who cares?
#8
Posted 15 June 2014 - 12:54 PM
Sephlock, on 15 June 2014 - 12:44 PM, said:
Judging from the current targeting, ECM, and missile mechanics, there's literally no way Arrow IV would work without being extremely nerfed, which would defeat the whole purpose of Arrow IV.
#10
Posted 15 June 2014 - 01:00 PM
#11
Posted 15 June 2014 - 01:02 PM
#12
Posted 15 June 2014 - 01:08 PM
So more then likely, getting SSRM 4 and 6, LBX 2 and 10 (20's come later in timeline) and Ultra 2's and 10's (20's come later in timeline.)
After that, there is a trickle of new weapons that come out around the 57's, but it isn't until 60 that you see the weapons in wide spread distribution. THIS is all the weapons people keep on talking about like the MRM's, Heavy Guass, etc.
#13
Posted 15 June 2014 - 01:43 PM
I would assume these weapons would be available after IS get their own ER med, sml lasers, Streak 4/6 and Ultra/LB-X Variants. in the form of a timeskip update. which i think is the most realistic.
#14
Posted 15 June 2014 - 02:00 PM
#16
Posted 15 June 2014 - 02:41 PM
Aresye, on 15 June 2014 - 12:54 PM, said:
Judging from the current targeting, ECM, and missile mechanics, there's literally no way Arrow IV would work without being extremely nerfed, which would defeat the whole purpose of Arrow IV.
Don't agree here, just make it a slow moving single heavy missile that does area damage. Arrow IVs aren't all that powerful, they just have extreme range. Ammo is low, reload is slow, and the weapon itself is extremely heavy. Essentially it would be a variant of the LRM-20, with AMS not working against it, and range of the entire map. The missile would probably move at about half the speed of LRMs, and it wouldn't lock onto a moving target, but a location.
#17
Posted 15 June 2014 - 02:47 PM
verybad, on 15 June 2014 - 02:41 PM, said:
Don't agree here, just make it a slow moving single heavy missile that does area damage. Arrow IVs aren't all that powerful, they just have extreme range. Ammo is low, reload is slow, and the weapon itself is extremely heavy. Essentially it would be a variant of the LRM-20, with AMS not working against it, and range of the entire map. The missile would probably move at about half the speed of LRMs, and it wouldn't lock onto a moving target, but a location.
So you could just annihilate the enemy team in their spawn before they can even move out and all base defenses from across the map?
#18
Posted 15 June 2014 - 02:55 PM

#19
Posted 15 June 2014 - 02:55 PM
SpiralFace, on 15 June 2014 - 02:13 PM, said:
Nope, just a MW4 thing.
They have always been Experimental tech and have never been a cannon weapon system in the game outside of Xp tech.
Well, they do have them in TRO Prototypes, so they are canonical, although still experimental they're NOT just a "MW4 thing." They're also in tactical operations.
So they WILL be in the future, however the future for them in this era in battletech is quite far off. I doubt they will be added to MWO unless it lasts very long and reaches at least 3075.
I don't know how MRMs would be balanced, I suppose a wide missile spread and slow speed might simulate their poor accuracy, but they could be horrific in close in this game. Two MRM-40s would reek havoc in a brawl.
#20
Posted 15 June 2014 - 03:01 PM
Exilyth, on 15 June 2014 - 02:47 PM, said:
So you could just annihilate the enemy team in their spawn before they can even move out and all base defenses from across the map?
Can't aim unless it's got a TAG targeting, so how do you plan on doing that before they leave their base? Also it does equivalent to an LRM damage, it's all spread out, and the missile moves at about half the speed of LRMs. IIt also takes 15 critsspaces.
It would be equivalent to having multiple artillery strikes, but the mass penalty and need for a TAGged target would render them rather *meh*
Would take about 30 seconds to go across a map.
Quite frankly, I think they would be regarded as underpowered weapons and only taken rarely. It also has a minimum range of about 500 meters (one battletech map), so it makes you VERY vulnerable.
Edited by verybad, 15 June 2014 - 03:02 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users