Bishop Steiner, on 14 June 2014 - 09:46 AM, said:
so they would have situational superiority, and in other areas be less effective? Not seeing the issue.
also, kicking PPCs and AC20s to 5 second cooldowns vs 3 and 4 respectively, the AC10 to 3.5 cooldown and the ac5 to 2 second, I hardly see as nuking them to useless, especially since many of those same weapon had similarly long cooldowns in previous titles, and were effective precisely because when they did land a blow, it was with a gigantic gfrikking sledgehammer.
PPC/ER PPC- 5 seconds
AC20- 5 Seconds
Gauss- unchanged due to charge mechanic
AC10- 3.5 second
LB-10X - Unchanged, faster RoF partly offsets lack of PP damage.
AC5/UAC5- 2 or 2.25 seconds
AC2 - Unchanged as unneeded after recent nerfs
Don't see how any of those changes "nuke" them, but it certainly swings the DPS balance to helping make IS DoT weapons more desirable, especially with their light tonnage.
Also, I would not be against the UAC5 being changed to burst fire, as an eventual hedge to IS UACs being introduced.
Had I seen a single, solitary Meta-Premade actually dominate any match over those 12 hours, I might be more concerned... But I didn't, and these were people running non-optimized Clan Mech builds against them.
Situational superiority wouldn't be a problem, if the situational superiority didn't fall into 2 stale categories:
Pop-Tarts. (The epitome of stale, both in MWO and real life.)
Light armor slaughtering. The rapid shortening of the match career of a mech weighing less than 65 tons.
Situational inferiority would be in:
Actually "fighting." (Exchanging fire with another mech.)
That would further reduce the DPS of IS ACs in the face of already doubled potential DPS of C-UACs.
They would get slaughtered in face-to-face engagements, and outperform in the engagement styles that have staled the live game as it is.
(And I did see a VTR/CTF premade slaughtering mechs whole-sale. Steel Jag 4man. Unfortunately for them, most of the rest of their team was sub-par and most died with less than 100 damage. They lost, but that was a result of being overrun when the rest of their team, including clan mechs, crumpled like tinfoil.)
verybad, on 14 June 2014 - 09:57 AM, said:
Clearly you think your'e on to something brilliant and that anyone that doesn't agree with you hasn't read your manifesto because otherwise they would agree with the utter genius.
You're not.
The IS's single advantage in point fire isn't high enough to need a nerf, making them burst is a nerf unless you make them the same in every way as clan. They have lower ranges, weigh more, and take more crits.
So what is your point in nerfing them? Just to make them fight the same way, but not as well?
Actually ****ing read the thread so you know what's going on before running your keyboard. I've already hashed out several issues with someone who actually reads.