

The Case For Is Burst-Fire Auto-Cannons.
#101
Posted 14 June 2014 - 10:09 AM
at this point we really have no firm data about how pure clan vs. pure IS compare. I think we need some time playtesting faction warfare before making snap balance decisions that look good on paper but may or may not turn out well in a live environment.
#102
Posted 14 June 2014 - 10:10 AM
Livewyr, on 14 June 2014 - 09:59 AM, said:
Actually ****ing read the thread so you know what's going on before running your keyboard. I've already hashed out several issues with someone who actually reads.
Sorry, but I don't agree with your essential idea, which is to making IS ACs burst.
Have that as an option for different brands of Cs? Sure, that would be great. That's been mentioned many times before and I'd be fine with that. Doing this to the base, "generic" AC is harmful to the IS however, In addition, it requires the use of AC to require the same tactics, I feel it reduces overal variety in play.
Edited by verybad, 14 June 2014 - 10:11 AM.
#103
Posted 14 June 2014 - 10:19 AM
JohanssenJr, on 14 June 2014 - 10:05 AM, said:
The M82 is still an autoloading weapon. Whether it fires a single round every trigger pull or continues cycling as long as the trigger is engaged. The user just needs to pull the trigger.
The Gauss Rifle charge is more akin to the "hold breath" of a marksman, and was only added in as a meta effect. The Gauss Rifle automatically chambers the next round. (You only pull the trigger once..)
The M82 is the same way. You look down your scope, and pull the trigger once.
JohanssenJr, on 14 June 2014 - 10:05 AM, said:
A non autoloading cannon would be the M109s I used to crew.
Autocannon does not mean "overgrown machine gun." It means the weapon cycles itself.
There is a difference between "Auto" and "Semi-Auto."
JohanssenJr, on 14 June 2014 - 10:05 AM, said:
But let's talk about IS AC boats. How many run standard engines? The Banshee and the KC20. The rest are all ultra squishy XLs. The ballistic boat banshee and KC20 are slow as pond water.
Thursday was fun. I had a blast. But it was a terrible metric of guessing IS vs Clan balance unless the players put up a decent amount of time in their IS mechs. And judging by the lack of a presence by IS mechs, of usually only me in one, most of the ideas about balance are pure conjecture by people not having a clue and just knee jerking
I am basing my argument on the 2 years of play on the live server. (The clans merely served as an example of what I, and others, proposed a while ago.)
I do not seek to make them equal with clan Autocannons, I still want to be better than Clan (U) Autocannons to account for their expense in weight and size, but I do not want them to continue fueling the evisceration of lighter armored mechs.
The clan PTS exemplified for me the difference of being in a lighter mech versus burst AC, as opposed to FLD AC: I didn't get crushed in one area of my mech.
#104
Posted 14 June 2014 - 10:20 AM
Livewyr, on 14 June 2014 - 10:07 AM, said:
In a comparison of:
3 Shells doing 6.33 damage a piece, fired every .1 seconds for a total time of .3 seconds- and 5 Shells doing 4 damage a piece, fired every .25 seconds for a total time of 1.25 seconds:
Who has the advantage?
So your solution is to do add I said would be required, and have such a ridiculously short burst add to not only not make sense (since now also by your example the is uac5 would be superior to the clan version) but to also be so short as to be negligible from single shot, and certainly minor enough to not seem to justify such an overhaul.
#105
Posted 14 June 2014 - 10:23 AM
Quote
Only because players were trying out the new weapons.
Once the newness of the clan weapons wears off everything will shift back to pinpoint damage and poptarting. Even clan mechs will be poptarting with x2 ERPPC/x1 Gauss Madcats.
Nothing has changed. Pinpoint is still dominant. Poptarting hasnt gone away.
Edited by Khobai, 14 June 2014 - 10:24 AM.
#106
Posted 14 June 2014 - 10:23 AM
Bishop Steiner, on 14 June 2014 - 10:20 AM, said:
A: They're examples to define the concepts.
B: 0.3 seconds *is* negligible to a heavy or assault mech and would be little change.
0.3 seconds to a medium or a light mech means they get hit in 2-3 locations depending on their speed.
That is all the world to a faster mech.
Edited by Livewyr, 14 June 2014 - 10:24 AM.
#107
Posted 14 June 2014 - 10:25 AM
A lot of people use Lore to advocate burst fire ACs, but then also (sometimes in the same post!) say PPCs should do splash damage. Well, I'm pretty sure splash damage PPCs have less place in lore than single shot autocannons!
I like how they balanced the Clan ACs, I think their burst should be a tad quicker, but it really separates the Clan vs. IS, in that the clans have superior DPS, but IS has the superior FLD, and I think that is fine.
And yes like Khobai said, the Clans have their 2 ERPPC Gauss Timber Wolves that do fine on the PPFLD, but btw that build is extremely hot, as anyone who ran it knows.
Edited by Gas Guzzler, 14 June 2014 - 10:29 AM.
#108
Posted 14 June 2014 - 10:29 AM
Livewyr, on 14 June 2014 - 10:23 AM, said:
A: They're examples to define the concepts.
B: 0.3 seconds *is* negligible to a heavy or assault mech and would be little change.
0.3 seconds to a medium or a light mech means they get hit in 2-3 locations depending on their speed.
That is all the world to a faster mech.
Praehotec8, on 14 June 2014 - 10:09 AM, said:
at this point we really have no firm data about how pure clan vs. pure IS compare. I think we need some time playtesting faction warfare before making snap balance decisions that look good on paper but may or may not turn out well in a live environment.
Voice of reason
#109
Posted 14 June 2014 - 10:32 AM
Bishop Steiner, on 14 June 2014 - 10:28 AM, said:
I believe snap-shooting a light mech a single bullet could be as much luck as it is skill. (Especially since you could be running the opposite, or a different direction that drags your crosshair over the mech, and just time the shot, as as my method.)
Trailing the mech for even .3 seconds to get rounds in the same location; That would earn you the kill you deserve.
Edited by Livewyr, 14 June 2014 - 10:32 AM.
#110
Posted 14 June 2014 - 10:35 AM
Gas Guzzler, on 14 June 2014 - 10:25 AM, said:
A lot of people use Lore to advocate burst fire ACs, but then also (sometimes in the same post!) say PPCs should do splash damage. Well, I'm pretty sure splash damage PPCs have less place in lore than single shot autocannons!
I like how they balanced the Clan ACs, I think their burst should be a tad quicker, but it really separates the Clan vs. IS, in that the clans have superior DPS, but IS has the superior FLD, and I think that is fine.
And yes like Khobai said, the Clans have their 2 ERPPC Gauss Timber Wolves that do fine on the PPFLD, but btw that build is extremely hot, as anyone who ran it knows.
That sounds fine in heavy engagements.
It completely skips the problem lighter mechs face. (PPFLD = Light career ender.)
#111
Posted 14 June 2014 - 10:35 AM
Livewyr, on 14 June 2014 - 10:32 AM, said:
I believe snap-shooting a light mech a single bullet could be as much luck as it is skill. (Especially since you could be running the opposite, or a different direction that drags your crosshair over the mech, and just time the shot, as as my method.)
Trailing the mech for even .3 seconds to get rounds in the same location; That would earn you the kill you deserve.
It would be luck if he closed his eyes, and did not use the Force.
#113
Posted 14 June 2014 - 10:37 AM
Livewyr, on 14 June 2014 - 10:32 AM, said:
I believe snap-shooting a light mech a single bullet could be as much luck as it is skill. (Especially since you could be running the opposite, or a different direction that drags your crosshair over the mech, and just time the shot, as as my method.)
Trailing the mech for even .3 seconds to get rounds in the same location; That would earn you the kill you deserve.
Luck happens. Removing it completely is no answer either. And"lucky"shots, to indeed be lucky, are very rare. And as such, should not be used as a basis for balance
#114
Posted 14 June 2014 - 10:40 AM
Bishop Steiner, on 14 June 2014 - 10:37 AM, said:
You're side-stepping the point. (And even in doing so- one could get lucky and put all three in the same location, so my comparison is moot anyways, in hindsight.)
Balance would be achieved by the IS having a tighter shot grouping (by more rapid succession of rounds) and more accuracy (by the rounds themselves moving much more quickly.)
#115
Posted 14 June 2014 - 10:41 AM
Livewyr, on 14 June 2014 - 10:35 AM, said:
That sounds fine in heavy engagements.
It completely skips the problem lighter mechs face. (PPFLD = Light career ender.)
I have hit lights with an AC20 without even destroying a component.
In a practice with my unit, I had an Ember giving me the circle of death in an HGN, and I plugged his torso area multiple times with an AC20 before he actually went down. Yeah, I don't have enough skill to hit the same component of a light giving me the circle of death with an AC20, I'll admit it.
I have also hit lights with 2 PPCs and 2 AC5s sync fired and had the AC5s trail behind without hitting, or hit different components then the PPCs.
I know that is anecdotal evidence which I don't like, but it is alot easier then digging up all the numbers to back up those claims. But you will find that it takes more then 20 damage to blow out a side torso of a light, maybe not a Locust I'm not sure but come on, and then the PPC/AC5 velocity disparity is enough to spread damage on lights.
Edited by Gas Guzzler, 14 June 2014 - 10:42 AM.
#116
Posted 14 June 2014 - 10:43 AM
Reitrix, on 14 June 2014 - 05:33 AM, said:
I think you're underestimating the allure of dakka, though.
People ran 6x ac/2s before the nerf and did so happily.
#117
Posted 14 June 2014 - 10:44 AM
Gas Guzzler, on 14 June 2014 - 10:41 AM, said:
I have hit lights with an AC20 without even destroying a component.
In a practice with my unit, I had an Ember giving me the circle of death in an HGN, and I plugged his torso area multiple times with an AC20 before he actually went down. Yeah, I don't have enough skill to hit the same component of a light giving me the circle of death with an AC20, I'll admit it.
I have also hit lights with 2 PPCs and 2 AC5s sync fired and had the AC5s trail behind without hitting, or hit different components then the PPCs.
I know that is anecdotal evidence which I don't like, but it is alot easier then digging up all the numbers to back up those claims. But you will find that it takes more then 20 damage to blow out a side torso of a light, maybe not a Locust I'm not sure but come on, and then the PPC/AC5 velocity disparity is enough to spread damage on lights.
That was address earlier.
A: Even if the Single AC20 hit didn't eliminate the armor, it savaged it in a single shot. (Leaving it far more open to destruction than a burst-fire would.)
B: PPC/AC5 meta is the death of most mediums, as they are not fast enough, typically, to avoid taking all damage to the same component.
Edited by Livewyr, 14 June 2014 - 10:45 AM.
#118
Posted 14 June 2014 - 10:44 AM
How many locations were you hitting useing clan Acs? If there's no signifigant difference in play, then clans win out due to lower tonnage and crits.
#119
Posted 14 June 2014 - 10:45 AM
#120
Posted 14 June 2014 - 10:45 AM
Livewyr, on 14 June 2014 - 10:32 AM, said:
I believe snap-shooting a light mech a single bullet could be as much luck as it is skill. (Especially since you could be running the opposite, or a different direction that drags your crosshair over the mech, and just time the shot, as as my method.)
Trailing the mech for even .3 seconds to get rounds in the same location; That would earn you the kill you deserve.
and you have sidestepped the point that following your mechanic idea consistently, the IS UAC5 actually becomes superior to the Clan version, heavier or not. And how it even remotely makes sense that the clans would take the same unit, the UAC5 and make their newer versions (of all UACs), inferior to it.
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