Toadkillerdog, on 15 June 2014 - 11:15 AM, said:
It's always funny when I see one of these. Tell me, if there is a viable counter to an entire team of poptarts, what is it? And why was it never used in the entire tournament? I know poptarts aren't invincible, my lance and I kill them all the time, but the fact still stands that a coordinated group of poptarts can quickly kill off any other kind of group, no matter what tactic or builds they bring. There is such thing as inherent imbalance, and it shows when your top level players exclusively use few (or in this case, ONE) tactic over all others. If this game was balanced, you would have seen an anti-poptart team or two in the tournament that would rip all the mass poptarts to shreds, but we all know that never happened. Before you jump to your article from Sirlin, keep in mind he's using Street Fighter as an example, a game in which there are actual counters to every strategy. If Street Fighter became a game where shooting hadoukens repeatedly was a guranteed win, his points would not be valid. But here we are, with proof that all the best players all use the same guy and just shoot hadoukens until the match is over.
I'm interested in how you came to the conclusion my post was about poptarts. The main point of my post and the point of this thread was that people are already whining about CLAN mechs before we have had much of a chance to test them.
Let me ask you, how many "Lrm's are OP" threads does this forum see per day?
There are ways around LRM's, but the people complaining refuse to learn those counters even though LRM's are clearly not overpowered once you know how to work around them.
Much the same as poptarts. It is, without a doubt, the strongest strategy in this game. No denying that, the tournament finalists proved it.
Completely ignoring the fact that in one of the opening matches a team DID go for an anti-poptart strategy (AC40 Jags in cave) that was only beaten because they were forced to change dropdeck, what would have happened if the poptart team had to change dropdeck as well?
But it's not the be all and end all. PGI have shown us that they are working to balance jump sniping, and we can hope they will use Clan tech as a basis to balance FLD for the IS as well.
There's a wonderful post up in the guides section by Eglar on how to combat jump snipers. The methods he has posted there all work very well. It's my belief that a lance of fast brawling Victors can happily beat a lance of VTR-DS poptarts, player skill being equal.
Again, PGI are working to balance jumpsniping.
The issue is when people cry for nerfs before even attempting to devise counter strategies. That is not how you balance a game.
Who the **** is Sirlin?
Edited by Lunatech, 15 June 2014 - 12:27 PM.