

New Meta Forming?
#1
Posted 15 June 2014 - 10:16 PM
thoughts?
#2
Posted 15 June 2014 - 10:17 PM
#3
Posted 15 June 2014 - 10:18 PM
If you enjoy the game, keep playing.
If not, stop playing.
#4
Posted 15 June 2014 - 10:18 PM
Still need to wait and see what players better than myself can do with in against the jump snipe meta.
#5
Posted 15 June 2014 - 10:20 PM
#6
Posted 15 June 2014 - 10:20 PM
#7
Posted 15 June 2014 - 10:22 PM
2 minutes sniping,
2 minutes rushing
5 hunting down last few mechs.
#8
Posted 15 June 2014 - 10:22 PM
Seeing it happen more often makes a nice change of pace from map-circling and jumpy potshot camping.
#9
Posted 15 June 2014 - 10:23 PM
Edited by Tezcatli, 15 June 2014 - 10:23 PM.
#10
Posted 15 June 2014 - 10:25 PM
Wait and see how it balances out once the Clan rush meets the poptart meta and then worry about it.
Frankly, if there were multiple "so easy a caveman can do it" kind of "metas" available it might make for a better game.
Give it a bit to settle first...then see if it's worrisome.
#11
Posted 15 June 2014 - 10:29 PM
Vanguard319, on 15 June 2014 - 10:16 PM, said:
Not too worried. If anything, the jokers on the PTS were even more disorganized than my usual PUGs because they are so eager to use Clantech. A lone Clan Mech is still a target.
And the main culprit of the Ultra gang bang is the Dire Wolf. Once people figure out how to take advantage of the walking beer barrel, it'll get toned down -- 2 half-days of PTS isn't enough to get the tactics worked out, but that thing is not exactly the most nimble thing in the world.
#12
Posted 15 June 2014 - 10:31 PM
If this is anywhere close to what the game environment is going to be like post-17th, then I will dance a veritable jig of joy. Alas, I don't think it'll shake out like that...but even if we just move closer, that'll be a definite plus.
#13
Posted 15 June 2014 - 10:35 PM
#14
Posted 15 June 2014 - 10:37 PM
#15
Posted 15 June 2014 - 10:42 PM
If the Auto-Target was removed from the game, would anybody notice?
#16
Posted 15 June 2014 - 10:45 PM
Vanguard319, on 15 June 2014 - 10:37 PM, said:
Still the same old: Teamwork, teamwork, teamwork.
One thing I suspect would change though -- you'd likely see more charges. Clan heavies are VERY agile for their weight and pack a hefty punch. Jump capable Timber Wolves and Summoners are likely to charge through any defensive lines for hit and fade attacks, disrupting the enemy and letting the assaults start to clean clocks. Those heavies are fast, well armoured, and very mobile, and optimized builds would be good at tearing faces off quick.
#17
Posted 15 June 2014 - 10:46 PM
Alternate strategy: He who rushes first wins! LET THERE BE A GIANT STOMPING BRAWL OF AWESOME DESTRUCTION.
Goddamn I love brawls.
So the 2 ideas to "counter" the rushing is:
1) Stand your ground, pick them of in a giant brawl
2) Retreat, retreat, retreat and pick them of one by one in a boring sniper battle.
#18
Posted 15 June 2014 - 10:48 PM
Vanguard319, on 15 June 2014 - 10:16 PM, said:
thoughts?
I'll be honest. I ******** LOVE IT! I LOVE IT OH SO VERY VERY MUCH!
NO MORE 15 MINUTE LONG GAMES WITH NOTHING BUT STEPTARTING AND POPTARTING! NO MORE COWARDWARRIOR! IT'S EITHER AN ENDLESS SWARM, AN EPIC BRAWL, OR THE CHARGE OF THE LIGHT BRIGADE (if they're all poptarts).
Lynx7725, on 15 June 2014 - 10:45 PM, said:
One thing I suspect would change though -- you'd likely see more charges. Clan heavies are VERY agile for their weight and pack a hefty punch. Jump capable Timber Wolves and Summoners are likely to charge through any defensive lines for hit and fade attacks, disrupting the enemy and letting the assaults start to clean clocks. Those heavies are fast, well armoured, and very mobile, and optimized builds would be good at tearing faces off quick.

#19
Posted 15 June 2014 - 10:52 PM
Maybe.. teamwork, even?! Oh no. Not teamwork.
I'm out.
ggpgi
#20
Posted 15 June 2014 - 10:55 PM
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