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Stormcrow, Summoner Or Timberwolf?

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#21 N a p e s

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Posted 16 June 2014 - 10:19 AM

View PostRhaythe, on 16 June 2014 - 10:03 AM, said:

To me it's simple value. 2 prime chassis and accompanying variants for 60, vs 1 prime and variants for 55. You can always get the Stormcrow for c-bills down the line once you've mastered the Kit Fox and Nova.


Gotcha, and that's why I still haven't made a purchase.

55$ for one chassis is still quite a bit of money. On the other hand 60$ for 2 mechs one of which I may use only very little doesn't make much more sense...

#22 1453 R

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Posted 16 June 2014 - 10:21 AM

The Timber Wolf is easily the most versatile of the three mentioned chassis, with a respectable amount of pod space on top of excellent stock armor and absolutely wonderful mobility for its size. It’s a seventy-five ton ballerina hampered only by what felt like a very bad hill climb profile, but that actually makes canonical lore-wise sense – chicken ‘Mechs were supposed to, on the whole, be faster/more agile on level terrain, but less adept at dealing with hilly, broken ground as man-walkers.

I ran several different Timber Wolf configurations; my favorite was an ERPPC and ERSL in each arm backed by a torso-mounted Gauss Rifle with 2.5t of ammo because half-ton ammo increments are AWESOME. Heavy Marauder Prime, and oh boy did it massacre stuff. I also did the jumpy brawly S-variant stuff, but felt like I sacrificed a bit too much firepower to a full load of jets in the Timber Wolf. It’s certainly still doable, and 4x CASRM-6 is an unpleasant day for anyone, but the Timber Wolf’s torsos are crammed to the gills even without jets. It’s doable, and awesome when it works, but even as a pilot who likes his rocket boosters I felt like the Timber Wolf performed better with its feet firmly on the ground.

The Stormcrow is my favorite ride out of the entire set of ‘Mechs. I do <3 my HMP, but the Stormcrow is pretty much the new god of medium ‘Mechs. The Shadow Hawk can jump, the Nova carries an absolutely recronkulous amount of hardpoints, but the Stormcrow is fast, agile, durable as all get-out with that delicious Clan XL engine, and carries more than enough firepower to make people cry. I got a heavy workout with a configuration sporting a CLB-20/X with 4.5t ammo, three CERSLs in the torso and two CERMLs in the opposite arm, and my best game of the entire test period was 700 damage with three kills in a Stormcrow with a CERPPC in each side torso and four CERSL in the arms. Only two of the multitude of fits one can run on the Stormcrow. The ‘Mech is a joy to pilot and is very much to medium ‘Mechs what the Timber Wolf is to heavies.

Unlike literally everyone else, I also put some decent time into the Summoner. Despite the popular notion that the Timber Wolf’s S-variant and S Omnipods completely invalidate the Summoner, I found it to fill a niche the Timber Wolf-S just does not. The Timber Wolf S feels like a grounded ‘Mech with bodged-on jets – you take some fairly stiff maneuverability penalties for using the S-variant side torsos (which provide the jets), the Timber Wolf doesn’t have a lot of torso space to put jump jets in, and it just felt awkward to me. The Summoner, on the other hand, is the ‘Mech for people who jump as reflexively as they breathe. The jets are much better placed since the ‘Mech is built around them, and it also thusly retains all of its twist and turn agility with a full compliment of jump jets. I only had time during the test to stumble across one configuration I liked for the Summoner, which does suffer from rather more limited pod space than you might like in a heavy ‘Mech, but that just means you need to be more careful with your investment.

My best configuration for it was a fairly simple modification of the Prime – I stripped the Prime’s autocannon arm off it and replaced it with the D-variant’s 2M arm and packed two CASRM-6 into it with three tons of ammo to draw on. Of necessity I bumped the CLRM-15 up to a CALRM-15, and used the two tons I had left over after that to patch up the thing’s armor. The ASRMs provided a nice left cross for close-combat fights, and seemed to fit well with the Summoner’s more mobile, hit-and-fadey combat preferences to me, while the CERPPC is God’s gift to the Clans and the CALRM-15…well, I’m not sold on the stupid long lock times for CLRMs, but when I finally got lock, it was nice to have something to throw downrange while I was maneuvering for position for the particannon and the rockets.

If you don’t jump as instinctively as you breathe, I’d stay away from the Summoner. It’s only real advantage over the Timber Wolf is its aerial agility and what felt like a better hill climb profile. If you’re primarily a grounded pilot looking for a flexible, does-it-all chassis, I’d definitely go with the Timber Wolf. If you’re a dedicated medium pilot looking for the best striker-skirmisher you’ll ever know, I’d go with the Stormcrow. The Summoner…I’d probably wait for the C-bill release of, which is coming pretty soon after the Clans drop, and spend my dough on one of the other two that aren’t going to be here for quite some time. It’s by no means a bad ‘Mech, but it strikes me as somewhat ill-advised to grab it as a single purchase A’la Carte over something like the Timber Wolf.

#23 Phlinger

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Posted 16 June 2014 - 10:22 AM

Any build that the Summoner can do, the Stormcrow can do just as well, and the only change up is JJ vs. Hillclimb. The Summoner gets more armor, but the Stormcrow has speed+torso twist. There are some builds you can do on the Stormcrow that the Summoner just can't do. 3SRM's 6's with 5 ERMed's if you want.

I am a dedicated Summoner lover from the original days of BT, but I have to give a /bow to the Stormcrow, amazing mech.

#24 Rhaythe

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Posted 16 June 2014 - 10:22 AM

View PostNapes339, on 16 June 2014 - 10:19 AM, said:


Gotcha, and that's why I still haven't made a purchase.

55$ for one chassis is still quite a bit of money. On the other hand 60$ for 2 mechs one of which I may use only very little doesn't make much more sense...

Also a very valid point. I try to make a point to use any mech I spend actual money on, and in the process I've discovered just how much I like the Griffen and the Locust. Of course, I also discovered how much I hate the Thunderbolt. Still, at 55 bucks, you're essentially spending ~20 bucks per mech. That's hero-level prices for 1 hero-level and 2 non-hero mechs. 10 bucks per mech, to me anyways, felt more reasonable.

#25 0bsidion

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Posted 16 June 2014 - 10:23 AM

View PostScratx, on 16 June 2014 - 10:09 AM, said:

cERMLs are 5 heat each, no wonder it ran hot. The Timber Wolf can get pretty hot without extra sinks........


Good point. I guess I was still thinking in terms of normal MLs, which most mechs can alpha 4 of with little issue. Of course I was doing that on top of firing the 2 ERLLs simultaneously. Maybe I should use 2 ERSLs instead, and slap on a JJ or another DHS. Well I feel silly, I should know better. I'll just fall back on the excuse I hadn't had much sleep.

#26 Rhent

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Posted 16 June 2014 - 10:28 AM

Save yourself the time and trouble, VTR-DS 2 PPC 2 AC/5 and then eat the clan mechs for lunch.

#27 Rhaythe

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Posted 16 June 2014 - 10:29 AM

View PostRhent, on 16 June 2014 - 10:28 AM, said:

Save yourself the time and trouble, VTR-DS 2 PPC 2 AC/5 and then eat the clan mechs for lunch.

Ah, point-and-click gameplay at its finest!

#28 Rhent

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Posted 16 June 2014 - 10:38 AM

View PostRhaythe, on 16 June 2014 - 10:29 AM, said:

Ah, point-and-click gameplay at its finest!


More of a statement on FLD + perfect convergence/armlock + JJ's.

Can't wait for Piranha to try to figure out any way to fix the listed problems above without actually addressing the base issues. So far, its to increase leg damage for JJ's and oh by the way make it where LRM's can no longer hit Poptarts. Seriously, the puzzle place that is Piranha makes me want to vomit.

#29 SgtMagor

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Posted 16 June 2014 - 10:39 AM

Timberwolf S, first pick, don't care for the Stormcrow, and the Summoner just seems to be lacking any real incentive to use it. but since I;m a Summoner fan from way back guess I'll do my best with it...

#30 Rhaythe

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Posted 16 June 2014 - 10:41 AM

View PostRhent, on 16 June 2014 - 10:38 AM, said:


More of a statement on FLD + perfect convergence/armlock + JJ's.

Yup. I'm not going to dispute that it's effective and optimal. It is. And I'm done arguing the merits and demerits or the whys and wherefores and the thou shalts and thou shants. I gave poptarting a test-drive. It bores the snot out of me.

#31 N a p e s

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Posted 16 June 2014 - 10:49 AM

View PostRhaythe, on 16 June 2014 - 10:41 AM, said:

Yup. I'm not going to dispute that it's effective and optimal. It is. And I'm done arguing the merits and demerits or the whys and wherefores and the thou shalts and thou shants. I gave poptarting a test-drive. It bores the snot out of me.


Same here, ran it a few times, watched my team-mates run it a bunch too. Got bored.

#32 N a p e s

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Posted 16 June 2014 - 12:00 PM

Well I caved and just ordered the Stormcrow. Looks like I'll have a bunch of builds to play with starting tomorrow

#33 Rhaythe

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Posted 16 June 2014 - 12:01 PM

View PostNapes339, on 16 June 2014 - 12:00 PM, said:

Well I caved and just ordered the Stormcrow. Looks like I'll have a bunch of builds to play with starting tomorrow

Cool. It seems to be a good mech. I enjoyed it, and I played it stock. Hopefully it's worth the purchase price for you!

#34 Joseph Mallan

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Posted 16 June 2014 - 12:05 PM

View PostKhobai, on 16 June 2014 - 08:52 AM, said:

Stormcrow is good. TimberWolf is GREAT. Summoner is meh.

The most versatile of those is the TimberWolf Id say. It also goes 90kph so its kindve like a big medium.

Timber Wolf. The Marauder of the Clans! I am a Stormcrow fan myself (of the 3 listed). On TT most crow builds were cooler running and still hard hitting.

#35 N a p e s

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Posted 16 June 2014 - 12:11 PM

View PostRhaythe, on 16 June 2014 - 12:01 PM, said:

Cool. It seems to be a good mech. I enjoyed it, and I played it stock. Hopefully it's worth the purchase price for you!


I'll definitely be putting a lot of hours into it to get my money's worth :)

#36 Goose

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Posted 16 June 2014 - 12:19 PM

The Mad Cat and Ryoken are head'n shoulders above the other clanners.

I didn't try the LuRM Thor, but it's other two models didn't speak well of the chassis.

Someone has said you can't PuG in the assaults, and I believe them, having tried.

The lights are strictly LuRM boats.

The Black Hawk … Well: Too hot, sluggish, and too small to carry an Ultra/20 effectively, and yet it seem to have potential …

#37 Lightfoot

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Posted 16 June 2014 - 12:40 PM

Timber Wolf. No doubt.

Summoner has fixed jump-jets on all versions. That would not be a big deal on an Inner Sphere mech, but the Clan mechs all have huge locked engines so those few tons you have left to build a loadout with are very special so the Thor is only for jump-jet configs.

#38 Sable

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Posted 16 June 2014 - 01:27 PM

I seemed to get the best performance in every sitation with the Timberwolf. Although i did see some Nova's doing some crazy things.





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