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Mad Dog, The Worst 'mech From The Clan


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#21 Harathan

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Posted 16 June 2014 - 02:07 PM

View PostOzric, on 16 June 2014 - 01:45 PM, said:

Posted Image

Ack! Unless they do this! I was just sick in my mouth! WTH did they do to it's arms? Don't do this PGI! This is not a Vulture or a Mad Dog! This is a pile of dingos kidneys!


That's an IS manufactured Vulture, referred to as a Vulture Mk II and is considered an official, canon variant.

I do prefer the original, but seeing IS lines on a Clan chassis was a welcome surprise. It begs that question of what other Clan chassis would look like if they were produced in retooled IS factories.

Edited by Harathan, 16 June 2014 - 02:10 PM.


#22 Bishop Steiner

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Posted 16 June 2014 - 02:12 PM

View PostGerfand, on 16 June 2014 - 12:55 PM, said:

but, why the Vulture is the worst battlemech?

Because:
8,50 T of Armor
9,50 T of Engine
3,00 T of Gyro
3,00 T of Cockpit
6,00 T of internal Structure
and
2 Large Pulse Laser = 12 tons
2 LRM 20+ 2 Tons of Ammo: 12 tons
2 Medium Pulse Laser= 4 tons
this way we have
58 tons of 60 tons...
so only 2 tons for Double heat Sinks
2 tons
and we have 4 high heat gens weapons (Pulse Lasers)
so if you fire yours lasers you get ridiculous Heat and nothing to dissipate

and since Pulse lasers are subpar, and we have this thing called a "Mechlab".......

Maybe try

2 LRM15 (2 tons ammo, each) = 11
2 ER Large = 8
2 ER Medium = 2

leaving 7 tons to allow 2 more tons of armor to be added, and 5 DHS (well 3, since 2 extra are hardwired to the chassis)

#23 Firelizard

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Posted 16 June 2014 - 02:21 PM

View Postdarkchylde, on 16 June 2014 - 02:02 PM, said:

The Mad Dog is great - loved it on the animated cartoon - and Kristen Redmond was a better character then Malthus. Worse clan mech would be the Hunchback IIC - was given to aging warriors and those that dishonored their clan.


Well, that is unless you run into it in a dark alley and it doesn't fail it's double-tap rolls. Then it's just a bad day on two legs.

#24 Ph30nix

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Posted 16 June 2014 - 02:36 PM

The Maddog is my second favorite clan mech and probably my 3rd fav mech overall.

That was my go too mech in any of the games it was avialable until i could get a mauler or timberwolf. which frankly there were games id skip the timberwolf entirely but still get the Maddog

#25 Gerfand

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Posted 16 June 2014 - 02:37 PM

¬¬

most of you missed the point, I am not saying: "what is the best conf for a Vulture"
What I am saying is: "Vulture Prime Sucks because it's don't have HeatSinks but have 4 Pulse Lasers, can someone change that, on the manual?"

Edited by Gerfand, 16 June 2014 - 02:42 PM.


#26 RobarGK

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Posted 16 June 2014 - 02:48 PM

View PostGerfand, on 16 June 2014 - 02:37 PM, said:

¬¬

most of you missed the point, I am not saying: "what is the best conf for a Vulture"
What I am saying is: "Vulture Prime Sucks because it's don't have HeatSinks but have 4 Pulse Lasers, can someone change that, on the manual?"

What manual? And sure the prime is not perfect in a real time setting, but very few are. It is considerably better then most stock mechs, especially at it's weight.

#27 TheMadTypist

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Posted 16 June 2014 - 03:08 PM

I dunno. The main issue as far as I'm aware is actually the armor the Mad Dog comes with. Every source I've read points out it's not much for a heavy.

I believe the idea behind the Mad Dog is that it won't be in a fight with the lasers for long- it's intended to engage primarily from a distance with only the LRM's, and use the 81 kph speed to maintain distance until the foe is battered with with big weaknesses to exploit. Then it charges in and uses the high alpha of the lasers to finish the job in a hurry, before overheat becomes a concern.

You can actually use that many pulse lasers for a little while with the equivalent number of IS double heatsinks, I ran a hunchback similar to that for awhile.

As for someone changing that "on the manual", err, no. Stock builds are not subject to change, at least in terms of the "manual", as this particular one came out in 1990, twenty-four years ago, and has been reproduced (mostly) faithfully in Mechwarrior games since before the days of windows 95. Not likely to see a change on that.

#28 Zolaz

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Posted 16 June 2014 - 03:12 PM

Mad dog just needs 2 E slots in the arm and 2 M slots in the torso with the biggest engine possible. That alone would make it a good addition to the Clan mechs.

#29 OneEyed Jack

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Posted 16 June 2014 - 03:30 PM

View PostGerfand, on 16 June 2014 - 02:37 PM, said:

¬¬

most of you missed the point, I am not saying: "what is the best conf for a Vulture"
What I am saying is: "Vulture Prime Sucks because it's don't have HeatSinks but have 4 Pulse Lasers, can someone change that, on the manual?"

No, sir, it's you that is missing the point. A lot of stock designs suck. Some suck even in TT, but pretty much all of them suck in MWO because the mechanics are different. The Vulture Prime is far, far from the worst culprit.

And no, stock loadouts will not be changed. They're the way they are because they're canon. Luckily, we have a mech lab because this isn't TT.

#30 Davers

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Posted 16 June 2014 - 03:36 PM

View PostGerfand, on 16 June 2014 - 01:19 PM, said:

What I mean is that don't worth to use its prime conf because of the heat generated, but not dissipated...
OF course I would Drop to LRM 15 to get extra Heat Sinks, but you must do this to have a viable 'Mech, and I don't think that the manual should put a mech that is so inefficient in a Lance Fight


The Awesome agrees with you.

In a month no one will be using any of the stock load outs, just like the IS mechs.

#31 Lord Perversor

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Posted 16 June 2014 - 03:37 PM

View PostMatthew Domenico Kvinch, on 16 June 2014 - 12:58 PM, said:

Did you ever consider dropping the LRM 20's for 15's to add some additional heatsinks? Or learning to moderate (and chain) your fire?

That and only 2 tonnes of LRM ammo seems a little steep for dual LRM 20's


2x Lrm 15
2x C-ErPPC
2x mg

1st match with this on timber wolf prime = 1k+ dmg
For a Vulture this build it's doable with ease with same speed as Mad cat and nimbleness, and still 4-8 extra tons for ammo/DHS

#32 SgtMagor

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Posted 16 June 2014 - 03:40 PM

Posted Image

#33 Khobai

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Posted 16 June 2014 - 03:51 PM

Quote

28 tons of weaponry is quite a bit.


Exactly.

You want to know what the worst clan mech is? Its the Gladiator.

Gladiator = 95 tons but only 26.5 tons of weapons. Half of what the Dire Wolf has for 5 tons more.

Trivia: If the Gladiator was in MWO it would also go 95kph with MASC. LOL.

Edited by Khobai, 16 June 2014 - 03:52 PM.


#34 Ozric

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Posted 16 June 2014 - 04:05 PM

View PostSgtMagor, on 16 June 2014 - 03:40 PM, said:

Posted Image


Oh sweet jebus my eyes! It's like they took all the mojo from the vulture, chewed it up, and then spat out a stubby box on twiggy legs instead!

#35 FupDup

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Posted 16 June 2014 - 04:06 PM

View PostKhobai, on 16 June 2014 - 03:51 PM, said:


Exactly.

You want to know what the worst clan mech is? Its the Gladiator.

Gladiator = 95 tons but only 26.5 tons of weapons. Half of what the Dire Wolf has for 5 tons more.

Trivia: If the Gladiator was in MWO it would also go 95kph with MASC. LOL.

I'd say the Gargoyle is worse. It's an 80 tonner with 24.5 tons of pod space, before you even max out the armor. It also doesn't have jets on most configs and goes the same speed as the Mad Cat.

#36 Lootee

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Posted 16 June 2014 - 04:49 PM

View PostFupDup, on 16 June 2014 - 04:06 PM, said:

I'd say the Gargoyle is worse. It's an 80 tonner with 24.5 tons of pod space, before you even max out the armor. It also doesn't have jets on most configs and goes the same speed as the Mad Cat.


I have to agree with this. The Prime variant is particularly terrible. 2 LB5X-ACs, 2 SRM6s and an ER small laser. That's all it has.

#37 CancersCincar

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Posted 16 June 2014 - 05:19 PM

View PostOzric, on 16 June 2014 - 01:45 PM, said:

Oh you be tripping. The Mad Dog/Vulture is literally the best looking mech in the world of mechs.

I just hope they go with the right base model for the MWO redesign... The classic look!

Notice the awesome laser barrels, the alien curves and the avian silhouette that clearly cries Vulture. As long as they emphasise the traditional features and keep to the original character of the model it could be the best looking mech in MWO too. They almost can't go wrong.

Ack! Unless they do this! I was just sick in my mouth! WTH did they do to it's arms? Don't do this PGI! This is not a Vulture or a Mad Dog! This is a pile of dingos kidneys!

I love the way the Mad Dog looks, but I don't have the confidence to say that PGI will actually use the classic version with the laser barrels. I think it'd be neat, but I mostly think we'll probably get something just like the Summoner or Timber Wolf's arms.

#38 Nyte Kitsune

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Posted 16 June 2014 - 05:26 PM

View PostGerfand, on 16 June 2014 - 12:55 PM, said:

but, why the Vulture is the worst battlemech?

Because:
8,50 T of Armor
9,50 T of Engine
3,00 T of Gyro
3,00 T of Cockpit
6,00 T of internal Structure
and
2 Large Pulse Laser = 12 tons
2 LRM 20+ 2 Tons of Ammo: 12 tons
2 Medium Pulse Laser= 4 tons
this way we have
58 tons of 60 tons...
so only 2 tons for Double heat Sinks
2 tons
and we have 4 high heat gens weapons (Pulse Lasers)
so if you fire yours lasers you get ridiculous Heat and nothing to dissipate

lol, I loved that Mech. What people failed to realize, even now, is that the Mad Dog (Vulture) is a Fire Support mech. Meaning its meant to stand atop a hill (or behind one) and rain missiles on things, then close range once its ammo is out and help with mop up work. It was never intended to be a brawler and therefore wasn't built to do so.

#39 TELEFORCE

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Posted 16 June 2014 - 05:49 PM

I'd love to see a classic-looking Mad Dog in MWO. It is an effective omnimech for its weight. It has a hair more pod space than the Timber Wolf and weighs 15 tons less (28 tons of pod space for the Mad Dog vs. 27.5 tons on the Timber Wolf). But with that being said, the Timber Wolf has more armor and fixed DHS than the Mad Dog. But the Mad Dog is a cheaper unit to produce since it weighs less and uses only ferro-fibrous armor for advanced construction materials.

Despite the way canon portrays the Mad Dog Prime as a fire support 'mech, the best strategy for it on table top is to use its large pulse lasers at long range (since they get a to-hit roll bonus), and at close range you use the twin LRM-20s and the medium pulse lasers (since the Clan LRMs have no minimum range on table top).

Edited by TELEFORCE, 16 June 2014 - 05:50 PM.


#40 Gerfand

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Posted 17 June 2014 - 08:04 AM

View PostOneEyed Jack, on 16 June 2014 - 03:30 PM, said:

No, sir, it's you that is missing the point. A lot of stock designs suck. Some suck even in TT, but pretty much all of them suck in MWO because the mechanics are different. The Vulture Prime is far, far from the worst culprit.

And no, stock loadouts will not be changed. They're the way they are because they're canon. Luckily, we have a mech lab because this isn't TT.

No, I not missing the point, I am suggesting a change on cannon, because something that need to be modified to be viable should not be in sale.
I suggesting that because it's generate a lot of heat, but don't dissipate that.

Edited by Gerfand, 17 June 2014 - 08:10 AM.






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