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Mad Dog, The Worst 'mech From The Clan


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#41 Wolfways

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Posted 17 June 2014 - 08:10 AM

View PostGerfand, on 17 June 2014 - 08:04 AM, said:

No, I not missing the point, I am suggesting a change on cannon, because something that need to be modified to be viable should not be in sale.

Instead of asking to change the lore why not ask to buy "empty" mech chassis? Or (my preference) for stock mechs queues?

#42 Monsoon

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Posted 17 June 2014 - 08:12 AM

View PostSerpieri, on 16 June 2014 - 12:59 PM, said:


Hate to break it to you - the Mad Dog was a very effective mech in TT for its BPV. The problem here is that Pulses suck and its just seen as a heavy mech in the MM.


I'm guessing you didn't have a chance to play the PTS, because I loved those Clan Pulse lasers.

#43 Iacov

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Posted 17 June 2014 - 08:51 AM

what blasphemy!

just give us the Vulture already!
i love that mech!
too bad that they won't bring both the classic as well as the MW4 design into the game...classic for the variants - MW4 version as "prototype" hero mech...
one can dream...

hope they redesign it well!

#44 Serevn

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Posted 17 June 2014 - 08:51 AM

No Mad Dog was reason number 3 I didn't get the clan collection.

#45 Satan n stuff

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Posted 17 June 2014 - 08:52 AM

View Postjaxjace, on 16 June 2014 - 01:05 PM, said:

this mech isnt even in game yet and you gripe about it, I remember the MW4 oppening sequence, vulture is a good mech.

I remember actually driving the thing in MW4. Run full speed away from enemy while firing LRMs >>>> Win. It did help that it could fit LRM60 or bigger combos. I'd love to get my hands on one for MWO.

#46 Kassatsu

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Posted 17 June 2014 - 10:57 AM

View PostMonsoon, on 17 June 2014 - 08:12 AM, said:


I'm guessing you didn't have a chance to play the PTS, because I loved those Clan Pulse lasers.


They were fun. Until I looked at the damage difference between the ER and pulse lasers for clans. Then I laughed and switched to ER lasers, never looked back. I'm hoping they're just not done yet? 3.4 damage on a small pulse vs 5 for an ER small is lolwat.

Mad Dog is awesome in any config. Go find a copy of MW2 or 3, play its stock prime config and then tell me it's broken. While not exactly mlgpro min/max meta (though I'm sure the mech lab will allow for a meta build on it in MWO if we ever see it), it's still pretty effective at nearly any range.

#47 General Taskeen

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Posted 17 June 2014 - 10:59 AM

Like most Stock builds, they are meant to be fired in groups, not all at once and contain just enough heatsinks whether it is SHS or DHS to fire certain groups of weapons, depending on their range.

Mad Dog (Vulture) Prime
24 Heat Dissipation, Max Heat 42 (2 from full speed, and the rest from full alpha)

2 LRM-20's - Max Heat 12
2 Large Pulse Lasers - Max Heat 20
2 Medium Pulse Lasers - Max Heat 8

By firing only at certain ranges, the Vulture could stay could completely heat neutral. You could fire the LRM-20's at their max effective range in TT, or even in min-range along with the Medium Pulse Lasers at the same time. With the Large Pulse Lasers, you could do fine just firing 2 of them in a turn and remain heat neutral. Or you could fire 2 LPL, and 2 MPL and be at 4 heat the next turn if you weren't moving, which wouldn't affect your Mech at all (it would require 5 heat to start the heat penalties).

#48 CG Anastasius Focht

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Posted 17 June 2014 - 11:05 AM

View PostOzric, on 16 June 2014 - 01:45 PM, said:

Oh you be tripping. The Mad Dog/Vulture is literally the best looking mech in the world of mechs.

I just hope they go with the right base model for the MWO redesign... The classic look!

Posted Image
Notice the awesome laser barrels, the alien curves and the avian silhouette that clearly cries Vulture. As long as they emphasise the traditional features and keep to the original character of the model it could be the best looking mech in MWO too. They almost can't go wrong.

Posted Image

Ack! Unless they do this! I was just sick in my mouth! WTH did they do to it's arms? Don't do this PGI! This is not a Vulture or a Mad Dog! This is a pile of dingos kidneys!


Perhaps a Hybrid ?

Posted Image

#49 WhoDidTheElf

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Posted 17 June 2014 - 11:14 AM

Like others have said you can always modify it. Drop the pulse lasers for the standards. Drop the larges to mediums and you have a lot of room for some pretty powerful weapon arrangements + heatsinks and ammo.

#50 Gerfand

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Posted 17 June 2014 - 11:45 AM

View PostWolfways, on 17 June 2014 - 08:10 AM, said:

Instead of asking to change the lore why not ask to buy "empty" mech chassis? Or (my preference) for stock mechs queues?

Well, this way I would buy 3 Vulture's Prime...
I was complaining about the vulture because I love it

#51 Wolfways

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Posted 17 June 2014 - 12:15 PM

View PostGerfand, on 17 June 2014 - 11:45 AM, said:

Well, this way I would buy 3 Vulture's Prime...
I was complaining about the vulture because I love it

I've been waiting for it for over 2 1/2 years :angry: And it's a Mad Dog Prime! :lol:

I think the Mad Dog Prime will be viable (as much as any mech with LRM's can be anyway). It will be hot, but most mechs are unless you modify them due to PGI increasing the weapon rates of fire and not the heat sinks dissipation.
I've always played "almost stock mechs". I fit Endo to get enough weight for extra DHS/ammo. Of course i won't be able to do that with many clan mechs as they already have it (and the Timber Wolf Prime has 0 free slots), but i'm hoping that running mastered stock mechs won't be too bad, and i'll have to be sparing with ammo.
If i have to start removing weapons from mechs then imo this isn't Battletech anymore.

The real problem i see with the Mad Dog is that it should attack at long range with LRM's to weaken the enemy and then close in for the kill with the pulses, but in my matches at least it is incredibly difficult to use LRM's effectively because there is so much cover on nearly all the maps and players know how to use it.

#52 OneEyed Jack

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Posted 17 June 2014 - 05:40 PM

View PostGerfand, on 17 June 2014 - 08:04 AM, said:

No, I not missing the point, I am suggesting a change on cannon, because something that need to be modified to be viable should not be in sale.
I suggesting that because it's generate a lot of heat, but don't dissipate that.

First off, it's canon, not cannon.

More importantly, though, PGI licensed the game. They don't own the rights to the IP. They couldn't retcon the canon if they wanted to. They could toss out canon and just make things the way they want, but then they're paying a lot of money for a license they're not really using and really, really pissing off a whole lot of fans of both TT and the MechWarrior line of games.

[Edit] Additionally, I don't know the details of the licensing agreements, but it being licensed suggests there just might be limits on what can be blatantly changed from canon, and such changes might require an OK from Microsoft and/or Catalyst.

Edited by OneEyed Jack, 17 June 2014 - 05:43 PM.


#53 Lightfoot

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Posted 17 June 2014 - 06:59 PM

It's a great mech when you have a maximum dropweight and want missile support. I could make a much better one than the stock prime too.

#54 Odanan

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Posted 18 June 2014 - 07:03 AM

View PostGerfand, on 16 June 2014 - 12:55 PM, said:

but, why the Vulture is the worst battlemech?

Because:
8,50 T of Armor
9,50 T of Engine
3,00 T of Gyro
3,00 T of Cockpit
6,00 T of internal Structure
and
2 Large Pulse Laser = 12 tons
2 LRM 20+ 2 Tons of Ammo: 12 tons
2 Medium Pulse Laser= 4 tons
this way we have
58 tons of 60 tons...
so only 2 tons for Double heat Sinks
2 tons
and we have 4 high heat gens weapons (Pulse Lasers)
so if you fire yours lasers you get ridiculous Heat and nothing to dissipate

Well, it is really a bad mech. Same speed of the Timber Wolf, less firepower and much less armor.

Look at the dual Gauss variant: it dissipates 24 heat and generates 2 (4 if running).

But to be honest, many 3050 Clan omnimechs are terribly built.

#55 MaddMaxx

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Posted 18 June 2014 - 07:38 AM

View PostDONTOR, on 16 June 2014 - 12:58 PM, said:

The ammount of oblivious threads is on a steep rise today.


Having been away for a while, I would argue that the "number of oblivious threads" is about the same as it has always been. Glad to see the Clans didn't change that. :D

#56 Odanan

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Posted 18 June 2014 - 01:41 PM

View PostKhobai, on 16 June 2014 - 03:51 PM, said:


Exactly.

You want to know what the worst clan mech is? Its the Gladiator.

Gladiator = 95 tons but only 26.5 tons of weapons. Half of what the Dire Wolf has for 5 tons more.

Trivia: If the Gladiator was in MWO it would also go 95kph with MASC. LOL.

It will be in MWO. Eventually.

And it's not that bad.
It's a fast, jumping Assault. You don't need much weapon space: put some ER Lasers and you are good to go.

#57 Karl Carver

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Posted 19 June 2014 - 02:04 PM

Posted Image

And

Posted Image

#58 Transcendence

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Posted 19 June 2014 - 03:01 PM

Love the Mad Dog. Favorite Mech behind the Mad Cat. Can't wait till they add it in :-P

#59 LordKnightFandragon

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Posted 19 June 2014 - 03:05 PM

Mad Dog?

I will llikely drop the lasers and replace them with 4 ER ML, jack up the armor, slap in more ammo.

Or a Brawler Mad Dog

4 ER ML, 4 SRM+Art, max armor. Perhaps any other mech will do that job better, but tht loadout sure was fun in MW4. did a fair bit of damage.





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