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Useful Daishi.


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#1 Vassago Rain

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Posted 16 June 2014 - 05:22 PM

http://mwo.smurfy-ne...bdfb17176c9fad5

If they change their minds and let us get hands and elbows on it, I'll change the build.

Here's what it looks like when you're on the receiving end.

Posted Image

#2 Reported for Inappropriate Name

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Posted 16 June 2014 - 09:08 PM

currently running something similar to this

Edited by Battlecruiser, 03 July 2014 - 02:19 PM.


#3 Tremendous Upside

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Posted 17 June 2014 - 06:06 AM

Yes this looks hot on paper, but it's meant to be a Swiss Army knife more than anything else. LRMs for damage without line of sight (perfect for backing enemies down into cover), ERPPCs + Gauss for solid pinpoint FLD at mid-long ranges, and ERMLs for that extra punishment between cycles.

http://mwo.smurfy-ne...ef266b844360d3b

#4 Jorgandr

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Posted 17 June 2014 - 06:31 AM

View PostBattlecruiser, on 16 June 2014 - 09:08 PM, said:

heres what i'm going to use if i dont file a support ticket to change to timberwolf.

http://mwo.smurfy-ne...3993923d05dd664
ammo isn't final, but if i dont run an ams it'll be this

http://mwo.smurfy-ne...b076a69619a40dd


Just be sure not to pack all of your UAC20 ammo in the same place. Lose that right torso and you lose both of your UAC20's.

#5 NRP

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Posted 17 June 2014 - 06:43 AM

I ran a 2 gauss, 2 ERPPC build on the Dire Wolf in the PTS. It works pretty well, if your team is halfway decent. Also, any dual UAC20 or dual AC20 build on the Dire Wolf seems to just cut mechs in half.

Proper positioning is paramount to the effecitiveness of this mech, much more so than any other Assault. It's very unforgiving of pilot errors.

#6 DONTOR

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Posted 17 June 2014 - 06:48 AM

View PostJorgandr, on 17 June 2014 - 06:31 AM, said:


Just be sure not to pack all of your UAC20 ammo in the same place. Lose that right torso and you lose both of your UAC20's.

Honestly this is going to be one of the biggest issues with Clan mechs is the limited areas that can store ammo. You can basicall guarentee that DWs will have ammo stuffed into arms and torsos.

#7 Jorgandr

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Posted 17 June 2014 - 06:52 AM

View PostDONTOR, on 17 June 2014 - 06:48 AM, said:

Honestly this is going to be one of the biggest issues with Clan mechs is the limited areas that can store ammo. You can basicall guarentee that DWs will have ammo stuffed into arms and torsos.

Stuffing ammo into arms and torsos is just fine on clan mechs since any section with ammo gets CASE automatically. Just try not to stuff ALL of your ammo for one weapon type into one location. Have a UAC20 in both arms? Spread your ammo between the two torsos so losing one does not knock out all your weapons due to ammo loss.

#8 Aleski

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Posted 17 June 2014 - 10:20 AM

http://mwo.smurfy-ne...4ffa3472546f0b0

This mech is going to be a big troll, i think!

#9 Redshift2k5

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Posted 17 June 2014 - 10:24 AM

One of the Daishi right arms allows you to have lower arm actuators (it's has 3 energy hardpoints and nothing else)

#10 Reported for Inappropriate Name

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Posted 17 June 2014 - 10:37 AM

View PostJorgandr, on 17 June 2014 - 06:31 AM, said:


Just be sure not to pack all of your UAC20 ammo in the same place. Lose that right torso and you lose both of your UAC20's.

I still have to work out the smaller details. Although it wont really be a problem unless pgi does something about the largeness of the center torso. Also contemplating dropping two heatskinks for a targeting computer

http://mwo.smurfy-ne...5c1a21e64df072b

but we'll see.

View PostAleski, on 17 June 2014 - 10:20 AM, said:

http://mwo.smurfy-ne...4ffa3472546f0b0

This mech is going to be a big troll, i think!



I might use this at some point

View PostRedshift2k5, on 17 June 2014 - 10:24 AM, said:

One of the Daishi right arms allows you to have lower arm actuators (it's has 3 energy hardpoints and nothing else)

so something like this?
http://mwo.smurfy-ne...f9607bb77657096

or this?
http://mwo.smurfy-ne...a4f9cb3bd3858ff

Edited by Battlecruiser, 17 June 2014 - 11:17 AM.


#11 Vudoga

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Posted 17 June 2014 - 08:52 PM

So I've never posted on these forums before I decided to post for my favorite 'Mech. The Dire Wolf is a bit more difficult to pilot then most other 'Mechs, but I found that the Dire Wolf E configuration actually worked great for me.

http://mwo.smurfy-ne...c438c1c31001dd9

Two ERLL works well too, but I had the most fun with this version of the DWF-Prime

#12 LordKnightFandragon

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Posted 17 June 2014 - 11:29 PM

Holy jeez, I got 1 shot in my Warhawk by a Direwolf guy who said he was packing 2 ER PPC and 2 GR.

#13 DrRed

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Posted 18 June 2014 - 12:57 AM

Actually I am a bit shocked seeing the possible builds of the DW. Yes, it's slow, but
-Clan XL will allow you to lose one torso and still be alive (i.e. you save tonnage with no real disadvantage)
-Clan HS use 1/3 less space
-Clan weapons are slightly better and have extended ranges
In addition, the DW has tons of build options due to the massive amount of weapon mounts of all kinds. Quite frankly- this is pay to win and I am not aware of any other inner sphere assault mech which can compete with this monster. Yes, most IS assaults can be faster, one has ECM, some can jump- but dual/triple Gauss or quad AC5 plus massive energy weapons (Clan ER M-Laser is lightweight with high damage) with lots of HS eats them alive. I am aware with the Battletech universe and the superiority of Clan Tech but pay2win is a horrible design choice. Or am I missing something?

EDIT: typos

Edited by DrRed, 20 June 2014 - 12:55 AM.


#14 Arkroma

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Posted 18 June 2014 - 01:42 AM

@DrRed: Yes you are. This thing is slow as a house and bigger than one. Think about a catapult which just lost a leg, you'll get the idea.

#15 DrRed

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Posted 18 June 2014 - 06:55 AM

@Arkroma: Now am I? Lets compare. A DW has around 51t pod space with 40 free slots (plus smaller DHS), 15 DHS, crawls at 53.5 km/h and has (for comparison left arm prime, left torso b, right torso a, right arm prime) spread out slots for 8 energy w, 4 ballistic w and 1 ams. A similar prime IS brawler, the Banshee 3-E (ES, DHS, 300std engine) has around 42t pod space with 24 free slots, 15 DHS, crawls at 56.3 km/h and has slots for 4 energy w, 4 ballistic w and 1 ams (all put into head and torsi). Of course, you can speed the Banshee up (e.g. a standard 325 for 61 km/h (5.5t less , 3 more free slots), IS-XL makes the mech very fragile) but I see the DW as clearly stronger: more tonnage for weapons, more free slots with smaller components (i.e. better cooling!). Slow but pretty insane DPS.

Edited by DrRed, 18 June 2014 - 06:56 AM.


#16 IraqiWalker

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Posted 18 June 2014 - 06:58 AM

View PostVassago Rain, on 16 June 2014 - 05:22 PM, said:

http://mwo.smurfy-ne...bdfb17176c9fad5

If they change their minds and let us get hands and elbows on it, I'll change the build.

Here's what it looks like when you're on the receiving end.

Posted Image

I can actually vouch for that. Used it today/tonight for a couple of hours. Almost guaranteed to core something out if they are within <700 meters. Assaults might fare better against it. Until you repeat the full alpha salvo.

My personal favorite so far has been DWF-2xLB20, 2xERLL, 2xSRM4

If you know your way around a map, and get close to your enemy. This will guarantee they are dead if they are under 300 meters. You can hold off on the LBXs until thye are stripped, but honestly, at those ranges it doesn't really matter. They are pulverized anyways.

Edited by IraqiWalker, 18 June 2014 - 06:58 AM.


#17 Vassago Rain

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Posted 18 June 2014 - 09:25 AM

View PostIraqiWalker, on 18 June 2014 - 06:58 AM, said:

I can actually vouch for that. Used it today/tonight for a couple of hours. Almost guaranteed to core something out if they are within <700 meters. Assaults might fare better against it. Until you repeat the full alpha salvo.

My personal favorite so far has been DWF-2xLB20, 2xERLL, 2xSRM4

If you know your way around a map, and get close to your enemy. This will guarantee they are dead if they are under 300 meters. You can hold off on the LBXs until thye are stripped, but honestly, at those ranges it doesn't really matter. They are pulverized anyways.


I would never go without dual gauss on this robot. The other alternatives are too heat when combined with your lasers, and you're too slow to make use of DPS dakka.

#18 fierymountain

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Posted 18 June 2014 - 12:08 PM

I just tried one with 6 X ultra ac 5 with 9 tons of ammo. Shreds everything insight that is within range. Never seen light pestering mechs either die in a blink of an eye or ran away like Satan is on their tail

#19 IraqiWalker

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Posted 18 June 2014 - 07:03 PM

View PostShenshan, on 18 June 2014 - 12:08 PM, said:

I just tried one with 6 X ultra ac 5 with 9 tons of ammo. Shreds everything insight that is within range. Never seen light pestering mechs either die in a blink of an eye or ran away like Satan is on their tail


UAC5 Daishis have been hilarious. try 6xUAC2s. It is glorious. The daishis have been extremely easy prey for my lights. Mostly because I pack enough firepower to core out and kill the mech before the pilot knows what happened. Especially with my ember.

#20 Tastian

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Posted 19 June 2014 - 07:20 AM

I'm having fun with the Daishi. Thought I'd drop a couple builds here:


The Sniper (2 ERPPC, 2 Gauss):

http://mwo.smurfy-ne...961fe8bebd97f6e


The Meta Monster (2 ERPPC, 4 UAC5):

http://mwo.smurfy-ne...cf63cc9e230b8d6


The Troll (2 LB20X, 2 UAC5) : LB20X are super fun and do not trigger ghost heat when fired together

http://mwo.smurfy-ne...1b5d1469756fddb


The Experiment (4 UAC10): I haven't tried this out yet

http://mwo.smurfy-ne...395f2bf8d621f3f





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