

Ammo Re-Load
#1
Posted 15 June 2014 - 09:52 AM
Would'nt it be great to be able to get more of a benefit from returning to your own base, other than having some extra defence from the turrets. Maybe, if you enter your base, and do not move, you could start to be re-loaded?
I was also thinking, maybe repairs could be carried out as well. But I think this is pushing it somewhat. I think the reloading idea could have merit though?
#2
Posted 15 June 2014 - 09:56 AM
If you can reload ammo, how do you suggest we boost energy?
#3
Posted 15 June 2014 - 10:04 AM
Cavendish, on 15 June 2014 - 09:56 AM, said:
If you can reload ammo, how do you suggest we boost energy?
I'm not suggesting you can re-load anywhere on the map. Only if you return to base, and stay put. Reload might take a while as well. Maybe a few shells every 30 seconds or so. I think it would add to the dynamic of the game. You might have no ammo, no ability to fire, and return to base, the enemy might twig this and try to block you getting back there.
Its a base, it has radar, and some supplies, why not make these supplies an active tactical aspect of the game?
#4
Posted 15 June 2014 - 10:06 AM
I more am more opting in for a magazine type of idea. Not like on a assault rifle of today (AK-47/M-16 etc) but as in a internal magazine which is reloaded from the various ammo locations on the 'Mech.
Each AC2 could have XX rounds pr magazine.
Each AC5 could have XX rounds pr magazine.
etc etc
(replace XX with number desired)
The user would then have to wait for the magazine to be reloaded, reducing the amount of dakka one can produce up-front.
Edited by TimePeriod, 15 June 2014 - 10:09 AM.
#5
Posted 15 June 2014 - 10:08 AM
#6
Posted 15 June 2014 - 10:08 AM
map
mod
kills
MFB on.
We haz no mfb's.
Maybe later. But letting meta poptarts reload in base? Think how they would use that.
So, no.
#7
Posted 15 June 2014 - 10:09 AM
Ofc, if someone was to shoot the J-27 while it's anywhere near your team...

Seriously though, reloading at base would lead to the same problems repair at base would bring: people would stay at base afraid their precious dakka runs out.

#8
Posted 15 June 2014 - 10:10 AM
#9
Posted 15 June 2014 - 10:11 AM
Thcucolate, on 15 June 2014 - 10:04 AM, said:
I'm not suggesting you can re-load anywhere on the map. Only if you return to base, and stay put. Reload might take a while as well. Maybe a few shells every 30 seconds or so. I think it would add to the dynamic of the game. You might have no ammo, no ability to fire, and return to base, the enemy might twig this and try to block you getting back there.
Its a base, it has radar, and some supplies, why not make these supplies an active tactical aspect of the game?
Problem with that idea (and I like the idea of rearm and repair at bases) is that you will see a LOT of ballistic mechs simply sit at the base the entire game, much like River City Assult these days, Only counter to that is a time limit like "you have to be 500+ meters from the base for at least 5 minutes to be able to re-arm. Still leaves the question about energy weapons tho.
#10
Posted 15 June 2014 - 10:12 AM
I would also like to point out my TriGuass Illia Metamets would benefit greatly from this feature.
THANKS!
#11
Posted 15 June 2014 - 10:15 AM
Exilyth, on 15 June 2014 - 10:09 AM, said:
Ofc, if someone was to shoot the J-27 while it's anywhere near your team...

Seriously though, reloading at base would lead to the same problems repair at base would bring: people would stay at base afraid their precious dakka runs out.

Have it so that re-load only happens once original supply of ammo is gone. Yes, even then this may lead to some camping at base, especially LRM boats. But then this would probably happen in the real world. After all, if your in your own base, then re-loads would be possible, given a reasonable time frame.
In reality, if re-load only happened once original ammo supply was done (maybe a magazine swap is required) and if this took a while to happen, then I for one would not be poncing around my base, waiting for my ammo to run out.
I for one, like an AC only mech. But it can run out of ammo, and thats it, game over, I just have to slink off and hide :/
#12
Posted 15 June 2014 - 10:17 AM
Exilyth, on 15 June 2014 - 10:09 AM, said:
Ofc, if someone was to shoot the J-27 while it's anywhere near your team...

Seriously though, reloading at base would lead to the same problems repair at base would bring: people would stay at base afraid their precious dakka runs out.

Module is not a bad idea tbh, energy have Coolshot /shrug.
#13
Posted 15 June 2014 - 10:18 AM
#14
Posted 15 June 2014 - 10:19 AM
Thcucolate, on 15 June 2014 - 10:15 AM, said:
Just have to build it with enough ammo and land your shots. Also have to resist the urge to fire at extreme distances.
Being able to reload would be a serious balance issue with the game types we have right now. If they ever give us something where we are actually assaulting a fortified structure it could be a cool idea.
#15
Posted 15 June 2014 - 10:28 AM
CapperDeluxe, on 15 June 2014 - 10:18 AM, said:
Well, that could be added, the re-supply truck. Id be happy for it to be vulnerable too. If a light sneaks into your base and takes it out. So be it.
I'm all for making the game more nuanced. Like heat sinks, weren't they meant to work twice as well in water? Anyway, thats another point. But defense turrets, supplies back at base. Sabotage of base, could add another level of fun to the game, and I do not think re-supply at base would buff AC / LRM / SRM too much, if handled with care.
#16
Posted 15 June 2014 - 10:29 AM
Thcucolate, on 15 June 2014 - 10:04 AM, said:
I'm not suggesting you can re-load anywhere on the map. Only if you return to base, and stay put. Reload might take a while as well. Maybe a few shells every 30 seconds or so. I think it would add to the dynamic of the game. You might have no ammo, no ability to fire, and return to base, the enemy might twig this and try to block you getting back there.
Its a base, it has radar, and some supplies, why not make these supplies an active tactical aspect of the game?
bring weapons next time.
Seriously - the dependance (or lack of it) on ammunition is something you need to take into account. AFAIK there were NHUA servers back in the day of MW4, and people got spoiled (by the presence of MFBs in MW3 and 4 SP as well).
Configuring a mech properly means figuring out how much ammo you are likely to need for an engagement, since too little is not enough, and too much could be better used bringing extra weapons/heat sinks.
#17
Posted 15 June 2014 - 10:32 AM
#18
Posted 15 June 2014 - 10:33 AM
#19
Posted 15 June 2014 - 10:33 AM
Cavendish, on 15 June 2014 - 09:56 AM, said:
If you can reload ammo, how do you suggest we boost energy?
Water cooling bonus. Or coolant tanks or somesuch.
Hell you could have those ejectable coolant pods (make them like ghetto coolant flush systems) and make them replacable at the same places where you can reload ammo.
#20
Posted 15 June 2014 - 10:47 AM
I like ballistics, but I don't think we should be able to rearm mid match.
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