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Ammo Re-Load


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#1 Thcucolate

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Posted 15 June 2014 - 09:52 AM

Hey, I tend to roll a lot right now with a mech that uses ACs. They can be a good weapon, but they do have the down side of running out of ammo. So, lets say this does happen mid game, and I return to base. Do I get re-loaded. Nope, I just sit there, not being able to help my team mates :/

Would'nt it be great to be able to get more of a benefit from returning to your own base, other than having some extra defence from the turrets. Maybe, if you enter your base, and do not move, you could start to be re-loaded?

I was also thinking, maybe repairs could be carried out as well. But I think this is pushing it somewhat. I think the reloading idea could have merit though?

#2 Cavendish

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Posted 15 June 2014 - 09:56 AM

Ammo is the weakness of ballistics, while heat is the weakness of energy.

If you can reload ammo, how do you suggest we boost energy?

#3 Thcucolate

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Posted 15 June 2014 - 10:04 AM

View PostCavendish, on 15 June 2014 - 09:56 AM, said:

Ammo is the weakness of ballistics, while heat is the weakness of energy.

If you can reload ammo, how do you suggest we boost energy?


I'm not suggesting you can re-load anywhere on the map. Only if you return to base, and stay put. Reload might take a while as well. Maybe a few shells every 30 seconds or so. I think it would add to the dynamic of the game. You might have no ammo, no ability to fire, and return to base, the enemy might twig this and try to block you getting back there.

Its a base, it has radar, and some supplies, why not make these supplies an active tactical aspect of the game?

#4 TimePeriod

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Posted 15 June 2014 - 10:06 AM

Like Cavendish said, ballistics would not have any weakness.

I more am more opting in for a magazine type of idea. Not like on a assault rifle of today (AK-47/M-16 etc) but as in a internal magazine which is reloaded from the various ammo locations on the 'Mech.

Each AC2 could have XX rounds pr magazine.
Each AC5 could have XX rounds pr magazine.
etc etc
(replace XX with number desired)

The user would then have to wait for the magazine to be reloaded, reducing the amount of dakka one can produce up-front.

Edited by TimePeriod, 15 June 2014 - 10:09 AM.


#5 crossflip

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Posted 15 June 2014 - 10:08 AM

I remember when i first got into this game, I was debating whether to go on the forums and suggest that some form of combat repair system be added. Ah, the innocent newbie days.

#6 CG Chicken Kn

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Posted 15 June 2014 - 10:08 AM

CZ bid.

map
mod
kills
MFB on.

We haz no mfb's.

Maybe later. But letting meta poptarts reload in base? Think how they would use that.

So, no.

#7 Exilyth

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Posted 15 June 2014 - 10:09 AM

Resupply Request Module: Just activate it to call HQ and they'll send out one of theese: http://www.sarna.net...nance_Transport . The J-27 drives from base to your position. Then you power down, the J-27 reloads you, you power back up and ta-da! Fresh ammo.

Ofc, if someone was to shoot the J-27 while it's anywhere near your team... :)


Seriously though, reloading at base would lead to the same problems repair at base would bring: people would stay at base afraid their precious dakka runs out. :ph34r:

#8 Thcucolate

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Posted 15 June 2014 - 10:10 AM

Why are people so obsessed with pop tarts?

#9 Cavendish

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Posted 15 June 2014 - 10:11 AM

View PostThcucolate, on 15 June 2014 - 10:04 AM, said:


I'm not suggesting you can re-load anywhere on the map. Only if you return to base, and stay put. Reload might take a while as well. Maybe a few shells every 30 seconds or so. I think it would add to the dynamic of the game. You might have no ammo, no ability to fire, and return to base, the enemy might twig this and try to block you getting back there.

Its a base, it has radar, and some supplies, why not make these supplies an active tactical aspect of the game?


Problem with that idea (and I like the idea of rearm and repair at bases) is that you will see a LOT of ballistic mechs simply sit at the base the entire game, much like River City Assult these days, Only counter to that is a time limit like "you have to be 500+ meters from the base for at least 5 minutes to be able to re-arm. Still leaves the question about energy weapons tho.

#10 Bobby Blast

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Posted 15 June 2014 - 10:12 AM

Hi! I too pilot an Metabrad Hero Jager dual AC20 build and I'd like to camp my base with 1 ton of ammo so I won't have to sacrifice any of that pesky armor to effective.

I would also like to point out my TriGuass Illia Metamets would benefit greatly from this feature.

THANKS!

#11 Thcucolate

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Posted 15 June 2014 - 10:15 AM

View PostExilyth, on 15 June 2014 - 10:09 AM, said:

Resupply Request Module: Just activate it to call HQ and they'll send out one of theese: http://www.sarna.net...nance_Transport . The J-27 drives from base to your position. Then you power down, the J-27 reloads you, you power back up and ta-da! Fresh ammo.

Ofc, if someone was to shoot the J-27 while it's anywhere near your team... :)


Seriously though, reloading at base would lead to the same problems repair at base would bring: people would stay at base afraid their precious dakka runs out. :ph34r:


Have it so that re-load only happens once original supply of ammo is gone. Yes, even then this may lead to some camping at base, especially LRM boats. But then this would probably happen in the real world. After all, if your in your own base, then re-loads would be possible, given a reasonable time frame.

In reality, if re-load only happened once original ammo supply was done (maybe a magazine swap is required) and if this took a while to happen, then I for one would not be poncing around my base, waiting for my ammo to run out.

I for one, like an AC only mech. But it can run out of ammo, and thats it, game over, I just have to slink off and hide :/

#12 Cavendish

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Posted 15 June 2014 - 10:17 AM

View PostExilyth, on 15 June 2014 - 10:09 AM, said:

Resupply Request Module: Just activate it to call HQ and they'll send out one of theese: http://www.sarna.net...nance_Transport . The J-27 drives from base to your position. Then you power down, the J-27 reloads you, you power back up and ta-da! Fresh ammo.

Ofc, if someone was to shoot the J-27 while it's anywhere near your team... :)


Seriously though, reloading at base would lead to the same problems repair at base would bring: people would stay at base afraid their precious dakka runs out. :ph34r:


Module is not a bad idea tbh, energy have Coolshot /shrug.

#13 Mechteric

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Posted 15 June 2014 - 10:18 AM

Those bases are mining platforms, not resupply trucks.

#14 Roughneck45

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Posted 15 June 2014 - 10:19 AM

View PostThcucolate, on 15 June 2014 - 10:15 AM, said:

I for one, like an AC only mech. But it can run out of ammo, and thats it, game over, I just have to slink off and hide :/

Just have to build it with enough ammo and land your shots. Also have to resist the urge to fire at extreme distances.

Being able to reload would be a serious balance issue with the game types we have right now. If they ever give us something where we are actually assaulting a fortified structure it could be a cool idea.

#15 Thcucolate

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Posted 15 June 2014 - 10:28 AM

View PostCapperDeluxe, on 15 June 2014 - 10:18 AM, said:

Those bases are mining platforms, not resupply trucks.


Well, that could be added, the re-supply truck. Id be happy for it to be vulnerable too. If a light sneaks into your base and takes it out. So be it.

I'm all for making the game more nuanced. Like heat sinks, weren't they meant to work twice as well in water? Anyway, thats another point. But defense turrets, supplies back at base. Sabotage of base, could add another level of fun to the game, and I do not think re-supply at base would buff AC / LRM / SRM too much, if handled with care.

#16 qki

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Posted 15 June 2014 - 10:29 AM

View PostThcucolate, on 15 June 2014 - 10:04 AM, said:


I'm not suggesting you can re-load anywhere on the map. Only if you return to base, and stay put. Reload might take a while as well. Maybe a few shells every 30 seconds or so. I think it would add to the dynamic of the game. You might have no ammo, no ability to fire, and return to base, the enemy might twig this and try to block you getting back there.

Its a base, it has radar, and some supplies, why not make these supplies an active tactical aspect of the game?



bring weapons next time.


Seriously - the dependance (or lack of it) on ammunition is something you need to take into account. AFAIK there were NHUA servers back in the day of MW4, and people got spoiled (by the presence of MFBs in MW3 and 4 SP as well).
Configuring a mech properly means figuring out how much ammo you are likely to need for an engagement, since too little is not enough, and too much could be better used bringing extra weapons/heat sinks.

#17 Thcucolate

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Posted 15 June 2014 - 10:32 AM

I have been in situations where I have had 3 mechs after me and I was the sole person alive on my team. Problem was, I was out of ammo. I headed back to base for the inevitable end. Now.. if I had a chance, got back, and managed a reload, then it would have been game on again. Still probably would have lost, but swings like this in a games flow, are what its all about. Fun.

#18 ProtoformX

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Posted 15 June 2014 - 10:33 AM

Make it be a re-supply module that drops a parachute package from a fly by. The first 'Mech to touch it gets a 25% reload of all ammo regardless of how much he's used so far. Even an enemy 'Mech could snag your re-supply if you placed the drop poorly. The reload cannot exceed the original maximum ammo taken.

#19 Sephlock

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Posted 15 June 2014 - 10:33 AM

View PostCavendish, on 15 June 2014 - 09:56 AM, said:

Ammo is the weakness of ballistics, while heat is the weakness of energy.

If you can reload ammo, how do you suggest we boost energy?

Water cooling bonus. Or coolant tanks or somesuch.

Hell you could have those ejectable coolant pods (make them like ghetto coolant flush systems) and make them replacable at the same places where you can reload ammo.

#20 Chemistry Warden

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Posted 15 June 2014 - 10:47 AM

Trigger discipline is your friend. Always.

I like ballistics, but I don't think we should be able to rearm mid match.





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