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Adder Mech Feedback - 1.3.299


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#1 Kyle Polulak

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Posted 17 June 2014 - 11:27 AM

Greetings MechWarriors!

Please provide us with your likes, dislikes, and feedback on these Mechs:
  • ADR-Prime
  • ADR-A
  • ADR-D


#2 Vellyn

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Posted 17 June 2014 - 11:38 PM

Faulty reactor on at least Prime and A.

I overheated and shutdown in an A when I emptied my LRM ammo and was far away from heat threshold. The heat continued to rise while I was shutdown. I was unable to power-up again, the torso eventually went critical and blew me up.

Happened with the Prime during the test but I'd assumed someone had flamers on me (and it was Terra Therma).

#3 Sudden

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Posted 18 June 2014 - 12:08 AM

its too tall

#4 Gizmoh

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Posted 18 June 2014 - 07:26 PM

This goes for the kit fox too, but the leg walking/running animations could use another pass, they sort of "jiggle" when running at full speeds and the whole looks a little too stiff.

#5 Tesunie

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Posted 18 June 2014 - 07:53 PM

View PostMorlane, on 17 June 2014 - 11:38 PM, said:

Faulty reactor on at least Prime and A.

I overheated and shutdown in an A when I emptied my LRM ammo and was far away from heat threshold. The heat continued to rise while I was shutdown. I was unable to power-up again, the torso eventually went critical and blew me up.

Happened with the Prime during the test but I'd assumed someone had flamers on me (and it was Terra Therma).


That is a bug. It's happened before.

As an FYI: A Flamer can only increase your heat to 90%. It can not keep you eternally shut down.

#6 Heiggwinie Halberstadt

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Posted 18 June 2014 - 11:50 PM

View PostSudden, on 18 June 2014 - 12:08 AM, said:

its too tall


I don't think they are too tall but I think that all the IS mechs are too short.

#7 RustyBolts

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Posted 19 June 2014 - 03:48 AM

Allow us to remove the flamer. Also it seems like every Lrm hits my CT instead of spreading out.

#8 Ryvucz

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Posted 19 June 2014 - 03:49 AM

The legs seem easily destroyed.

Hitbox maybe?

#9 Platinum Spider

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Posted 27 June 2014 - 07:41 AM

That crappy flamer needs to be removable, who wants the worst weapon in the game hardwired in?

#10 zudukai

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Posted 27 June 2014 - 07:53 AM

speed hurts this mech the most over any and all else, with more speed the mech could do far more, but as a extended range sniping platform in the light category, it certainly does preform decently, but again is hurt by it's lack of jumpjets, mainly, why no LBX20 variant?

#11 Zack Esseth

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Posted 27 June 2014 - 11:02 AM

Not realy a bug but just something that annoys me, when I look straight up I cant see the inside of the hood on this mech, and when I start shooting the flamer it looks like fire is coming out of the sky. The buggy part of this is when I look up through where the missing section of the hood should be, I see two sides of the hood with part of the texture missing allowing me to see through them. Posted Image





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