Loyalty Point Bonus: When using a variant that’s commonly available to your faction, you get a bonus to the loyalty points that you gain.
No Loyalty Point Bonus: When using a variant that’s less common for your faction (produced in limited quantities or commonly acquired through salvage), you see no impact to your loyalty point gain.
Loyalty Point Penalty: When using a variant that’s almost never used by your faction (experimental or otherwise unavailable), you get a penalty to the loyalty points that you gain.
No Loyalty Point Gain: When using a mech from the opposing side (a clan player in an IS mech or an IS player in a clan mech), you gain no loyalty points.
Assuming that loyalty points are worthwhile, I believe that a variant-based loyalty point bonus/penalty would be a good way to add impact to the choice of faction without cutting players’ access to their mechs.
Edited by Metafox, 24 June 2014 - 08:23 AM.