

#1
Posted 18 June 2014 - 06:25 AM
on the ultra AC note, in the rest of the games and in cannon they are simply double tap systems. meaning they fire two round bursts. ultra AC ammo is the same as the regular ammo, it's just linked together so that it can be fed more quickly into the weapon system, so you get a couple fewer per ton then you would for the normal AC. I was shocked when I saw 35 rounds in one ton of U-AC-20 ammo. at first I was like "awesome" until I realized that they don't do their proper damage. I'm going to guess that the bursts TOTAL damage is 20, which means that the individual rounds only do 4 damage each. so I'm not walking around with an Ultra Auto Cannon 20, I'm walking around with a burst fire AC 4.
on a counter point of sorts I like the fact that you have to lift your trigger finger between bursts.
#2
Posted 18 June 2014 - 06:28 AM
So yeah, it's exactly like what you've described. As a result, I'm getting a lot of use out of my gauss rifles again.
#3
Posted 18 June 2014 - 06:40 AM
#5
Posted 18 June 2014 - 06:46 AM
Triskelion, on 18 June 2014 - 06:28 AM, said:
So yeah, it's exactly like what you've described. As a result, I'm getting a lot of use out of my gauss rifles again.
What do you mean not lore friendly? ACs of ALL types out side of Navel ACs are all burst fire where they fire a quick stream of shells to do their total damage that is rated by the AC, in this case an AC20. That means it needs to fire a burst of 5 shells to do that 20 points of damage.
So in short, what your seeing with the current Clan AC burst fire is how ACs should have been from the start of MWO.
Edited by Coralld, 18 June 2014 - 06:55 AM.
#6
Posted 18 June 2014 - 06:47 AM
#7
Posted 18 June 2014 - 06:49 AM
Sergey kosinskiy, on 18 June 2014 - 06:44 AM, said:
I'd been lead to believe that the clan autocannons functioned pretty much the same as the IS ones with the exception that they were flat out better in previous releases.
As far as I understand, AC/20s / UAC/20s were inconsistent across the board, so neither is truely lore-friendly or not, since we don't have any of that inconsistency. Some of them fired one shot, some of them fired several. So yeah, I wasn't very clear.
EDIT: but in the interest of fairness, the clan variants are deliberately supposed to be burst in MWO as a balancing feature (since instananeous damage has always functioned better in the games), which given the circumstances wouldn't really make much sense.
Edited by Triskelion, 18 June 2014 - 06:52 AM.
#8
Posted 18 June 2014 - 06:50 AM
#9
Posted 18 June 2014 - 06:52 AM
4 Shells, 5 Damage Each = 20 Damage , equating to UAC/20 or AC/20 Class Autocannon. (Click your fire button while your gun is on cool down and you'll likely do twice the amount of damage in your "turn").
Here are the stats for the old games:
MW3 - Burst Fire of 4 Shells (up to 32.5 Damage)
MW4 - Burst Fire of X # of Shells (up to 24 Damage)
Originally when PGI started this game they took the literal translation from TT for IS AC's and simply made them do full damage for one shell, where you rolled your dice in TT and do a full amount of damage to a random location (i.e. not exactly the most brilliant idea for a pin-point accuracy game)
Edited by General Taskeen, 18 June 2014 - 06:58 AM.
#10
Posted 18 June 2014 - 06:53 AM
Deamon Drake, on 18 June 2014 - 06:25 AM, said:
on the ultra AC note, in the rest of the games and in cannon they are simply double tap systems. meaning they fire two round bursts. ultra AC ammo is the same as the regular ammo, it's just linked together so that it can be fed more quickly into the weapon system, so you get a couple fewer per ton then you would for the normal AC. I was shocked when I saw 35 rounds in one ton of U-AC-20 ammo. at first I was like "awesome" until I realized that they don't do their proper damage. I'm going to guess that the bursts TOTAL damage is 20, which means that the individual rounds only do 4 damage each. so I'm not walking around with an Ultra Auto Cannon 20, I'm walking around with a burst fire AC 4.
on a counter point of sorts I like the fact that you have to lift your trigger finger between bursts.
Look at an Inner Sphere AC20, 20 damage in one bullet, 4 seconds cooldown, 7 shots per ton of ammo.
Look at an Clan UAC20, 20 damage in a burst of 5 bullets, 4 seconds cooldown, 35 shots per ton of ammo.
Easy

#11
Posted 18 June 2014 - 06:53 AM
Gigastrike, on 18 June 2014 - 06:50 AM, said:
Yea when you mount 4 of them on a direwolf and fire them it doesn't do 400 damage in 1 second. WTF man that's so misleading and stupid.
Edited by l33tworks, 18 June 2014 - 06:54 AM.
#12
Posted 18 June 2014 - 06:53 AM
#13
Posted 18 June 2014 - 07:13 AM
#14
Posted 18 June 2014 - 07:13 AM
Quote
on the ultra AC note, in the rest of the games and in cannon they are simply double tap systems. meaning they fire two round bursts. ultra AC ammo is the same as the regular ammo, it's just linked together so that it can be fed more quickly into the weapon system, so you get a couple fewer per ton then you would for the normal AC. I was shocked when I saw 35 rounds in one ton of U-AC-20 ammo. at first I was like "awesome" until I realized that they don't do their proper damage. I'm going to guess that the bursts TOTAL damage is 20, which means that the individual rounds only do 4 damage each. so I'm not walking around with an Ultra Auto Cannon 20, I'm walking around with a burst fire AC 4.
on a counter point of sorts I like the fact that you have to lift your trigger finger between bursts.
Quote
So yeah, it's exactly like what you've described. As a result, I'm getting a lot of use out of my gauss rifles again.
*facepalm*
why ohh why is it always founders sayin such noobie things and then qq about stuff they no nothing about...
#15
Posted 18 June 2014 - 07:18 AM
I must assume it's a fail troll, since I have a hard time believing anyone could be so utterly moronic as to be serious about burst UAC20s doing 100 damage per trigger pull...
#16
Posted 18 June 2014 - 07:26 AM
For example, an AC/20 in the TT game does 20 damage per shot to a single location, despite the fact that many of them actually fire multiple rounds per shot. That is, one model of AC/20 might fire 5 rounds that equal a total of 20 damage, whereas another might fire 10 rounds that equal 20 damage. It didn't matter in the TT game because AC/20 always did 20 damage to a single location no matter how many rounds it fired per shot. It was all fluff.
In this game, however, they have taken liberties on interpreting this in favor of GAME BALANCE. Because unlike the TT game, you can use skill to select the location you hit as well as determining IF you hit. In TT it was all random unless you made a called shot with a "to hit" penalty. But even then your success was always random.
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