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Feature Request Poll


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Poll: Feature Request Poll (2043 member(s) have cast votes)

Which feature/change would you be MOST interested in seeing?

  1. Voted Add Betty Voiceovers such as Target Destroyed (148 votes [7.24%] - View)

    Percentage of vote: 7.24%

  2. Add In-Game Toggle for AMS (167 votes [8.17%] - View)

    Percentage of vote: 8.17%

  3. Update Gauss Explosion text represented as Ammo Explosion (8 votes [0.39%] - View)

    Percentage of vote: 0.39%

  4. Add slider for Field of View in options menu. (84 votes [4.11%] - View)

    Percentage of vote: 4.11%

  5. Add weapon location to HUD weapon lists. (80 votes [3.92%] - View)

    Percentage of vote: 3.92%

  6. Add zoom functionality to the minimap (47 votes [2.30%] - View)

    Percentage of vote: 2.30%

  7. Add option to switch in-game paper-doll for a HTAL diagram (125 votes [6.12%] - View)

    Percentage of vote: 6.12%

  8. Add scale indicators to battle maps (11 votes [0.54%] - View)

    Percentage of vote: 0.54%

  9. Voted Add toggle for chat window. (18 votes [0.88%] - View)

    Percentage of vote: 0.88%

  10. Add colour coded Death Messages in-chat (48 votes [2.35%] - View)

    Percentage of vote: 2.35%

  11. Add Kill counter to the main HUD on Conquest mode (40 votes [1.96%] - View)

    Percentage of vote: 1.96%

  12. Add Missile Door Indicator on HUD (25 votes [1.22%] - View)

    Percentage of vote: 1.22%

  13. Add Option for group chain fire (202 votes [9.89%] - View)

    Percentage of vote: 9.89%

  14. Add customizable hardpoint ordering (394 votes [19.29%] - View)

    Percentage of vote: 19.29%

  15. Voted Add a mouse wheel binding in control options (144 votes [7.05%] - View)

    Percentage of vote: 7.05%

  16. Voted Add ability to see where lances will start before a match (112 votes [5.48%] - View)

    Percentage of vote: 5.48%

  17. Update sound effects for ammo explosion (21 votes [1.03%] - View)

    Percentage of vote: 1.03%

  18. Add option to automatically re-stock consumables (333 votes [16.30%] - View)

    Percentage of vote: 16.30%

  19. Update damage/incoming indicators to make them more noticeable (28 votes [1.37%] - View)

    Percentage of vote: 1.37%

  20. Add toggle function for friends list. (8 votes [0.39%] - View)

    Percentage of vote: 0.39%

Which other features/changes would you be otherwise interested in seeing?

  1. Voted Add Betty Voiceovers such as Target Destroyed (846 votes [6.32%] - View)

    Percentage of vote: 6.32%

  2. Voted Add In-Game Toggle for AMS (917 votes [6.85%] - View)

    Percentage of vote: 6.85%

  3. Update Gauss Explosion text represented as Ammo Explosion (437 votes [3.26%] - View)

    Percentage of vote: 3.26%

  4. Add slider for Field of View in options menu. (712 votes [5.32%] - View)

    Percentage of vote: 5.32%

  5. Voted Add weapon location to HUD weapon lists. (735 votes [5.49%] - View)

    Percentage of vote: 5.49%

  6. Add zoom functionality to the minimap (468 votes [3.50%] - View)

    Percentage of vote: 3.50%

  7. Add option to switch in-game paper-doll for a HTAL diagram (571 votes [4.27%] - View)

    Percentage of vote: 4.27%

  8. Add scale indicators to battle maps (428 votes [3.20%] - View)

    Percentage of vote: 3.20%

  9. Voted Add toggle for chat window. (380 votes [2.84%] - View)

    Percentage of vote: 2.84%

  10. Add colour coded Death messages in-chat (590 votes [4.41%] - View)

    Percentage of vote: 4.41%

  11. Voted Add Kill counter to the main HUD on Conquest mode (714 votes [5.33%] - View)

    Percentage of vote: 5.33%

  12. Add Missile Door Indicator on HUD (773 votes [5.77%] - View)

    Percentage of vote: 5.77%

  13. Voted Add Option for group chain fire (827 votes [6.18%] - View)

    Percentage of vote: 6.18%

  14. Voted Add customizable hardpoint ordering (915 votes [6.83%] - View)

    Percentage of vote: 6.83%

  15. Add a mouse wheel binding in control options (768 votes [5.74%] - View)

    Percentage of vote: 5.74%

  16. Add ability to see where lances will start before a match (844 votes [6.30%] - View)

    Percentage of vote: 6.30%

  17. Voted Update sound effects for ammo explosion (659 votes [4.92%] - View)

    Percentage of vote: 4.92%

  18. Add option to automatically re-stock consumables (921 votes [6.88%] - View)

    Percentage of vote: 6.88%

  19. Voted Update damage/incoming indicators to make them more noticeable (556 votes [4.15%] - View)

    Percentage of vote: 4.15%

  20. Add toggle function for friends list. (327 votes [2.44%] - View)

    Percentage of vote: 2.44%

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#121 Helliouse

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Posted 19 June 2014 - 09:22 AM

Hello all,
I am reminded of a "small" indecent in a older more established MMO that occurred a couple of years ago now. They kept choosing to build massive features, instead of focusing on the many pain points the games population had been complaining about for 10 years. It became a breaking point. The "big" feature they wanted to add cause huge in game riots, some long time iconic players left. subscriptions where canceled.
The company, seeing and finally listening, chose to back off on the "big" feature and take 1-2 years of development time to button the game up. Clean the UI and game play, balance game play issues etc. In the end the game in my humble opinion had become 100 times better to play (I loved the game before the fixes). Even to this date the company is still cleaning up the user experience in game, fixing pain points, while still delivering new features quarterly.

The point I am trying to make is this, MWO NEEDS to clean up the pain points;
AMS toggle,
TAG toggle,
Reload consumables,
organize 'mech bay,
organize friends list,
finish U.I. 2.0,
clean/finish up Private match screen,
clean up the in match HUD(Rag Doll, etc),
Weapon group chain fire,
usable battle map (Waypoints? paths, easier to use in general. Read not expose one self trying to set commands).
.
.
.
The list goes on.

These are features that make the game more enjoyable to play. They may not bring in cash like new 'mechs, but they keep players playing.

Again, IMHO, all these relatively small enhancements need to be added in before more major features are added, because each major/big feature you add to MWO adds to this list, the longer the list of "pain points" the shorter the list of playing paying players.


Long time supporter...
Helliouse

Note: Vote this post up if you agree, we need some way of bringing this point to the table in a way PGI will listen.

#122 Smelly

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Posted 19 June 2014 - 09:42 AM

Where I the toggle for TAG option. Bad Nikolai no cookie for you.

#123 cSand

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Posted 19 June 2014 - 10:32 AM

Oh man.

All of the above!

#124 Rebas Kradd

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Posted 19 June 2014 - 11:08 AM

View Postxeromynd, on 19 June 2014 - 08:32 AM, said:

Regarding more Betty: Did some spelunking in the MWO folder and found the following, which are in the current build. This has probably been posted before, apologies if it is old news:

-Scout target info incoming (How to implement this?)
-Weapon Jammed (Sure, why not)
-Warning! Targeted (I can see how this might get annoying)
-Enemy Detected (Again, I can see how frequent this would be)
-Out of range (Not sure about the implementation)
-Friendly base is being captured (Useful for Conquest, thumbs up)
-Overheating (Sure, why not)


And a whole mess of lance/company leader voice commands (not Betty).
You can check Betty "Target Destroyed" off the list. Pretty easy to salvage it from existing Betty audio, here, done for you:
https://www.dropbox....01-29-20-84.avi

When this stuff gets integrated: sh*t's gunnna be gooooooood

EDIT: OH GOOD GOD THERE IS A SOUND FILE FOR "EJECT"
YES PLEASE


"Warning: Targeted" was actually in the game for a patch or so. And yeah, it drove most of us up a tree.

It's a big deal to me that "Scout target info incoming" is in there. It means that role/info warfare might not have been a lie after all, if it got as far as a recording pass. I do hope it will show up one day.

Edited by Rebas Kradd, 19 June 2014 - 11:09 AM.


#125 Wispsy

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Posted 19 June 2014 - 11:08 AM

Basically...looking at the votes...make UI2.0 user friendly instead of a great artwork and database remodel?

I mean the artwork team does pretty well and sure those databases needed updating or whatever but why did nobody spend 3 hours properly coding the different pages...instead of spending 3 hours making sure 6 confirm options pop up every time you click a different screen then declaring the product done?

Also why are all my friend requests still swamping out my friends list instead of being in the friend request tab (which even looks like it has an icon).

#126 NitroBurst

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Posted 19 June 2014 - 11:53 AM

S&S (Smooth & Smart) Niko. Very good idea, as it will help you guys prioritize the little things that are more practical to the more mundane. This list has a bunch of features that were in previous games. Can't make an MW game without these broski, good to see they are being listed and looked at. Two thumbs up on this. You guys can actually combine some of the Battle Map features listed into the Command Console perks if you feel like adding more functionality to the CC. All in all, nice to see a list and this kind of outreach.

#127 Roland

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Posted 19 June 2014 - 01:54 PM

I suspect a lot of folks who didn't play earlier mechwarriors don't even know what the HTAL damage display is, or why it'd be so useful.

#128 Rebas Kradd

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Posted 19 June 2014 - 02:05 PM

View PostRoland, on 19 June 2014 - 01:54 PM, said:

I suspect a lot of folks who didn't play earlier mechwarriors don't even know what the HTAL damage display is, or why it'd be so useful.


I'd love to see HTAL on one of those useless "No Signal" screens.

Best of all, the necessary work would probably come from the artistic department, who aren't terribly bogged down with any of the other features listed in this poll. Conceivably, it could show up in short order.

Edited by Rebas Kradd, 19 June 2014 - 02:08 PM.


#129 statik213

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Posted 19 June 2014 - 02:16 PM

Can we overlay resource points and base location names on the HUD when you press Q?
Resource points show up on the HUD right now, but there's no name, so I don't (easily) know which way sigma or gamma is.

#130 Rick Rawlings

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Posted 19 June 2014 - 02:29 PM

Wow, so after trying to convince some people that your game is worth an over $200 investment (!?!?!) you are willing to put down in writing that changing the gauss explosion text is so difficult that you need to put it up to the community to vote on over other trivial things you haven't been able to implement? Um...okay?

#131 IraqiWalker

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Posted 19 June 2014 - 02:35 PM

View PostNikolai Lubkiewicz, on 18 June 2014 - 09:12 AM, said:

Greetings MechWarriors,

Several members of the community recently offered us a list of features and changes they felt would greatly improve the game. We took it upon ourselves to review this list and generate a poll for you to help us assess desirability on some of the listed items.

As we analyzed the list, our focus was to to be on features which were low-risk, could be easily accomplished en-route to CW, and/or were not otherwise earmarked for later in the pipeline.

To give us an idea of which feature requests to focus on and their priority, we have two similar questions posed before you. The first asks which you would like to see most of all (single-choice). The second asks which others are of great interest to you (multiple-choice).

We are eager to see your votes! We will be closing this poll next Tuesday at approximately 4PM PDT.


Please do these every 2 months or so. It's one of the best ways to keep tabs on what the community really wants more of, and will help us all in the long run.

#132 Plat

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Posted 19 June 2014 - 03:06 PM

Add SLI support Please..
and look into using one of those in cockpit screens for a rear view camera

#133 Roland

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Posted 19 June 2014 - 04:13 PM

View PostRebas Kradd, on 19 June 2014 - 02:05 PM, said:


I'd love to see HTAL on one of those useless "No Signal" screens.

Best of all, the necessary work would probably come from the artistic department, who aren't terribly bogged down with any of the other features listed in this poll. Conceivably, it could show up in short order.

The htal display would replace the paper doll display in the HUD, not be on one of the cockpit displays.

#134 Deathlike

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Posted 19 June 2014 - 05:04 PM

Why isn't there a "hide the trial mechs from mechbay" option?

That's unfortunately the first thing I see every time I visit... and what's worse is that Sarah's Jenner is lodged inbetween the trial mechs.

#135 Oriius

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Posted 19 June 2014 - 06:32 PM

View PostDeathlike, on 19 June 2014 - 05:04 PM, said:

Why isn't there a "hide the trial mechs from mechbay" option?

That's unfortunately the first thing I see every time I visit... and what's worse is that Sarah's Jenner is lodged inbetween the trial mechs.


I agree here, but i would expand it to a full reworking of the current Ui 2.0. It is in my opinion one of the biggest issues the game has. Everything from the mech lab/store/player inventory to the Friends list stuff needs a redesign to be more user friendly.

Outside of that, i would quite like to be able to change the colour of the IS HUD (throw clan in too), I have some issues with the current IS colour and my vision, being able to pick another colour would be nice. Colour issues can often be ignored though sadly.

#136 Butane9000

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Posted 19 June 2014 - 06:34 PM

Just about ALL of these are important.

Do them all. Seriously lot's of these things have been in here for ages and need to be fixed or implemented.

#137 Xarian

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Posted 19 June 2014 - 06:49 PM

Amazing. Here's hoping that PGI has time/patience to get all of them.

#138 Grey Ghost

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Posted 19 June 2014 - 08:10 PM

I've made a quick Stylish style that makes the poll results easier to look at. Users of Stylish will know how to find it, if they want to.

#139 Deathlike

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Posted 19 June 2014 - 08:15 PM

Oh yes, we also need a "crit slot count", a HS counter in the mechlab, AND showing the engine equipped on the mech on the mouseover mech info.

#140 627

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Posted 19 June 2014 - 09:38 PM

lol, all those good ideas... and what do people choose?

autoload for their arty strikes... *facepalm*





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