Feature Request Poll
#121
Posted 19 June 2014 - 09:22 AM
I am reminded of a "small" indecent in a older more established MMO that occurred a couple of years ago now. They kept choosing to build massive features, instead of focusing on the many pain points the games population had been complaining about for 10 years. It became a breaking point. The "big" feature they wanted to add cause huge in game riots, some long time iconic players left. subscriptions where canceled.
The company, seeing and finally listening, chose to back off on the "big" feature and take 1-2 years of development time to button the game up. Clean the UI and game play, balance game play issues etc. In the end the game in my humble opinion had become 100 times better to play (I loved the game before the fixes). Even to this date the company is still cleaning up the user experience in game, fixing pain points, while still delivering new features quarterly.
The point I am trying to make is this, MWO NEEDS to clean up the pain points;
AMS toggle,
TAG toggle,
Reload consumables,
organize 'mech bay,
organize friends list,
finish U.I. 2.0,
clean/finish up Private match screen,
clean up the in match HUD(Rag Doll, etc),
Weapon group chain fire,
usable battle map (Waypoints? paths, easier to use in general. Read not expose one self trying to set commands).
.
.
.
The list goes on.
These are features that make the game more enjoyable to play. They may not bring in cash like new 'mechs, but they keep players playing.
Again, IMHO, all these relatively small enhancements need to be added in before more major features are added, because each major/big feature you add to MWO adds to this list, the longer the list of "pain points" the shorter the list of playing paying players.
Long time supporter...
Helliouse
Note: Vote this post up if you agree, we need some way of bringing this point to the table in a way PGI will listen.
#122
Posted 19 June 2014 - 09:42 AM
#123
Posted 19 June 2014 - 10:32 AM
All of the above!
#124
Posted 19 June 2014 - 11:08 AM
xeromynd, on 19 June 2014 - 08:32 AM, said:
-Scout target info incoming (How to implement this?)
-Weapon Jammed (Sure, why not)
-Warning! Targeted (I can see how this might get annoying)
-Enemy Detected (Again, I can see how frequent this would be)
-Out of range (Not sure about the implementation)
-Friendly base is being captured (Useful for Conquest, thumbs up)
-Overheating (Sure, why not)
And a whole mess of lance/company leader voice commands (not Betty).
You can check Betty "Target Destroyed" off the list. Pretty easy to salvage it from existing Betty audio, here, done for you:
https://www.dropbox....01-29-20-84.avi
When this stuff gets integrated: sh*t's gunnna be gooooooood
EDIT: OH GOOD GOD THERE IS A SOUND FILE FOR "EJECT"
YES PLEASE
"Warning: Targeted" was actually in the game for a patch or so. And yeah, it drove most of us up a tree.
It's a big deal to me that "Scout target info incoming" is in there. It means that role/info warfare might not have been a lie after all, if it got as far as a recording pass. I do hope it will show up one day.
Edited by Rebas Kradd, 19 June 2014 - 11:09 AM.
#125
Posted 19 June 2014 - 11:08 AM
I mean the artwork team does pretty well and sure those databases needed updating or whatever but why did nobody spend 3 hours properly coding the different pages...instead of spending 3 hours making sure 6 confirm options pop up every time you click a different screen then declaring the product done?
Also why are all my friend requests still swamping out my friends list instead of being in the friend request tab (which even looks like it has an icon).
#126
Posted 19 June 2014 - 11:53 AM
#127
Posted 19 June 2014 - 01:54 PM
#128
Posted 19 June 2014 - 02:05 PM
Roland, on 19 June 2014 - 01:54 PM, said:
I'd love to see HTAL on one of those useless "No Signal" screens.
Best of all, the necessary work would probably come from the artistic department, who aren't terribly bogged down with any of the other features listed in this poll. Conceivably, it could show up in short order.
Edited by Rebas Kradd, 19 June 2014 - 02:08 PM.
#129
Posted 19 June 2014 - 02:16 PM
Resource points show up on the HUD right now, but there's no name, so I don't (easily) know which way sigma or gamma is.
#130
Posted 19 June 2014 - 02:29 PM
#131
Posted 19 June 2014 - 02:35 PM
Nikolai Lubkiewicz, on 18 June 2014 - 09:12 AM, said:
Several members of the community recently offered us a list of features and changes they felt would greatly improve the game. We took it upon ourselves to review this list and generate a poll for you to help us assess desirability on some of the listed items.
As we analyzed the list, our focus was to to be on features which were low-risk, could be easily accomplished en-route to CW, and/or were not otherwise earmarked for later in the pipeline.
To give us an idea of which feature requests to focus on and their priority, we have two similar questions posed before you. The first asks which you would like to see most of all (single-choice). The second asks which others are of great interest to you (multiple-choice).
We are eager to see your votes! We will be closing this poll next Tuesday at approximately 4PM PDT.
Please do these every 2 months or so. It's one of the best ways to keep tabs on what the community really wants more of, and will help us all in the long run.
#132
Posted 19 June 2014 - 03:06 PM
and look into using one of those in cockpit screens for a rear view camera
#133
Posted 19 June 2014 - 04:13 PM
Rebas Kradd, on 19 June 2014 - 02:05 PM, said:
I'd love to see HTAL on one of those useless "No Signal" screens.
Best of all, the necessary work would probably come from the artistic department, who aren't terribly bogged down with any of the other features listed in this poll. Conceivably, it could show up in short order.
The htal display would replace the paper doll display in the HUD, not be on one of the cockpit displays.
#134
Posted 19 June 2014 - 05:04 PM
That's unfortunately the first thing I see every time I visit... and what's worse is that Sarah's Jenner is lodged inbetween the trial mechs.
#135
Posted 19 June 2014 - 06:32 PM
Deathlike, on 19 June 2014 - 05:04 PM, said:
That's unfortunately the first thing I see every time I visit... and what's worse is that Sarah's Jenner is lodged inbetween the trial mechs.
I agree here, but i would expand it to a full reworking of the current Ui 2.0. It is in my opinion one of the biggest issues the game has. Everything from the mech lab/store/player inventory to the Friends list stuff needs a redesign to be more user friendly.
Outside of that, i would quite like to be able to change the colour of the IS HUD (throw clan in too), I have some issues with the current IS colour and my vision, being able to pick another colour would be nice. Colour issues can often be ignored though sadly.
#136
Posted 19 June 2014 - 06:34 PM
Do them all. Seriously lot's of these things have been in here for ages and need to be fixed or implemented.
#137
Posted 19 June 2014 - 06:49 PM
#138
Posted 19 June 2014 - 08:10 PM
#139
Posted 19 June 2014 - 08:15 PM
#140
Posted 19 June 2014 - 09:38 PM
autoload for their arty strikes... *facepalm*
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users