Feature Request Poll
#161
Posted 22 June 2014 - 04:08 AM
#162
Posted 22 June 2014 - 03:50 PM
#163
Posted 23 June 2014 - 12:33 AM
Monky, on 18 June 2014 - 12:45 PM, said:
Consumable auto restock is #2, - Definitely needed but doesn't hurt the actual play experience like #1 does
Target Destroyed is #3 because this is feckin mechwarrior, c'mon. TARGET DESTROYED.
Awesome poll btw
This. Just switch #1 and #2 for me.
#164
Posted 23 June 2014 - 01:00 AM
Edited by Danny Fubar Col 21C RHG, 23 June 2014 - 01:04 AM.
#165
Posted 23 June 2014 - 12:40 PM
You should also keep the interface centered at all times. It is very painfull to scroll across mutiple monitors when parts are on the far left one and others are on the far right.
#166
Posted 23 June 2014 - 01:35 PM
When those two tons of ammo start cooking off in the leg or torso, shouldn't there be visible flames, smoke, and perhaps even an explosion when an entire ton of ammo blows all at once?
#167
Posted 24 June 2014 - 05:53 AM
Does that mean the weapons you install won't change the order once you hit save?
Cos that's ****ing annoying.
#168
Posted 24 June 2014 - 07:34 PM
Also, I think that Radar Decay shouldn't even be a thing and everyone should have Radar Deprivation as normal. Maybe add the Advanced Radar Decay as the only way to get target decay.
#169
Posted 25 June 2014 - 11:15 AM
Nikolai Lubkiewicz, on 18 June 2014 - 09:12 AM, said:
Several members of the community recently offered us a list of features and changes they felt would greatly improve the game. We took it upon ourselves to review this list and generate a poll for you to help us assess desirability on some of the listed items.
As we analyzed the list, our focus was to to be on features which were low-risk, could be easily accomplished en-route to CW, and/or were not otherwise earmarked for later in the pipeline.
To give us an idea of which feature requests to focus on and their priority, we have two similar questions posed before you. The first asks which you would like to see most of all (single-choice). The second asks which others are of great interest to you (multiple-choice).
We are eager to see your votes! We will be closing this poll next Tuesday at approximately 4PM PDT.
MORE MAPS
and MORE MAPS
and MOREEEE MAPS !!!!!!!!!!
Oh and Pilot League tables !
Edited by CPL Madison, 25 June 2014 - 11:15 AM.
#170
Posted 25 June 2014 - 11:21 PM
#171
Posted 26 June 2014 - 01:54 AM
#172
Posted 26 June 2014 - 03:53 PM
#173
Posted 26 June 2014 - 05:02 PM
Nikolai Lubkiewicz, on 18 June 2014 - 09:12 AM, said:
Just wondering out-loud, but which Tuesday was this poll supposed to close?
I'm eager to see the top voted feature get selected ASAP, and it looks most likely to be Hardpoint Ordering by a very narrow margin!
#174
Posted 27 June 2014 - 10:00 AM
FFS
Give us some gorram immersion already!
#176
Posted 01 July 2014 - 12:13 AM
#177
Posted 01 July 2014 - 06:07 AM
Auto-restock of Consumables got my vote. Zoomable mini-map would have been next.
#178
Posted 01 July 2014 - 06:10 AM
ArmyOfWon, on 24 June 2014 - 07:34 PM, said:
Totally agree. We shouldn't need a module to counter the magic 'retain your target even when you shouldn't be able to' module. Neither should exist.
Force the LRM users (including me!) to get off our behinds and more engaged, rather than spamming remote-locks from behind cover.
Edited by Appogee, 01 July 2014 - 06:20 AM.
#179
Posted 01 July 2014 - 04:58 PM
#180
Posted 02 July 2014 - 05:29 AM
ArmandTulsen, on 30 June 2014 - 07:29 PM, said:
Yeah, it should be where we can place any weapon in any weapon slot (hardpoint) and would remain there without having to work against the ordering based on the hidden id when the weapon was bought, IIRC.
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