Complimentary Premium Time And Mech Bay
#201
Posted 18 June 2014 - 06:47 PM
Addressee : Quartermaster Lucas Reinar, FedCom Regional Supplier, Department of the Quartermaster
Date & Time : Thursday, June 19, 3049 - 03:50:00
Topic : Additional Mech Bay and bonus
________________________________________________________________________________
In response to your generous supply of a Mech Bay due to the recent HPG blackout, I offer my heartfelt thanks and appreciation, however, I must once again bring up my concern relating to the construction of additional Mech Bays.
Between the members of Hand of Dave and the 2 companies of Davion forces who share our operating facilities here, there is well over a hundred stationed Mechs. Each added Mech Bay has simply been another block tacked on the side of the original base (which only housed around 20 or so HoD Mechs) which has created something akin to a Mech hive! We’ve simply taken to piloting the first hopefully operational (the time I launched in an ammo-less Commando with one functioning leg will not soon be forgotten) Mech we wonder across in the facility as the complex has become a cavernous maze! Rather than simply building these Bays directly onto the existing structure, could we not afford to simply build a brand new Forward Operating Position that can natively house 100+ Mechs (underground storage capacity with equipment and Mech transporting rails would be ideal!)?
I will leave the proposition with you regardless, the local Quartermaster currently backs the idea as the base, which was originally built in periphery territory (hence the ‘Forward’ Operating Position), is slowly being crowded out by the Davion settlement nearby. Ideally we could build the new positon closer to the Periphery’s and Kurita’s outposts to ensure the fastest response times (and to steal more of their land).
On the matter of the bonus you have sent, I must be frank, are you nuts? I understand wanting to keep us working out here (what little there is to do) but why a coupon for 30% extra C-Bills, expires after 24 hours?!?!? You must know how long these operations last correct? We can spend 24 hours getting in position! Correct me if I’m wrong but 30% of 0 is….0! If you would sort out a better payment scheme and not just reward us for the Mechs we bring back trashed, maybe it’d make more sense! Either way a straight bonus payment (like every other job in the Sphere, pretty sure High Command don’t get 30% extra C-Bills for a day) would be much more appreciated, into the standard account is the norm, if you want to change your mind on that matter that is.
I hope this message finds you well regardless, I imagine the Department of the Quartermaster is quite busy what with this ‘alien’ nonsense. Best of luck,
On behalf of the Hand of Dave,
For The Federated Commonwealth, For Davion!!
################################ HPG Message Sent #########################################
#202
Posted 18 June 2014 - 07:04 PM
p30pl3h4t3m3, on 18 June 2014 - 06:04 PM, said:
I'm going to assume you've done a full removal, re-download, and reinstall (with something like CCleaner and a couple reboots in between)? If you have and this is still going on, contact support, and I'm sure they'll help you, if the issue's not fixed by Friday, I'm sure they can make note of the issues with your account, and re-run the script on your account at a later time). Try solving the problem before you complain on the forums.
#203
Posted 18 June 2014 - 07:12 PM
#204
Posted 18 June 2014 - 07:31 PM
#205
Posted 18 June 2014 - 07:32 PM
#206
Posted 18 June 2014 - 07:34 PM
#207
Posted 18 June 2014 - 07:42 PM
#208
Posted 18 June 2014 - 07:44 PM
#209
Posted 18 June 2014 - 07:50 PM
#210
Posted 18 June 2014 - 07:51 PM
DJFrost, on 18 June 2014 - 07:34 PM, said:
As far as I understand things, if it's anything like last time they did this, it will auto-activate upon your next log in. (The log in when it is injected into your account.) If it hasn't been activated yet, then I think you'd be safe... (but I can't say for certain. Perhaps asking Support this question would be better?)
#211
Posted 18 June 2014 - 07:52 PM
#212
Posted 18 June 2014 - 08:00 PM
#213
Posted 18 June 2014 - 08:03 PM
I am highly skeptical regarding this announcement, since I have not received my Last free mech bay, as well as 3 other free items.
It is a good gesture on PGI's part though and I do appreciate that.
#214
Posted 18 June 2014 - 08:04 PM
#215
Posted 18 June 2014 - 08:23 PM
#216
Posted 18 June 2014 - 08:56 PM
White Bear 84, on 18 June 2014 - 04:13 PM, said:
Our division had a nice full night of drops last night (AEST 6pm-1am!!), with a good tally of players.
It was great fun. The clan mechs are just awesome to play and the game feels as fresh as a snowball to the face!! I have to admit, of course consistently getting 700 odd damage in a timberwolf would be fun, they are freaking awesome and shiny!!
Should bring back some old dogs and keep others happy while we wait patiently for CW.
Surprised I didn't see you, I was on from 12pm-2am AEST, mixing it up with both Clan and IS mechs.
I had a few issues in getting on, with the "failed to find game" bug driving me crazy half the time I was online, but aside for that, it was brilliant.
Also, the free mech bay is perfect, I've been setting money aside for MC to buy more, so I could rebuy all the old IS mechs I mastered and sold over time. Thank you, from the kid in Melbourne.
Edited by Tarriss Halcyon, 18 June 2014 - 09:00 PM.
#217
Posted 18 June 2014 - 09:11 PM
I loooove my clans mechs, BTW!
eB
#218
Posted 18 June 2014 - 09:26 PM
#219
Posted 18 June 2014 - 09:43 PM
#220
Posted 18 June 2014 - 09:56 PM
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