Edited by blackicmenace, 18 June 2014 - 03:12 PM.
It's Time To Do Something About Lrms
#21
Posted 18 June 2014 - 03:11 PM
#22
Posted 18 June 2014 - 03:11 PM
Sephlock, on 18 June 2014 - 03:00 PM, said:
No. Oh, wait! You're not actually debating the validity of points, you're avoiding the validity of the point by making a sarcastic comment!
Don't be a twit. Radar Deprivation is OPed, needs nerfed. In fact it's a terrible idea overall.
Clan LRMs though need the same speed as IS LRMs. Lighter, mechs carry more, offset by ripple-fire - which, however, makes them more prone to focus on CT than IS mechs in a bunch. Make speed the same, offsets their advantage via AMS.
#23
Posted 18 June 2014 - 03:18 PM
MischiefSC, on 18 June 2014 - 03:11 PM, said:
Don't be a twit. Radar Deprivation is OPed, needs nerfed. In fact it's a terrible idea overall.
Or does it suddenly make a tag/narc scout much more valuable?
Yea. No more sitting on the couch at the edge of the map lobbing volleys. People actually have to move about and play now instead of playing "1200 damage turret"
Sad times, sad times indeed for the lazy
Edited by cSand, 18 June 2014 - 03:19 PM.
#24
Posted 18 June 2014 - 03:18 PM
MischiefSC, on 18 June 2014 - 03:11 PM, said:
No. Oh, wait! You're not actually debating the validity of points, you're avoiding the validity of the point by making a sarcastic comment!
Don't be a twit. Radar Deprivation is OPed, needs nerfed. In fact it's a terrible idea overall.
Clan LRMs though need the same speed as IS LRMs. Lighter, mechs carry more, offset by ripple-fire - which, however, makes them more prone to focus on CT than IS mechs in a bunch. Make speed the same, offsets their advantage via AMS.
Also, no minimum range.
#25
Posted 18 June 2014 - 03:21 PM
cSand, on 18 June 2014 - 03:18 PM, said:
Or does it suddenly make a tag/narc scout much more valuable?
Yea. No more sitting on the couch at the edge of the map lobbing volleys. People actually have to move about and play now instead of playing "1200 damage turret"
Sad times, sad times indeed for the lazy
Narc is still OP'ed on several maps. Make it lighter, give it more shots per ton, but make the NARC fall off after 30 pts of damage to the target or something similar.
Clan LRMs with a decent spotter are stupidly destructive. I can put 60 tubes, easily, on a 75 ton Timber Wolf.
Slower, same lockon time. This balances them with IS LRMs. Clan LRMs all but seek the CT, traveling in a tight waterfall of destruction.
#26
Posted 18 June 2014 - 04:02 PM
My Jenner K and Narc Beacon is pure MetaBuse .
#27
Posted 18 June 2014 - 04:09 PM
Silverlance, on 18 June 2014 - 01:51 PM, said:
So...you are implying LRMs are a great weapon?
#28
Posted 18 June 2014 - 04:18 PM
MischiefSC, on 18 June 2014 - 03:21 PM, said:
While I am somewhat annoyed @ the trolling NARC users, I laughed back in the days where NARC fell off when LRM boats "sneezed" on the NARCed target... because they were outright terrible then.
Edited by Deathlike, 18 June 2014 - 04:18 PM.
#29
Posted 18 June 2014 - 04:22 PM
I have found them to be rendered almost totally useless unless you encounter very new players.
#30
Posted 18 June 2014 - 04:22 PM
#31
Posted 18 June 2014 - 05:00 PM
Azrael1911, on 18 June 2014 - 04:22 PM, said:
Yeah, but then what would he have to complain about then? Poptarts? Arty strikes? Those are pretty rare now.
Maybe brawlers, I'm guessing???
#32
Posted 18 June 2014 - 05:21 PM
Azrael1911, on 18 June 2014 - 04:22 PM, said:
This sort of argument (not blaming you, for all I know you're being sarcastic) has always been a bad one. 'I don't a problem with poptarts in my Dragon Slayer with PPCs and AC5s! If you had one you wouldn't either, so the meta is fine!'
One mech set up to exploit a broken mechanic doesn't make the mechanic not broken.
#33
Posted 18 June 2014 - 05:26 PM
MischiefSC, on 18 June 2014 - 05:21 PM, said:
This sort of argument (not blaming you, for all I know you're being sarcastic) has always been a bad one. 'I don't a problem with poptarts in my Dragon Slayer with PPCs and AC5s! If you had one you wouldn't either, so the meta is fine!'
One mech set up to exploit a broken mechanic doesn't make the mechanic not broken.
The mechanic is what it is...it's what PGI determined the ruleset to be. The players don't decide how the game works.
In real life, I train and watch combat sports (for fun, not professionally). Should a boxer that enters a Muay Thai or kickboxing fight complain that he's getting kicked in the legs or head too much? Or should he have learned to defend kicks ahead of time, knowing full well what the ruleset was going to be when he signed the contract to fight?
#34
Posted 18 June 2014 - 05:31 PM
Lyoto Machida, on 18 June 2014 - 05:26 PM, said:
In real life, I train and watch combat sports (for fun, not professionally). Should a boxer that enters a Muay Thai or kickboxing fight complain that he's getting kicked in the legs or head too much? Or should he have learned to defend kicks ahead of time, knowing full well what the ruleset was going to be when he signed the contract to fight?
That's not an accurate analogy.
Suppose your favorite sport allows, say, bringing a gun in and shooting your opponent. It's not hard to tell that the problem isn't not bringing the best gun - it's that allowing people to shoot their opponent is an unbalanced rule.
So you fix the rules, you don't say the solution is for everyone to abuse a broken mechanic.
#35
Posted 18 June 2014 - 05:36 PM
MischiefSC, on 18 June 2014 - 05:31 PM, said:
That's not an accurate analogy.
Suppose your favorite sport allows, say, bringing a gun in and shooting your opponent. It's not hard to tell that the problem isn't not bringing the best gun - it's that allowing people to shoot their opponent is an unbalanced rule.
So you fix the rules, you don't say the solution is for everyone to abuse a broken mechanic.
Sure, fix the rules. I'm all for that...but guess what? That fix hasn't happened yet.
So the boxer (guy that can't defend against LRMs) better learn to defend against kicks (LRMs) by whatever he has at his disposal, whether it's his arms/legs (AMS/ECM/Radar Deprivation) or footwork (using cover/movement).
Also, I don't see how the 3xAMS Kit Fox is using a broken mechanic (like the DS in your example). Even without the ECM, 3x AMS and Radar Deprivation would keep him pretty covered from missiles.
#36
Posted 18 June 2014 - 05:40 PM
Lyoto Machida, on 18 June 2014 - 05:36 PM, said:
So the boxer (guy that can't defend against LRMs) better learn to defend against kicks (LRMs) by whatever he has at his disposal, whether it's his arms/legs (AMS/ECM/Radar Deprivation) or footwork (using cover/movement).
Also, I don't see how the 3xAMS Kit Fox is using a broken mechanic (like the DS in your example). Even without the ECM, 3x AMS and Radar Deprivation would keep him pretty covered from missiles.
The Kit Fox isn't broken. In fact it's an awesome mech and concept. The idea that you need something like that to offset the LRM mechanic is the issue. LRMs, by having indirect fire, are balanced to a different concept than other weapons. They need hard-counters and other solutions to dealing with them. Clan LRMs are too fast - they need slowed down a bit. Not much, just a bit. They seek the CT more than IS LRMs do and have a better hit-rate (by being more focused on target). I agree, people need to mount AMS and it needs to be absolutely worth it. You shouldn't be all but required to mount a certain module in addition to that or need to take a 2xAMS mech just to deal with a particular weapon. While I don't think that's the case currently, I do think Clan LRMs are a bit OPed. They need a little scaling back, that's all. So does the module for that matter.
#37
Posted 18 June 2014 - 05:45 PM
MischiefSC, on 18 June 2014 - 05:21 PM, said:
This sort of argument (not blaming you, for all I know you're being sarcastic) has always been a bad one. 'I don't a problem with poptarts in my Dragon Slayer with PPCs and AC5s! If you had one you wouldn't either, so the meta is fine!'
One mech set up to exploit a broken mechanic doesn't make the mechanic not broken.
The thing about the super-support Fox is that if you have ONE, your entire TEAM is for all purposes immune to LRMs. One kit fox with 3xAMS + both modules can single handily stop a CLRM200 wave. I say this from experience.
The 3xAMS, AMS overload, AMS range, UAV, 1xERLL, TAG, NARC, BAP Fox is pretty much the ultimate support mech. (S' what I run.)
#38
Posted 18 June 2014 - 05:45 PM
MischiefSC, on 18 June 2014 - 05:40 PM, said:
The Kit Fox isn't broken. In fact it's an awesome mech and concept. The idea that you need something like that to offset the LRM mechanic is the issue. LRMs, by having indirect fire, are balanced to a different concept than other weapons. They need hard-counters and other solutions to dealing with them. Clan LRMs are too fast - they need slowed down a bit. Not much, just a bit. They seek the CT more than IS LRMs do and have a better hit-rate (by being more focused on target). I agree, people need to mount AMS and it needs to be absolutely worth it. You shouldn't be all but required to mount a certain module in addition to that or need to take a 2xAMS mech just to deal with a particular weapon. While I don't think that's the case currently, I do think Clan LRMs are a bit OPed. They need a little scaling back, that's all. So does the module for that matter.
That's interesting because I feel that the Clan LRMs don't have the same "punch" that IS LRMs do (and I've used a ton of IS LRMs). Maybe it's because of the streaming firing pattern or something else, but that's just my gut feeling.
Also, you don't need an ECM Kit Fox to avoid LRMs. I still don't carry AMS but I may start doing so because of the streaming Clan LRMs. Good use of cover still works better than AMS for the most part.
Btw, your sport/gun analogy doesn't really apply to this game...unless you consider poptarts to be so superior over other playstyles that it equates to a gunman shooting an unarmed adversary.
#39
Posted 18 June 2014 - 05:49 PM
#40
Posted 18 June 2014 - 06:59 PM
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