cSand said:
It's not like everyone is using it either
No, but enough people soon will be.
Ngamok said:
I think the Target Decay module still works but it's decay is cut down in half instead of full bonus. Confirm anyone?
No, it does not. Confirmed negative on that. I locked up an ECM umbrella'd Timberwolf on a couple of occasions, and it walked behind blocking terrain and disappeared immediately from my locks.
Green Mamba said:
Until the problem is solved, yes.
ztac said:
And LRM are not already overpowered enough as it is?
What, pray tell, is overpowering about LRMs? Here's a test for you... get into that little valley by the waterfall on Forest Colony Snow and have four guys around you with ballistics and lasers only, and you try to fight them; try to get away from them when they have you surrounded, and let's see how long you last, there. Okay, now be in that same valley, with a LRM-boat over the next ridge. You can't see it, but only about 22% of the munitions it fires are reaching you, and that's WITHOUT AMS, and you can get behind a rock, step thirty meters to the left and shut down for a few seconds to break the lock, and then go on about your day. So, if I'm driving my BLR-1S with an LRM-5 and 3 LRM-10s, that means 7 or eight of my missiles are getting through per volley. So, make a comparison, a series of AC/5s and Large Lasers on four equally outfitted 'Mechs, or 7 missiles per five seconds. Through which are you going to last longer? Still have a complaint about LRMs?
Ronyn, on 19 June 2014 - 10:13 AM, said:
The key to using LRM's while this module is in game now, is don't plant in one spot and try to lob missiles anymore, it doesn't work. Move with the group and stay behind them by about 50-100 meters. You'll get locks and manage some kills. I know it sounds strange, but it works. There isn't many things in this game more frightening than a pair of Daishi/Atlas' coming over the hill and then a stream of missiles guiding them in from behind them. Kind of terrifying actually. It's like one of those 'Oh ****' moments.
That's awesome, that's just a great line of reasoning. I follow it nearly every single time I'm in the game. See, I don't follow my Lance dogmatically, but I take the actions I feel are tactically sound, instead, to ensure my Lance and I have the greatest opportunity to win. I support my Lance, I move with my Lance unless there are other targets of opportunity to take on, but I normally support my Lance, until they starburst and all go their individual ways, and then I'm left choosing one of my Lancemates to follow, or I head off for a larger group of 'Mechs that are still together, working as a team. This rarely happens.
So, I keep reading a lot of people talking about using Light 'Mechs for spotting, for keeping LOS. That's all great and fine and dandy until they're dead from the first 'Mech they were spotting against. I have some good friends who are great with the Recon role, despite the lack of Recon role in this game, and if they're really good, they'll last through up to three 'Mechs before they're done for. These are people who find places to stay behind while spotting, or who keep on the move and try to help the team, etc., and they get ganked in short order, generally, if not from Light hunters, then from the 'Mechs they're spotting against. Not great, right now.
Ronyn, on 19 June 2014 - 10:24 AM, said:
It's simple what they intended when they made this module. They are forcing the LRM players to be more proactive and not just standing around lobbing missiles at the first lock they get.
LRM boats are there for the support of it, they are not, typically built with the intent of entering the brawl. It's too bad you can't open your mind to the third dimensional properties involved in the various 'Mech types.
Logan812, on 19 June 2014 - 10:41 AM, said:
Man, remember the old days of MW4 when you actually had to hold the reticle on the enemy 'mech itself to get missile lock? I admit (even though use LRMs) that would solve a lot of balancing problems with LRMs while also adding somewhat of a skill requirement to using them. At least then the enemy would have to be in the line of sight.
Remember the **** days in MechWarrior 4 when you could hold the lock regardless of rocks or buildings or anything else intervening? Oh, yeah, huh....