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#61 Lyoto Machida

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Posted 19 June 2014 - 01:15 PM

View PostXarian, on 19 June 2014 - 01:07 PM, said:

Yeah, this mod is not a big deal at all. It makes using terrain more effective, which is a good thing. It barely even has an effect - radar locks get broken if you dive behind terrain anyway, just not as quickly.

Also keep in mind that losing the lock doesn't make your missiles magically disappear. If the opponent is moving slowly (e.g. Dire Wolf) then the missiles are going to hit him anyway.


Exactly...people that were having a hard time using cover to avoid LRMs and complaining about them won't really have much improvement in their game, since they weren't using cover properly to begin with without the module.

#62 LordKnightFandragon

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Posted 19 June 2014 - 01:17 PM

Yeah, Instantly losing lock and being 100% unable to lock is a bit OP lol. Then toss in the fact that we cant even see guys on radar until someone has a Los to it. The vision and radar mechanics in this game are very weird.

itd be better if we had Radar mechanics similar to Mechcommander, rather then a arrow showing right where the mech is facing when we see it. Rather we get a dot showing something is there.

Have ECM increase lock time by maybe 50%, increase info gather time by maybe 25% and decrease enemy radar by 15%. Make info loss time increase by 25%....

Then, make it where Radar dep doesnt stack with ECM.





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