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Confirmed: Clan Mechs Will Be Unusable By Merc Units In Cw.


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#1 Belorion

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Posted 30 May 2014 - 10:01 AM

With the chance to order the Clan packs almost at an end, we still don't know who will or won't be able to use the clan mech in which kind of drops...

Bryan tweeted think of them as spoils of war.

Vlog #3 states they may do 10 v 12...

That doesn't say anything about who can use what. It seems to go both ways.

It sounds like it may be this...

If you are only concerned with Pugging, then you can use the Clan mechs whenever.

If you are a Merc Corp, or IS or Loan Wolf interested in in CW drops then you cannot use Clan Mechs.

If you are Clan then you can use Clan Mechs whenever.

ETA:

Russ states in this pod cast that only Clans can run Clan Mechs in CW.

Around the 22 min mark:

http://www.nogutsnog...hp?topic=1847.0

Edited by Belorion, 12 June 2014 - 12:29 PM.


#2 Jin Ma

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Posted 30 May 2014 - 10:03 AM

Makes sense, if CW is correct to lore than the merc units won't have it.

Unless somehow they allow people to play as units in a faction, in which case people can pick wolf's dragoons and get access to some clan mechs

#3 Agent 0 Fortune

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Posted 30 May 2014 - 10:42 AM

Maybe you are right. I am a Merc, and I didn't buy a clan pack. It must be some so of crazy mind control they are using. Because obviously if I did buy a clan pack, I would continue to drop with my Mercenary Company, some of which have clan Pack while some have IS mechs, so the only way to make it work is subliminally convince Merc's not to buy clan packs.

#4 Mister Blastman

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Posted 30 May 2014 - 10:44 AM

View PostBelorion, on 30 May 2014 - 10:01 AM, said:

With the chance to order the Clan packs


Hehe, "chance," as if there ever was a choice to be made? I took my money and bought Dark Souls 2. I'm quite satisfied with my purchase. It takes a lot more effort to earn my money and I better get a lot of content for it too, when I pay for something.

#5 LordKnightFandragon

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Posted 30 May 2014 - 11:28 AM

View PostBelorion, on 30 May 2014 - 10:01 AM, said:

With the chance to order the Clan packs almost at an end, we still don't know who will or won't be able to use the clan mech in which kind of drops...

Bryan tweeted think of them as spoils of war.

Vlog #3 states they may do 10 v 12...

That doesn't say anything about who can use what. It seems to go both ways.

It sounds like it may be this...

If you are only concerned with Pugging, then you can use the Clan mechs whenever.

If you are a Merc Corp, or IS or Loan Wolf interested in in CW drops then you cannot use Clan Mechs.

If you are Clan then you can use Clan Mechs whenever.



10Clan vs 12 IS?

Would make sense if the Clans were the OP killing machines they were.

But in a standard game like this? Along with the way the Clans have been.....balanced.....makes no sense to leave them outnumbered now.

#6 Veranova

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Posted 30 May 2014 - 11:57 AM

More recently they seem to have decided that they will try and use tonnage values to manipulate how a team is match-made. If necessary.

Ie. a 60 ton IS 'mech is worth the same as a 55 ton Clan 'mech.

In this way there wouldn't be such a big issue with mixing tech on teams.

Edited by Veranova, 30 May 2014 - 11:57 AM.


#7 Black Arachne

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Posted 30 May 2014 - 12:25 PM

After a time mercs and even house units fielded clan mechs - due to salvage - they were harder to upkeep though. If you took a critical that destroyed a clan weapon and you didn't have a spare when you repaired/rearmed - then you had fit something else in. Same thing applied to houses that would raid each other for components or mechs that the other side lacked. Points that you supposedly earned for your faction could then be used then to purchase these mechs and equipment from your Faction quartermaster, Mercs/lonewolves would have access to Black Market goods, and clanners had isorla (salvage) as well as a quartermaster, and if you kept loosing your mech in battle as a clanner - you would be dezgra and assigned to Solahma unit piloting an inferior mech.

but this is PGI so I expect CW will be an over glorified ladder.

#8 Harathan

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Posted 30 May 2014 - 12:29 PM

They're not going to ask people to buy clan packs then not allow them to use those mechs. Come on. I know it's PGI, but they're not that stupid.

#9 Bhael Fire

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Posted 30 May 2014 - 12:44 PM

View PostBelorion, on 30 May 2014 - 10:01 AM, said:

That doesn't say anything about who can use what. It seems to go both ways.


Russ does say in NGNG podcast #105 Pt. 2 that in Faction play, players will be restricted to mechs appropriate for their faction.

So, in Faction play, IS factions will be limited to IS mechs, Clans will be limited to Clan mechs. As for Merc Corps and Lone Wolves, I imagine the types of mechs they are limited to (if any) would depend on the faction they have a contract with.

In Public play, players can use whatever mechs they want no matter what faction they belong to.

Edited by Bhael Fire, 30 May 2014 - 05:55 PM.


#10 Sable

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Posted 30 May 2014 - 12:46 PM

View PostMister Blastman, on 30 May 2014 - 10:44 AM, said:


Hehe, "chance," as if there ever was a choice to be made? I took my money and bought Dark Souls 2. I'm quite satisfied with my purchase. It takes a lot more effort to earn my money and I better get a lot of content for it too, when I pay for something.

Hope it was worth it cause i'll be stomping you with my clan mechs in the mean time.

#11 Mister Blastman

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Posted 30 May 2014 - 12:49 PM

View PostSable, on 30 May 2014 - 12:46 PM, said:

Hope it was worth it cause i'll be stomping you with my clan mechs in the mean time.


Bring it on. ;)

I love a good challenge.

#12 Bagheera

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Posted 30 May 2014 - 12:49 PM

View PostHarathan, on 30 May 2014 - 12:29 PM, said:

They're not going to ask people to buy clan packs then not allow them to use those mechs. Come on. I know it's PGI, but they're not that stupid.


Pretty much this. They've got a hard case to make if they want to dictate when and where players can use mechs they paid real money (in some cases quite a bit of it) to purchase - especially if their stated goal is still to make the game appealing to more than just the Battletech faithful.


* - I say this without ever really having any intent to own clan mechs. :lol:

Double edit - I'd love to see the game stick to its roots on this one and avoid mixed decks in CW matches, but I'm not holding my breath. ;)

Edited by Bagheera, 30 May 2014 - 12:51 PM.


#13 Jin Ma

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Posted 30 May 2014 - 12:50 PM

View PostVeranova, on 30 May 2014 - 11:57 AM, said:

More recently they seem to have decided that they will try and use tonnage values to manipulate how a team is match-made. If necessary.

Ie. a 60 ton IS 'mech is worth the same as a 55 ton Clan 'mech.

In this way there wouldn't be such a big issue with mixing tech on teams.


if that were the case everybody would take dire wolves. Because 100 Clan mechs not possibly match against nonexistant 105 ton IS mechs.

#14 Veranova

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Posted 30 May 2014 - 12:53 PM

View PostJin Ma, on 30 May 2014 - 12:50 PM, said:


if that were the case everybody would take dire wolves. Because 100 Clan mechs not possibly match against nonexistant 105 ton IS mechs.

True. A way around might be to be looking at the total team tonnage. So that tonnage could be accounted for elsewhere in the team.

#15 Davers

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Posted 30 May 2014 - 01:34 PM

View PostVeranova, on 30 May 2014 - 11:57 AM, said:

More recently they seem to have decided that they will try and use tonnage values to manipulate how a team is match-made. If necessary.

Ie. a 60 ton IS 'mech is worth the same as a 55 ton Clan 'mech.

In this way there wouldn't be such a big issue with mixing tech on teams.


Would be great if they were using tonnage limits, but they are not. 4*3 breaks that idea.

#16 Belorion

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Posted 30 May 2014 - 02:01 PM

View PostBhael Fire, on 30 May 2014 - 12:44 PM, said:


Russ does say in NGNG podcast #105 Pt. 2 that in Faction play, players will be restricted to mechs appropriate for their faction.

So, in Faction play, IS factions will be limited to IS mechs, Clans will be limited to Clan mechs. As for Merc Corps and Lone Wolves, I imagine the types of mechs they are limited to would depend on the faction they have a contract with. So basically, if they have a contract with a Clan faction, then they'd be able to use Clan mechs. That's my guess on how they will do it.

In Public play, players can use whatever mechs they want no matter what faction they belong to.


Clans don't contract with Merc Units.

View PostHarathan, on 30 May 2014 - 12:29 PM, said:

They're not going to ask people to buy clan packs then not allow them to use those mechs. Come on. I know it's PGI, but they're not that stupid.


Still, I won't be purchasing the package until they have answered the basic question they have been avoiding. No doubt which way it goes it will cause the uproar with some contingent or another, but I am not making a purchase like that unless I know explicitly if I can or can not use them in drops.

#17 Koniving

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Posted 30 May 2014 - 02:03 PM

I think the game should treat it like two different accounts.

Inner Sphere mechlab.
Clan mechlab.

And go from there. To expand just slightly.

View PostKoniving, on 29 May 2014 - 08:44 PM, said:

I'd prefer it if they had a separate economy.
Clans don't even use after all. It's meaningless to them.
You want something? Let the guy know you plan to take it and when and tell him to "be ready."
Then follow through with exactly what you said.

You earn / take your titles. You earn / take your prizes and rewards.

So a lore-friendly idea. You're slapped in a Clan trial mech. Now demonstrate you're worthy of your own mech.

In the long run it'd be better to keep the economies separate anyway in case if R&R comes along and so that people with mass revenues of cbills can't instantly buy up newly released content on both sides (giving them some longevity to the game).

But that's my opinion.


#18 Roland

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Posted 30 May 2014 - 02:04 PM

Everyone will be able to use clan mechs whenever they want. There are no real clans. They are just new robot avatars to play stompy robots in.

They already sold them, dude. They aren't going to be able to tell people who already paid real money for them that they can't use them.

In their haste to monetize clan mechs, pgi has largely precluded large elements of community warfare.

#19 Davers

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Posted 30 May 2014 - 02:16 PM

Clans don't use Mercs, or have an equivalent of Lone Wolves. But I bet they will in MW:O.

MW:O not even once.

#20 Koniving

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Posted 30 May 2014 - 02:20 PM

View PostRoland, on 30 May 2014 - 02:04 PM, said:

They already sold them, dude. They aren't going to be able to tell people who already paid real money for them that they can't use them.

In their haste to monetize clan mechs, pgi has largely precluded large elements of community warfare.


Agreed. Though they could go with the sensible route, which is every player can have a "Clan" and "Inner Sphere" pilot, and belong to a group for each without hurting anyone.
Except maybe that dude who wants to replace his Atlas with a Dire Wolf and still claim to be Inner Sphere.
But screw him. We can cater to him when repair and rearm comes along; then he can 'capture' someone's mech and struggle to keep it running up until he ultimately loses it for his Inner Sphere mechbay (though it won't do anything to his Clan mechbay).





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