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Repair bays
Started by Coolant, Jun 20 2012 05:19 PM
30 replies to this topic
#21
Posted 20 June 2012 - 09:01 PM
I don't see the need for field repair/refit bases in the quick public brawls but for any sort of long term company missions/drop ship matches, yes. And treat field repairs/refits like field repairs/refits. No full armour and anything other then an ammo reload has a possiblity of failing. Also if changing something out that isn't normally seen on that variant has a major draw back. The guy who didn't want to waste the C-Bills on a Swayback thinking that if he just removes the AC/20 to add the lasers cooks his 'mech and misses 45% of the time due to the fact that his 'mech was never configured for anything else. It would encourage hard points/variants while allowing some additional challenges for campaigns.
#22
Posted 20 June 2012 - 09:10 PM
With 100 ton mechs on the field and hundreds of missiles, tons of lasers and equipment getting slagged left and right,..i could see a definite use for Repair bays or even MFB's. The armor replacement systems on the MFBs were BUILT for quick swapping 10-30 tons of armor in seconds because you didnt want a mech OR a mobile bay being an open target for more than a few seconds..everyone knows its a free Kill.
If it were put into the game i could see the MFBs either being stationary or having only a LIMITED amount of Reloads and Repairs, kind of like MechCommand or MW3, you call them in, they setup, you move in shutdown and let them work.
Maybe a minute later your back on the field with fresh armor, but any CRITICAL damage taken stays damaged, meaning optics, weapons, engine, or even accuators that get blown in the field...WONT WORK for the rest of the game.
If it were put into the game i could see the MFBs either being stationary or having only a LIMITED amount of Reloads and Repairs, kind of like MechCommand or MW3, you call them in, they setup, you move in shutdown and let them work.
Maybe a minute later your back on the field with fresh armor, but any CRITICAL damage taken stays damaged, meaning optics, weapons, engine, or even accuators that get blown in the field...WONT WORK for the rest of the game.
#23
Posted 21 June 2012 - 12:29 AM
BenEEeees VAT GROWN BACON, on 20 June 2012 - 05:23 PM, said:
This has been discussed before in an earlier thread, but hopefully not.
Repair bays encourage camping behaviour, and it's pretty silly for 10 tons of armour to be fully repaired in 30 seconds.
I do hope to see ammo refit bays though.
Repair bays encourage camping behaviour, and it's pretty silly for 10 tons of armour to be fully repaired in 30 seconds.
I do hope to see ammo refit bays though.
Yes because loading 2tons of ammo in 30 seconds is SO much less silly
#25
Posted 21 June 2012 - 02:57 AM
Having been intimately familiar with the Phalanx gun mount, and loading it under timed exercises, loading 2 tons of ammo isn't simple nor quick. I actually would think welding some armor plates on would be easier and faster. That is just my opinion, feel free to disagree.
That said, yeah, ammo needs some sort of resupply as most mechs don't carry enough for more than a few engagements. With 12 v 12, that could be more than a few engagements depending on how it goes and tactics used. Obviously, while they are reloading, they would be highly susceptible to ammo explosions if shot at.
That said, yeah, ammo needs some sort of resupply as most mechs don't carry enough for more than a few engagements. With 12 v 12, that could be more than a few engagements depending on how it goes and tactics used. Obviously, while they are reloading, they would be highly susceptible to ammo explosions if shot at.
#26
Posted 21 June 2012 - 03:02 AM
No ammo resupply. It would ruin the balance between weapons and mech types. Medium lasers aren't as powerful as an AC20, and you have to worry about heat management, but they never run out. Ammo based weapons are more powerful, and have almost no heat buildup, but have a limited supply of shots. Take that away, and no one could compete with a laser based mech.
The developers have tried very hard to balance the game so no one mech or weapon overpowers the rest. Resupply would ruin that balance. If you want an AC20 boat, you will have to seal with the limited ammo.
The developers have tried very hard to balance the game so no one mech or weapon overpowers the rest. Resupply would ruin that balance. If you want an AC20 boat, you will have to seal with the limited ammo.
#27
Posted 21 June 2012 - 03:10 AM
I don't think there should be repair / rearm facilities on the battlefield. Not ones you could use during a fight anyway... Maybe there as scenery etc but the engineers and all wouldn't be able to fix you up quickly on the field.
It would take a long long long time to repair a mech's damaged armour... And still a fairly long time to reload ammo too.
It would take a long long long time to repair a mech's damaged armour... And still a fairly long time to reload ammo too.
#28
Posted 21 June 2012 - 03:22 AM
BenEEeees VAT GROWN BACON, on 20 June 2012 - 05:23 PM, said:
This has been discussed before in an earlier thread, but hopefully not.
Repair bays encourage camping behaviour, and it's pretty silly for 10 tons of armour to be fully repaired in 30 seconds.
I do hope to see ammo refit bays though.
Repair bays encourage camping behaviour, and it's pretty silly for 10 tons of armour to be fully repaired in 30 seconds.
I do hope to see ammo refit bays though.
I beg you not to start talking about realism. The canon is so far from real its crazy and this is a game. I'm sure something will go on in MechWarrior Online that is very much game, not real.
#29
Posted 21 June 2012 - 03:42 AM
ScoutMack, on 21 June 2012 - 03:02 AM, said:
No ammo resupply. It would ruin the balance between weapons and mech types. Medium lasers aren't as powerful as an AC20, and you have to worry about heat management, but they never run out. Ammo based weapons are more powerful, and have almost no heat buildup, but have a limited supply of shots. Take that away, and no one could compete with a laser based mech.
The developers have tried very hard to balance the game so no one mech or weapon overpowers the rest. Resupply would ruin that balance. If you want an AC20 boat, you will have to seal with the limited ammo.
The developers have tried very hard to balance the game so no one mech or weapon overpowers the rest. Resupply would ruin that balance. If you want an AC20 boat, you will have to seal with the limited ammo.
While you have a point there, no one is going to like turning useless midway in the match, neither teammates nor player will like this aspect of the game. Particularly for selfish players; this might encourage leaving or ejecting once ammunition runs out.
I guess the map itself would have to balance out this part of the game - rearming has to be so out of the way or risky that it creates challenges for players who use it.
I agree with your point A/C boaters for example should be punished if they squander their ammo - but not so harshly that their team is left with 60 tons of junk, and for said player to have nothing to do for the duration of the match. Expanding on this, a lack of endurance for ammo-centric mechs will discourage use of them which may then see a fall in support mechs like Catapults resulting in overuse of energy heavy brawlers.
To reiterate, there should be penalties for ammo-centric mechs but not so harsh that they become as incapacitated as if armless and weaponless.
#30
Posted 21 June 2012 - 03:51 AM
GHQCommander, on 21 June 2012 - 03:22 AM, said:
I beg you not to start talking about realism. The canon is so far from real its crazy and this is a game. I'm sure something will go on in MechWarrior Online that is very much game, not real.
What Canon are you talking about? MRB's didn't show up until the video games, MW3 if I remember correctly. Canon indicates the exact opposite and you can see this if you look up the Merc Unit "Battle Magic" Battalion size unit with only a mixed company of combat vehicles for defence, the rest of it was a massive repair facility for hire that was mobile and had to be loaded onto dropships and transported to the planets they were hired to support and then off loaded and set up. The Set up usually took a few days to complete and any mechs that came in for repairs were expected to be in the facility for a minimum of 4 hours for the most basic of repairs. Also, if you want more Canon, all the books indicate that even the OMNI Mechs took about 4 hours to refit for a new weapons loadout.
MRB's.... Fiction and there is no place for them here in any manor. Ammo resupply stations, same thing, one shot and the whole thing would blow sky high with your mech inside. No Tech would ever take that chance. LEarn to dodge, pick your shots and always pack some kind of energy weapon. Do that and who ever is left standing at the end will really have earned the win.
#31
Posted 01 July 2012 - 11:19 PM
A lot of mechs only have 10 rounds of AC ammo. The Urbanmech, Enforcer, Hunchback, Cataphract, King Crab, and Atlas, all only have 10 rounds of autocannon ammo.
Not being able to resupply your ammo would be pretty interesting... But, people are right about resupplying not being featured in the books very often I think.
I guess if we can't resupply, us (hopeful) future Urbie pilots will have our work cut out for us. We'll get real fond of that small laser, haha.
Not being able to resupply your ammo would be pretty interesting... But, people are right about resupplying not being featured in the books very often I think.
I guess if we can't resupply, us (hopeful) future Urbie pilots will have our work cut out for us. We'll get real fond of that small laser, haha.
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