BLOOD WOLF, on 23 June 2014 - 02:40 PM, said:
fair enough, but I have said until we actually have the base of the conversation, the crux if you will how can we improve it? Half the people if not less did not even test it when it was on. If they did they did not state so. How can you fix something when you don't have data? that is the issue. Tommarrow we got the public test and I will attend. I hope you do as well as those who participated in this thread. I will observe the game and i always ask questions while I am in game on players general opinion on the subject in question. Also their is nothing wrong with disputing the claims made here, you asked for feedback and that is exactly what i have been doing.
what do you mean? too late for what? this game boomed when the clans arrived. I just want to know what you meant and i meant nothing else.
We can "fix" it because some of us have played long enough within the game to know that there's simply a few things the rule of 3 in its current iteration isn't going to fix or improve much if at all.
I'm not even saying the rule of 3 itself couldn't me adjusted, tweaked, etc. to help fix things but as it is described, explained, and implemented right now, it's simply not going to. So we're going to continue having roflstomps, mismatched battles of skill level, new players in trial mechs trying to compete with vets in custom builds, etc.
Those are things we don't see it fixing (although there are several other factors as well). I understand the "wait and see" approach, I really do, but that doesn't mean we can't, in the meantime, kick around some ideas that will improve these other areas that we know it's not going to fix because it's not designed to fix them. That's what I'm getting at. This isn't a troll or trying to antagonize anyone, it's simply what it says and what it's supposed to be. A feedback thread where we can try to come up with some ideas to help PGI improve the game for everyone.
As for what he meant,
There's still a lot of players where this move was too little too late in the the eyes of some. Regardless of personal opinion on whether those particular players' view is right or wrong, that's what he's referring to. Time will tell but many of us have been through this same cycle before so even those who are optimistic are still very skeptical.
I'll give you an example
"We won't be allowing groups after temporarily removing them nearly 2 years ago and telling everyone we will be putting them back in later"
as opposed to
"We have get the new launch module ready to go, we couldn't get groups in time for launch but we're going to keep looking at how we can get them implemented and they will be brought back in as previously stated when they were originally removed"
Now that second statement? Had THAT statement been made (or something along those lines) I'd still have a clan pack as would several others I know of personally. That first statement made many feel like PGI lied to them and they handed money to the company under false pretenses. Again, regardless of personal opinion on whether or not someone agrees with that opinion is irrelevant because to those that do feel like that, it is true.
I can tell you how that announcement plays out (this is also why some of us who have been around a while make certain assertions like we have with the rule of 3 MM system)
The "we love PGI" camp will:
Antagonize anyone who complained and/or left due to the group announcement.
Do what they can to point them out and further alienate them instead of saying "Hey, PGI fixed it and they're back! That's great! Our community is growing even larger!" because they're more concerned about being "right"
The "we hate PGI" camp will:
Rant and rage about how PGI buckled to their "pressure" and dance about.
Antagonize anyone who is in that first camp showing that them that they were "wrong" and now these players have "won" instead of saying "PGI listened to us! We can play in groups again! The community is growing even larger!"
And you'll have several that will troll any and everything regarding groups and talk about how those premades players "ruined" the game by pressuring PGI to let groups back in.
I'd bet my Boar's Head on it.
Joseph Mallan, on 23 June 2014 - 02:49 PM, said:
34 plus up to 10 man teams... should be interesting how well MM will handle this.
I just don't think the rule of 3 is going to work well in general.
I'd actually be interested in your ideas and thoughts on this one Joe. I don't always agree with ya but I've always respected your opinions.