Deathlike, on 20 June 2014 - 07:04 PM, said:
Pugs don't actually change. If the 1-premade per group is actually applied, the "randomness" of the PUG's "willingness to play smart" is always a counter. You have to factor in people are their own worst enemy or ally. I still expect no better with other PUGs while I'd actually hope it gets better with the Elo buckets, it guarantees nothing".
Exactly. It changes absolutely nothing for PUGs. It doesn't affect PUGs in any way. They hit launch in whatever they're wanting. It makes it harder for premades to find a game (shocking I know, PGI implementing something that discourages teams in a team based game? I never would have thunk it)
It WILL increase launch times for PUGs though because as I stated earlier, a preamde taking 3 assaults and 1 heavy cannot team up with a pug taking an assault now.
It was poorly thought out and even worse in its implementation
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and this is the basis for a LOT of the problems and balancing issues that many have with the game. We're tired of the dumbing down to the lowest common denominator. Instead of making everyone play at the lowest level it makes much more sense to add in an "easy" mode for players like that instead of forcing everyone to play a game designed around the easy button crowd.
Yokaiko, on 20 June 2014 - 07:11 PM, said:
Bullshit or you wouldn't see 70% or better of the queue as heavies and assualts.
Damage > all, period, they designed it this way.
? uhm ok?
how is it BS to think that people will jump in whatever mech they enjoy piloting the most? Not exactly sure what you're getting at here? what are you saying?