Dakshinamurthy, on 21 June 2014 - 07:34 AM, said:
It's not that you can't have a good game as a light or medium
I agree with you. I'd love to see more variety on the battlefield. This system just isn't going to accomplish that. Dropship mode would have helped a lot if used in combination with a personal restriction on the tonnage amount a player could carry with them based on something like rank. You're never going to get rid of metas and cookie cutter builds as long as their is customization and they can't get rid of customization so the best they can do is come up with ways to encourage more variety.
This isn't in line with 3/3/3/3 but I think it fits into how to help create more mech variety which IS one of the key features I think an MM system should have for MWO.
A dynamic market and BV would be perfect for this without actually putting hard limits on a player's choices. We used a system very similar to this in MegaMek: Mekwars.
So for example:
Jenner cost a base of 1000 cbills.
Every time a Jenner is bought the price is inflated to help represent a supply and demand dynamic. Or every 5th jenner bought inflatges the price, or every 10th, etc. You get the point.
So after a week the Jenner's base price is not 2000 cbills
Meanwhile
Nobody buys the poor Locust.
It has a base price of 1000
As its use and popularity drop so does the price. Based on the total % of light mechs bought, lets say (for example purposes) only 2% of the light mechs purchased that day, or week, or every 3 days, etc. were locusts. It's price drops to reflect supply and demand. After a week it becomes 600 cbills.
That's hwo you start to encourage players to buy and use different less "popular" mechs. As newer players come in, they see the better price on these mechs and have an easier time getting into the customization portion of the game.
But Sand, how is that going to make those mechs more useful?
Well, I'm glad you asked! lol
The way it increases the number of these mechs used in battle is two-fold.
First, it means you have more players buying them and using them. The naturally increases the number of them you see on the field. That's going to naturally increase their numbers within the mech population. As they become more popular themselves their price will inflate just as the Jenner did. Then the next unpopular mech becomes the new "bargain" and gets used more often as it's purchased more often. If you're worried about prices inflating beyond the average player's ability to afford then you can always put hard limits on both, the top and bottom prices.
But Sand, that does nothing to increase the mech's "value" as far as becoming more viable on the battlefield.
You're right! But wait, there's more!
Now instead of using weight class, tonnage, etc. for the MM system, you use some sort of BV system. Each chassis and weapon and system in the game has a BV (I'm just using the BV term because I know many are familiar with it due to experience with Btech)
BV = Battle Value
You can title it whatever you like but the principle is still the same. BV is a number that's assigned to a weapon or chassis or system that represents how "powerful" it is.
Example:
Medium Laser has a BV of say 100. That means every ML you add to your mech increases the BV by 100. Every part has its own BV so they all work together to give a custom mech a total BV.
But Sand, that STILL doesn't give value to less popular mechs and their performance and being outclassed.
Oh ye of little faith, I shall explain how
So now we have an MM system that uses a BV of some kind. That BV becomes dynamic just as the cost of a mech does. So the more MLs that are bought and used in the game, the higher the BV of that weapon. So the popular meta builds that like to boat and/or stick with a specific weapon type have their BVs inflated as a result. So instead of worrying about matching up by chassis, which is where the current MM goes wrong in the first place in my opinion, you match up by BV. A heavy mech could easily have a BV higher than some of the less popular assaults. Lights could easily have a higher BV than some of the less popular heavies.
This creates a dynamic system that doesn't force but does entice and encourage players to use other mechs and builds. This is also where you get more variety in general.
Example:
Jenner base BV = 100
it increases as it becomes popular so it then gets inflated to 200 and continues to increase until it becomes less cost-effective and people start looking at other mechs to take out instead.
Locust base BV = 100
As its use and popularity drops the BV drops to 50 and continues to drop until it becomes more cost-effective to take.
Now all of this is then tied into the entire community's w/l records. As a mech "wins" more often the price and BV also inflate. That means the meta builds have to get put away from time to time while other builds get taken or you run the risk of getting outmatched by players who are taking more BV value with less popular mechs and weapons.
It can be done and it works quite well. It has served the Mekwars Megamek server well for a decade now and it was all done in Java. Now obviously a direct translation to MWO wouldn't work but I just wanted to show an example of a different type of MM system that WOULD accomplish things like increasing variety and mitigating roflstomps.
Mystere, on 21 June 2014 - 08:27 AM, said:
Well, I got better at <unnamed sport> precisely because I practiced with people better than I was. But that was not my point ...
3/3/3/3 will not prevent roflstomps ... not even close. People will have a better chance of mitigating it by getting better. That was my point.
I get what you're saying but I also understand AoC's point as well
Yes, to get better you practice. TO get even better than that you play against opponents that are better than you. This is true in any kind of competitive environment. The thing is, with video games like this there still has to be a balance so that new, casual, and players who just don't WANT to become "better" (because they simply enjoy stomping around and shooting stuff which there's nothing wrong with that) can come into the game and enjoy it as well.