I absolutely detest the small cramped maps!
But to be honest, it is more PGI's map design failure rather than the map size that is so often at fault, spawn placement, base placement and the map layout itself are often found wanting.
Too many players simply rush to the center of the map as the shortest distance to the enemy, these are also the players who seem to hate anything but 'brawling' builds, which is not a real surprise when you think about it, so the smaller the map the better they think.
Alpine is a very interesting map, but for whatever reason PGI has the spawns and bases set in such a matter that better than 50% of the map is excluded from the area of operations. Alpine map usage is confined mostly to within 2000M of the I9/I10 Mountaintop or the area between the two base locations.
River city is so small that it is possible to fire on enemy mechs from the spawn points, the bases for assault and conquest are so close to the maps edges that it is easy to run out of bounds while fighting over them!
Let us not forget that rivercity is the type of terrain that no one but an idiotic, suicidal, fool would deploy mechs into in the first place!
terra therma, this map has the spawns and bases at the edges of the map, but the whole map focus' and forces the flow to the crater or a circular pattern around the immediate outside of the crater.
Caustic however seems to work well, the bases and spawns are on the edges which is good, but the caldera isn't an overwhelming attraction nor does the terrain channel all flow to the center. The vast majority of Caustic's map is utilized on a regular basis. Caustic however is a medium size map, but in my view one of the best all around maps.
Canyon is also a medium sized map but is highly channeled. yet it is rather balanced as far as base advantage and starting spawns go.
frozen and forest are small, cramped maps, they suxors
HPG .......
Well, on second thought, let's not go to HPG. It is a silly place.
Base, spawn placement and movement flows are as important to a map as is the terrain. [/color]
But for maps, yes, bigger is better!
Edited by Abivard, 21 June 2014 - 06:30 AM.