Greetings all,
I would agree with some that the original first few maps were fine for 8x8, but as of now, too small for the full company's of 24 Mech's.
Side note, then back on topic:
- We will be receiving a new mode of play soon, Attack/Defend, this brings with it a physical active Dropship on map for the attackers and defensive positions and structures for the current location holders.(defenders)
I just don't see where all this additional items can be placed on a few of the maps,
- Forest Colony may be able to 'open/unlock the unseen lower area' that's around the corner (in the bay) for the dropship. But there's really not much room for any type of defensive base that can allow 12 Mech's room to move, or the attackers any option but frontal assault.
- River City same deal, unless you bulldoze down a few city blocks there no place to build a defensive base large enough for 12 Mechs.
- And I don't have any Idea what they would do for Terra Therma, as some areas only have enough room for a few Mechs to walk 'in line formation', and would need a major redo for a base to be built.
- If PGI goes with an idea of a base defensive area only large enough for 6 Mech's and have the other 6 positioned as roving sentries /guards there may be some leeway for the smaller maps. You'd still be hard pressed in the gameplay as there is little to no fall back or 'safe' location for the Mech's 'outside the wire'.
Back on topic:
- Some of the issues we are seeing with the reasonably large maps not being fully used to there potential,
~ there are no reasons to be in the outer boundaries of the map,
~ most all gameplay lead to find all the enemy Mech's and kill/destroy them.
~ Not because this is the only method of winning that mode of play but because there is not much else that can be done.
(even on conquest it sometimes just ends in destroying all the enemy.)
- If the map designers created a few local defence structures through out all the maps,
~ even the Lore states that the original SLDF garrisoned almost every populated Planet in the IS, these are now very old but should still be in place and were normally taken over by the holding Factions.
~ and as this is the Inner Sphere and almost any Planet with something valuable could be and was attacked by it's neighbour Faction at one time or another, there should be some form of built in defences for resisting these 'sudden changing of interests'.
[Alpine is a perfect candidate for this type of feature as it already has multiple small locations that can be used for defensive structures. And they are spread out all over the map.]
A small example of something that these could look like:
- They don't need to be large but offer some protection and defence.
- If we want large maps we need a reason for them to be this large.
** Yes they are from 'that other game', but you get the idea. Mounds of dirt do not make the best defensive position. **
- An example: Tourmaline Desert has a small damaged dropship way back in one corner that's hardly ever visited, turn on a similar 'capture bonus' element that conquest has for that ship and it's surrounding area, place some hastily constructed defenses, and make it a reason to fight over there.
So, yes larger maps would be good, and allow for future ideas for gameplay. Even if PGI could 'stitch' two current small maps together, blend the few irregularities between them, and produce the new large map.
- River city stitched to Forest colony as a example. Both have a large body of water that can be matched.
- Even mirroring half or all the map and stitch it back in, but this does take some art, rendering, matching to do a good job. But everything is already built which reduces quite a bit of work.
Our next map, Jungle, has had little information released about it, what is it's size in relation to the other maps? Does it have the capability to be expanded for new and future modes or gameplay ideas? If we are within a few months of a release date for this map PGI should open some concept art image sneak peaks. (PGI, you know, teasing first, gets a whole different reaction than just springing the final item. Ask anybody's wife, it really does work for the better.)
Just some thoughts,
9erRed