#321
Posted 25 June 2014 - 01:57 PM
#322
Posted 25 June 2014 - 02:09 PM
#323
Posted 25 June 2014 - 02:24 PM
Sandpit, on 25 June 2014 - 01:00 PM, said:
Sometimes impressions just happen. It doesn't mean anyone's lying. Plenty of people have complained about big maps, and some have complained because they're just BIG.
#324
Posted 25 June 2014 - 02:26 PM
#325
Posted 25 June 2014 - 02:31 PM
Rebas Kradd, on 25 June 2014 - 02:24 PM, said:
Sometimes impressions just happen. It doesn't mean anyone's lying. Plenty of people have complained about big maps, and some have complained because they're just BIG.
I don't think I said anywhere or implied anywhere that Russ was lying about it at any time.
Lostdragon, on 25 June 2014 - 02:26 PM, said:
you're talking a long list of headaches involving groups, pugs, premades, and MM as a whole. I wouldn't expect to see anything like that any time in the near future.
#326
Posted 25 June 2014 - 03:07 PM
#327
Posted 25 June 2014 - 03:11 PM
I like the suggestion of the lances spawning more spread out too.
@whoever said Alpine Peaks is boring, that's the heightmaps fault. It is too tall, not too big.
#328
Posted 25 June 2014 - 03:21 PM
Sandpit, on 25 June 2014 - 02:31 PM, said:
you're talking a long list of headaches involving groups, pugs, premades, and MM as a whole. I wouldn't expect to see anything like that any time in the near future.
A guy can dream...
#329
Posted 25 June 2014 - 03:31 PM
Screech, on 21 June 2014 - 08:57 AM, said:
Correction: Some people don't like larger maps because there is only one single myopic mission goal: Meet somewhere on a map, until a winner is decided by attrition. This forces players into a linear decision regarding what mechs to bring to the battlefield.
Giving players multiple mission goals (Especially ones that might require speed / stealth) and segmented / branching secondary goals would require mech class diversity to succeed.
As it stands right now, Medium class is largely useless because both lights and heavies overlap their battlefield slot and Heavies and Assaults are the most practical class to accomplish the singular goal of dispatching the enemy with the greatest chance of survival.
#330
Posted 25 June 2014 - 04:03 PM
DaZur, on 25 June 2014 - 03:31 PM, said:
Giving players multiple mission goals (Especially ones that might require speed / stealth) and segmented / branching secondary goals would require mech class diversity to succeed.
As it stands right now, Medium class is largely useless because both lights and heavies overlap their battlefield slot and Heavies and Assaults are the most practical class to accomplish the singular goal of dispatching the enemy with the greatest chance of survival.
^This
Just hoping this helps show Russ that the statement just isn't true and needs to expand the data collection pool that he's been using.
Again, let me clarify. I am not now, not have I ever stated in this thread that Russ is "lying", I'm saying that he's making a mistake. It's not different than when players jump on the forums and say things like "Nobody uses (insert weapon here)" or "(insert weapon here) is useless, nobody can win with it"
Except in this case we're talking about someone who directly shapes the game and game development. To say "players don't like big(ger) maps" is just a blanket assumption and simply isn't true and I'm hoping to change his view on this particular subject. That's exactly what the forums are for.
#331
Posted 25 June 2014 - 06:20 PM
One death, with killing enemy mechs the only real viable means to win (and being the main reward mechanism) there is no reason to use anything but a small 600 x 600 meter area (very roughly). Especially when all these maps have ONE single strong tactical position.
Give us more dynamic game play, then we can use the larger areas. Happily.
Oh, yea. It also doesn't help that our largest current maps are the worst designed. Sorry, I know someone put a lot of effort into them; but they are seriously flawed. Yes, I've made LOTS of maps for competitive play.
#332
Posted 25 June 2014 - 06:39 PM
#334
Posted 26 June 2014 - 12:55 PM
DaZur, on 25 June 2014 - 03:31 PM, said:
Giving players multiple mission goals (Especially ones that might require speed / stealth) and segmented / branching secondary goals would require mech class diversity to succeed.
As it stands right now, Medium class is largely useless because both lights and heavies overlap their battlefield slot and Heavies and Assaults are the most practical class to accomplish the singular goal of dispatching the enemy with the greatest chance of survival.
I would agree with every word here except change the word some to most in the second sentence. I don't think they are right I just feel they are the majority. Changes you mentioned I feel would help to change this sentiment but changes would be needed first.
#335
Posted 26 June 2014 - 01:02 PM
#336
Posted 26 June 2014 - 02:14 PM
Screech, on 26 June 2014 - 12:55 PM, said:
I would agree with every word here except change the word some to most in the second sentence. I don't think they are right I just feel they are the majority. Changes you mentioned I feel would help to change this sentiment but changes would be needed first.
I don't think they are though. This thread helps show otherwise. I've seen several complaints about map design but nothing really about large® maps.
Javin, on 26 June 2014 - 01:02 PM, said:
again, I feel ya, I'm the same way, but this isn't about map production speeds, just gauging whether or not Russ was accurate about players not wanting big(ger) maps.
I'd love to see some content other than mechs as well but that's a topic for another thread
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