Jump to content

I Thought Mwo Wasn't Supposed To Be A Earthquake Simulator

Weapons

104 replies to this topic

#101 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 23 June 2014 - 04:21 PM

View PostPjwned, on 23 June 2014 - 04:15 PM, said:


You heard it here first, lowering LRM impulse is the first step to RUINING THE GAME OH MY GOD.

We took that first step a long, long time ago.

There's still fun to be had, though.

Thanks to the (soon to be nerfed) Clan stuff.

#102 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 23 June 2014 - 04:24 PM

View PostJoseph Mallan, on 23 June 2014 - 03:39 PM, said:

Yes cause being hit with multiple explosives shouldn't shake us up! ^_^

AC20 is a Depleted Uranium Penetrator which punches a hole in your armor... LRMs are explosive laden missiles which EXPLODE on contact. ACs Impact only, LRMs Impact PLUS explosion. More shake n bake.


I'm all for that, but the problem is missile impulse isn't related to the size of the missile that hits you, unlike ACs.

An AC20 should impact with enough force to throw your torso around (to a degree). It's the biggest slug in the game, and from the impact alone it should feel the most devastating.

But LRMs don't have scaling impulse values. An LRM5 shakes you just as much as an LRM20, and it doesn't matter if AMS takes care of 4/5 of the missiles from an LRM5. A single LRM hitting you will shake your cockpit and produce as much motion blur as if you got hit by a full salvo of 20.

That's the part that's broken, and why mechs with 5+ LRM5s chain-fired is considered a cheese build. It doesn't matter if you take AMS and only 1 missile from each salvo actually hits you. That 1 missile from every salvo will still be enough to stun-lock you, which IMO is pretty unrealistic.

#103 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 23 June 2014 - 04:28 PM

View PostAresye, on 23 June 2014 - 04:24 PM, said:


I'm all for that, but the problem is missile impulse isn't related to the size of the missile that hits you, unlike ACs.


Its related to the number of missiles that detonate on you. Or at least it should.

Edited by Joseph Mallan, 23 June 2014 - 04:29 PM.


#104 Col Jaime Wolf

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,214 posts

Posted 23 June 2014 - 04:34 PM

View PostJoseph Mallan, on 23 June 2014 - 04:01 PM, said:

You wanna play Combat, but don't like simulating combat? This confuses me! ^_^


don't quite get what your saying mate would you care to elaborate?

#105 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 23 June 2014 - 04:53 PM

View PostMellifluer, on 23 June 2014 - 04:34 PM, said:


don't quite get what your saying mate would you care to elaborate?

Combat takes place from cover. Even our armor uses Berm Drills where they roll up Fire and roll back behind cover. People say they want to fight, but when they see what occurs in a fire fight they get all jimmied up. If the enemy is shooting at you, you don't give him a target to hit. So the whole hiding during enemy fire is actual combat strategy. Is that elaborated enough? ^_^





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users