

For Thos Who Think Clan Mechs Are Op
#1
Posted 29 July 2014 - 01:27 AM
Now, if you have read any of the Battletech literature you will have noticed something....Clans are geared to fight head to head, frontal assault. when the Inner Sphere engaged them like that - they lost...badly. However - when IS fought them in flanking maneuvers, feints & mobile warfare (which was rare) - the clans were soundly defeated. This can translate into MWO - in some maps at least (the bigger ones). And when / if PGI ever implement Clan vs IS (which they can - as seen in the recent Clans versus IS matchmaking) this will be the case. I have found most times in a clan mech - I get hammered mostly by IS mechs - unless I round a corner straight into a Direwolf's frontal arc....
In conclusion - don't take clan mechs head on - flank them, hit them from the rear or sides.
#2
Posted 29 July 2014 - 01:33 AM

IBC...
#3
Posted 29 July 2014 - 01:36 AM
DuoAngel, on 29 July 2014 - 01:33 AM, said:

IBC...
Where did I say they are pay to win? Clan mechs are geared for head to head fights - but when people actually flank and move - they aren't so tough. Just people insist on trading blows against them - how many times have you seen people try to take on a Direwolf head on? Instead of moving to it's sides or rear?
Edit: And if Clan mechs are pay to win - what do you consider hero mechs? Or the founder's or phoenix package mechs? They usually have superior hardpoints to the standard C-bill mechs - are they P2W also? Also, the IS mechs are more "Omni-mech" than the Clan mech's are...
Edited by SeccaBravo9, 29 July 2014 - 01:39 AM.
#4
Posted 29 July 2014 - 01:42 AM
#5
Posted 29 July 2014 - 01:45 AM
MonkeyCheese, on 29 July 2014 - 01:42 AM, said:
Meh...why not? Don't like the thread - hey, don't read it. Just file it with the "LRMS need a nerf threads".
Edit (snarky response): Guess i'm just sick of the "cheapskate, don't wanna pay a cent" but want it all for free whingers. 'Cause you know, the Dev's are working for free for our benefit.....as the saying goes "You get what you pay for".
Edited by SeccaBravo9, 29 July 2014 - 01:50 AM.
#6
Posted 29 July 2014 - 01:49 AM
anyways. Clan mechs are P2W (currently) and hero mechs aren't. again if your not sure on the difference .... well i'll explain this one for you.
Hero mechs follow the same construction rules that regular mech do, hence they are balanced. Clan mechs have their own construction rules with more range/ammo/damage/hardpoints and less tonnage/crit slots.
Its much the same difference as comparing fully customized/optimized mechs to stock mechs (not to be confused with trial mechs).
Edited by Asmosis, 29 July 2014 - 01:54 AM.
#7
Posted 29 July 2014 - 01:52 AM






No realy. IS Mechs are still competetive. My unleveld Shadowhawk has a much better KD than my Dire.
#8
Posted 29 July 2014 - 01:52 AM
Asmosis, on 29 July 2014 - 01:49 AM, said:
I laugh everytime I see this....."Competitive gamers". Lol - does it bring you riches? fame (other than in the competitive gamer community)? hot women or men? Career progression? You "competitive gamers" like to compare yourselves with professional athletes....you are nothing of the sort. ONCE UPON A TIME VIDEO GAMES WERE PLAYED FOR FUN......
Edited by SeccaBravo9, 29 July 2014 - 02:01 AM.
#9
Posted 29 July 2014 - 01:57 AM
SeccaBravo9, on 29 July 2014 - 01:27 AM, said:
Now, if you have read any of the Battletech literature you will have noticed something....Clans are geared to fight head to head, frontal assault. when the Inner Sphere engaged them like that - they lost...badly. However - when IS fought them in flanking maneuvers, feints & mobile warfare (which was rare) - the clans were soundly defeated. This can translate into MWO - in some maps at least (the bigger ones). And when / if PGI ever implement Clan vs IS (which they can - as seen in the recent Clans versus IS matchmaking) this will be the case. I have found most times in a clan mech - I get hammered mostly by IS mechs - unless I round a corner straight into a Direwolf's frontal arc....
In conclusion - don't take clan mechs head on - flank them, hit them from the rear or sides.
Funny thing is, aside from the Direwhale and the Lights, Clan mechs have generally superior mobility than similar weight IS mechs in this game. IS only beat the Clans because of Clan way of fighting. Such thing does not exist in MWO. Separate a novel from the game please.
Edited by El Bandito, 29 July 2014 - 01:57 AM.
#10
Posted 29 July 2014 - 02:01 AM
SeccaBravo9, on 29 July 2014 - 01:45 AM, said:
Edit (snarky response): Guess i'm just sick of the "cheapskate, don't wanna pay a cent" but want it all for free whingers. 'Cause you know, the Dev's are working for free for our benefit.....as the saying goes "You get what you pay for".
Personally I have been kicking some but with my 3 summoners on the way to speedtweak which I reached for all 3 a few hours ago and all 3 have positive KDRs while grinding their basics for what ever that's worth considering everyone says the summoner is a trash mech.
I think it is more of a pilot skill level in clan mechs than it is anything else.
As people were saying in another thread us founders and closed beta testers that have been going at it for like 2 years have all the skills and experience playing compared to newer players and Yes admitidly things were getting stale so of course when the clans came we founders and other long term players with big cash filled wallets are going to jump into new mechs that have new weapons and new sounds and new huds and new build options.
#11
Posted 29 July 2014 - 02:06 AM
MonkeyCheese, on 29 July 2014 - 02:01 AM, said:
Well that's just it - as one of the Dev's said with the recent Clan vs IS matchmaking - most new players used IS mechs whereas the game's longtime players are playing Clan mechs. You can't beat experience - as well as founder's & Battletech fans truely believe in this game (PGI have done a pretty good job considering their resources) and want it to succeed so are ponying up the cash. Which is what is keeping this game going - no cash inflow = MWO closing it's doors.
Edited by SeccaBravo9, 29 July 2014 - 02:07 AM.
#12
Posted 29 July 2014 - 02:10 AM
SeccaBravo9, on 29 July 2014 - 02:06 AM, said:
Well that's just it - as one of the Dev's said with the recent Clan vs IS matchmaking - most new players used IS mechs whereas the game's longtime players are playing Clan mechs. You can't beat experience - as well as founder's & Battletech fans truely believe in this game (PGI have done a pretty good job considering their resources) and want it to succeed so are ponying up the cash. Which is what is keeping this game going - no cash inflow = MWO closing it's doors.
I just wish the clan mech release schedule was like half of the time it currently is so people can get into clan mechs (if they can even afford the high cbills) to see just how good or bad they play in them.
No point having a couple of months old player screaming clans are OP if they dont have the skills to play either clan or IS well compared to the old timers.
Edited by MonkeyCheese, 29 July 2014 - 02:11 AM.
#13
Posted 29 July 2014 - 02:12 AM
MonkeyCheese, on 29 July 2014 - 02:10 AM, said:
I agree - if they don't want to offer clan mechs for C-bills so soon - they should at least put 1 of each weight class as a trial mech so people can experience clan mechs for themselves - it may even get some to buy a clan mech or 2. They may also realise clan mechs aren't the P2W option so many believe they are.
Edited by SeccaBravo9, 29 July 2014 - 02:16 AM.
#14
Posted 29 July 2014 - 02:16 AM
SeccaBravo9, on 29 July 2014 - 02:12 AM, said:
I agree - if they don't want to offer clan mechs for C-bills so soon - they should at least put 1 of each weight class as a trial mech so people can experience clan mechs for themselves - it may even get some to buy a clan mech or 2.
I am really surprised that they haven't done this yet and just have them locked out stock like the current trials, how many people really run their clan mechs perfectly stock anyway??
#15
Posted 29 July 2014 - 02:19 AM
El Bandito, on 29 July 2014 - 01:57 AM, said:
This is MECHWARRIOR online - the Battletech universe is relevant and most of the literature is considered canon, otherwise it may as well be called BIG STOMPY ROBOTS online.
(edited for spelling - i've been drinking - lol)
Edited by SeccaBravo9, 29 July 2014 - 02:20 AM.
#16
Posted 29 July 2014 - 02:23 AM
SeccaBravo9, on 29 July 2014 - 02:19 AM, said:
Canon or not, your novel version of Clan mechs and rules of combat does not work as you described, in MWO. Hence your example is flawed.
Edited by El Bandito, 29 July 2014 - 02:24 AM.
#17
Posted 29 July 2014 - 02:24 AM
Ryoken outperforms every IS energy boat be it medium or heavy.
Madcat, size, speed and nimble like a medium, armoured light a heavy, armed like an assault, and JJ's ofc, Nuff' said.
But here's the thing, they are meant to outperform IS mechs.
I would not accept a non OP Madcat.
Like i would not accept a Daishi which can not outgun any other IS assault.
The one concern i have, though, is that clan heavies are a little bit to nimble. found myself easily tracked clockwise, in an 171 kp/h mech.
*edit:
MonkeyCheese, on 29 July 2014 - 02:10 AM, said:
Well, i've seen a lot of ppl doing incredible bad in clanmechs. to the point that even i (i'm by far not a good pilot, yet) starting to wonder how bad/drunk ppl can be.
(best comment so far "Is there a monkey piloting that mech?!")
About canon, yes, relevant, but this is indeed MECHWARRIOR ONLINE and not BATTLETECH TABLETOP ONLINE.
About P2W. I'm not sure how anyone could deny the fact that Clanmechs are P2W. They play different, yes. but they do outperform their IS counterparts. As long as you have to pay to play them, it is a less aggressive form of P2W.
Buying Clanmechs gives a slightly edge above the competition, not an insta win button. nothing more, nothing less.
But hey, ppl are paying for them, so why do we actually mind?
Same for the DS, Ember, the Ilya, the Arrow and so on.
We don't mind Adv. Arti and Airstrikes (which are pure pay to win) as well.
And not everyone is buying into clan'mechs for the win. I guess, most doing it for the fun alone.
Edited by LOADED, 29 July 2014 - 02:45 AM.
#18
Posted 29 July 2014 - 02:26 AM
LOADED, on 29 July 2014 - 02:24 AM, said:
And here is a problem. You would welcome a clearly unbalancing factor in a MP only game which will limit selection and play style--both important for a long lasting F2P game?
Edited by El Bandito, 29 July 2014 - 02:27 AM.
#19
Posted 29 July 2014 - 02:27 AM
SeccaBravo9, on 29 July 2014 - 02:19 AM, said:
This is MECHWARRIOR online - the Battletech universe is relevant and most of the literature is considered canon, otherwise it may as well be called BIG STOMPY ROBOTS online.
(edited for spelling - i've been drinking - lol)
People should be happy that PGI respects the lore as much as they do.
Pray that someone like Disney doesn't get their mits on the IP one day in the future like they have with Star Wars and just go poof all those games and expanded universe books are not cannon anymore.
#20
Posted 29 July 2014 - 02:29 AM
LOADED, on 29 July 2014 - 02:24 AM, said:
......But here's the thing, they are meant to outperform IS mechs.
Yes, I do believe the Timberwolf/Madcat and Ryoken/Stormcrow are OP - the Timberwolf alot & the Stormcrow could use a little tweak (I own a Stormcrow myself, maybe a reduction in speed?)....and yes the Clan mechs are meant to outperform the IS mechs in BT canon. Unfortunately until we get larger maps (how about removing all that out of bounds space and making it usable?) - I've seen Clan lances (Stars?) get slaughtered on the larger maps like Alpine & Tourmine desert. IS aren't able to take advantage of mobile warfare to negate the clan's frontal assault advantage.
Edited for fun fact: Timberwolves were called Madcats by the IS because their targeting computers alternated between Marauders & Catapults when targeting Timberwolves....
Edited by SeccaBravo9, 29 July 2014 - 02:35 AM.
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