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Question: Are Ppl Qq About All Lrms Or Just Clan?


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#1 KAT Ayanami

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Posted 21 June 2014 - 05:40 PM

Thats the question.

I see a bunch of people complaining about LRMs, and I wanted to know if those complaints were towards ALL LRMs or just Clan LRMs.

I want to know if it is worth it to pull out an Atlas to the field once again or not. Since all other mechs are useless against clanner mechs.

Thanks.

#2 Impyrium

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Posted 21 June 2014 - 06:13 PM

Ahem. Seriously, the vast majority of these 'OP Plz Nerf' threads are just people angry over game features that are beyond what they're used to dealing with. The whole concept of using actual skill to counter LRMs, for example, is beyond them.

They're also very inconsistent. You'll find some on Clans, some on LRMs, even some on Awesomes... :)

Anyway, who said other 'Mechs are useless against Clans?! My lights can outrun them and my assaults, especially my Atlas, are capable of out performing them. Most Daishi pilots have this habit of panicking and overheating when I stop in front of them. Clan assaults will never have the same 'Holee **** an Atlas' effect that a DDC can have...

#3 Spike Brave

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Posted 21 June 2014 - 06:31 PM

I find that the stream of LRMs from a Clan launcher gets chewed up by AMS far easier then the cloud of LRMs from a IS launcher. Also my IS mechs do well against the Clan mechs. One is not really better than the other. The DPS vs FLD comes down to your playstyle.

#4 El Bandito

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Posted 21 June 2014 - 06:59 PM

IS mechs can fire all the missiles at once as long as the launcher is big enough, thus more effective against AMS umbrella. Clan mechs can field more LRMs due to half the weight, thus potentially bigger damage.

Apples and oranges really.

As for "LRM OP" threads, they are usually started by known scrubs, or unknown rookies.

Edited by El Bandito, 21 June 2014 - 07:01 PM.


#5 FupDup

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Posted 21 June 2014 - 07:08 PM

View PostAUSwarrior24, on 21 June 2014 - 06:13 PM, said:

...Seriously, the vast majority of these 'OP Plz Nerf' threads are just people angry over game features that are beyond what they're used to dealing with....

The nerf train has no brakes!

Posted Image

Edited by FupDup, 21 June 2014 - 08:15 PM.


#6 Sug

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Posted 21 June 2014 - 07:18 PM

LRMs are fine. Clan LRMs are even finer. They're very vulnerable to AMS because of the way they launch. Even with IS launchers in my Founder's Catapult my 30 missiles get eaten by AMS long before they impact unless I catch someone alone out in the open.

#7 Sephlock

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Posted 21 June 2014 - 07:22 PM

View PostAUSwarrior24, on 21 June 2014 - 06:13 PM, said:

Anyway, who said other 'Mechs are useless against Clans?! My lights can outrun them and my assaults, especially my Atlas, are capable of out performing them. Most Daishi pilots have this habit of panicking and overheating when I stop in front of them. Clan assaults will never have the same 'Holee **** an Atlas' effect that a DDC can have...

What seems like "panic" to your freeborn eyes is actually a berserker frenzy. We are completely focused on applying as much dakka as possible to your gigantic piggy bank of a mech so we can rack up those precious c-bills.

#8 Redshift2k5

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Posted 21 June 2014 - 09:09 PM

People were calling LRMs OP for two years before Clans ever showed up. Ignore it and move on.

#9 Levi Porphyrogenitus

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Posted 21 June 2014 - 09:15 PM

To be honest, OP, it doesn't really matter, since any "QQ nerf lurmz nao" threads are so much wasted forum space. LRMs have been decent since the last round of changes (the speed buff and subsequent partial re-nerf), and cLRMs aren't a huge problem by and large. Indeed, with the advent of things like the 3x AMS +ECM Uller arm and the Radar Deprivation module, LRMs are in a really bad place with regard to overall balance interaction, even if aside from those things they're actually pretty healthy.

Pretty much the best thing to do is to make sure each anti-LRM thread has reasonable posts explaining why they are wrong, so that PGI won't get to feeling that LRMs are in need of more nerfs. Besides, maybe if enough people post advice like "use cover, bring AMS, stay near ECM" then the QQers will finally learn how to deal with LRMs the same way everyone else has.

#10 Impyrium

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Posted 21 June 2014 - 09:28 PM

Another thing, Clan LRMs eat through AMS ammo much, much faster. A single ton of AMS ammo wont last long against a decent Clam LRM barrage.

#11 Carrioncrows

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Posted 21 June 2014 - 11:00 PM

View PostAUSwarrior24, on 21 June 2014 - 06:13 PM, said:

Ahem. Seriously, the vast majority of these 'OP Plz Nerf' threads are just people angry over game features that are beyond what they're used to dealing with. The whole concept of using actual skill to counter LRMs, for example, is beyond them.


That is thee most asinine comment I have heard today.

The issue and why we are seeing lots of LRM thread pop up is because LRM's have always been busted. It is just until now we have had ECM to mask how XXXXXX up they really are.

With the clan pack coming out lots of players are trying out their new clans mechs. What that means is because clans are new there is an exodus from the 5 same old XXXXXXXX mechs that carry ECM.

Less ECM? Well **** LRM frenzy comes out because people begin to realize how XXXX up LRM's really are.

Armchair generals always say..."Learn to use cover" or "Pack ECM' or some other XXXXXXXX answer that equates to exactly nothing.

There is only a few places that offer decent LRM cover on any given map and generally you are fighting your own teammates to sit in that spot.

Now I am sure there are people who like standing one spot chewing their cud as they occasionally peek and launch their own LRM's or fire off their PPC's and Gauss.

Then there are rest of the universe who wants to use the other 148 variants of mechs and other 19 different weapons besides PPC, Gauss and LRM. People not interested in sitting in the backfield clicking one button but rather people who want to fight.

12 v 12

In any given match that makes about 4 people packing 50% or more LRM's. If one of those 12 people spots you, you are XXXXXX and no amount of cover is going to save your ass unless you have ECM.

So round and round we go.

So yes my dear cherry, LRM's need fixed.

They need to remove indirect fire except when being hit with a Tag, Narc or UAV and then we can speed them up. Because even though LRM's are weak on a individual basis they are XXXXXXX monster on a team basis.

#12 Nothing Whatsoever

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Posted 21 June 2014 - 11:29 PM

Weapon Impulse(s) needs a look-see.





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