Archon, on 21 June 2014 - 09:10 PM, said:
I love this mech. I abso-freakinglutely have loved the Direwolf ever since Mechwarrior 2. It's one of the biggest (emphasis on big) reasons I like Mechwarrior and the BT universe to begin with. It's meant to be the pinnacle of destructive battlemech technology. But it has drawbacks. It's EXTREMELY slow. The slowest mech in the game, in fact, because there is no way to increase the engine size (can we please get at least a "slightly" larger one for one of the variants?). It's got an awful torso twist. You don't get lower arm actuators if you want to use any of the beefy weapons available (the whole reason to play the Direwolf). Fine. I don't like it, but I understand needing limitations on so much firepower.
That being said, PGI, considering all of the inherent weaknesses / drawbacks this mech already has to balance it, PLEEEEEEASE fix the Center Torso hitbox! This thing attracts LRMs like a magnet. The whole point of the Direowolf having a "hood" is to have its CT protected. It should be half LT and half RT. As it stands right now, Direwolves are easily cored across the board by LURMspam and lighter mechs that dance around it and laugh. The mech is balance enough as it is. PLEASE fix the center torso!
Also, as a note to other mech pilots, please remember that your Direwolf buddies are slow, and will get eaten alive if abandoned, but can also help turn the tide of a battle in your favor if they're supported. Please remember to look after your Direwolves and your Direwolves will look after you!
Mate how can you not possibly see the balancing issues here? Are you simple?
It has all those drawbacks for a reason. It can melt anything on the battlefield in 10 seconds head on within 300m. I lost count the number of atlas that have tried to facehug me, thinking it was an even fight and died before they even got close. Melted.
Any mech that has this capability needs serious drawbacks. Direwolf is in a great place. I love mine too, and im happy with how it is because i understand balance.
EDIT: Also light mech are easy because they are close. Anything close dies unless it has lots of friends. Don't turn moving forward, turn moving backward and put some lasers/MG's in the arms.
Edited by Fade Akira, 22 June 2014 - 10:33 AM.