Please Fix The Dire Wolf's Center Torso
#1
Posted 21 June 2014 - 09:10 PM
That being said, PGI, considering all of the inherent weaknesses / drawbacks this mech already has to balance it, PLEEEEEEASE fix the Center Torso hitbox! This thing attracts LRMs like a magnet. The whole point of the Direowolf having a "hood" is to have its CT protected. It should be half LT and half RT. As it stands right now, Direwolves are easily cored across the board by LURMspam and lighter mechs that dance around it and laugh. The mech is balance enough as it is. PLEASE fix the center torso!
Also, as a note to other mech pilots, please remember that your Direwolf buddies are slow, and will get eaten alive if abandoned, but can also help turn the tide of a battle in your favor if they're supported. Please remember to look after your Direwolves and your Direwolves will look after you!
#2
Posted 21 June 2014 - 09:14 PM
If it were tougher, it would be ridiculously OP.
#4
Posted 21 June 2014 - 09:16 PM
gg close
#6
Posted 21 June 2014 - 09:20 PM
#7
Posted 21 June 2014 - 09:30 PM
Deadoon, on 21 June 2014 - 09:20 PM, said:
I understand the reason for those things, and they're not what I'm taking issue with, I'm using them as examples as to why the Direwolf doesn't need a broken CT hitbox on top of all of those drawbacks it already has.
Edited by Archon, 21 June 2014 - 09:31 PM.
#8
Posted 21 June 2014 - 09:33 PM
It's CT is huge but it's not broken. Looks like working as intended to me.
#9
Posted 21 June 2014 - 09:53 PM
Redshift2k5, on 21 June 2014 - 09:33 PM, said:
It's CT is huge but it's not broken. Looks like working as intended to me.
I doubt it, and for a mech that's far, far less maneuverable than the Stalker, it needs to be able to face tank.
#10
Posted 21 June 2014 - 09:55 PM
#11
Posted 21 June 2014 - 09:58 PM
#12
Posted 21 June 2014 - 10:01 PM
#13
Posted 21 June 2014 - 10:11 PM
oh... and the walking animation... every single move the dire wolf makes is goofy... jumping up and down...tip toeing... twist glitches... sliding ice skating legs (gives the feeling that the mech is walking on slippery ice and its legs are slipping...).
#14
Posted 22 June 2014 - 12:12 AM
Easily the most disappointing of the Clan mechs. As I said in another thread - the only reason the Wolf's Dragoons would have given this 'mech to Victor and Hohiro is if they wanted them to die in the first few minutes of the next battle.
#15
Posted 22 June 2014 - 12:18 AM
Redshift2k5, on 21 June 2014 - 09:33 PM, said:
It's CT is huge but it's not broken. Looks like working as intended to me.
The Hitbox for the CT isn't 100% of the actual CT we visually "see".
The Hitbox is broken for the DW, someone did a pic on another thread somewhere showing where the boxes actually are. There is a stripe down the center of the "hood" that is CT, something that should just be split between LT/RT and have nothing to do with CT at all. The "codpiece" is also CT, like how the Atlas had for such a long time before PGI finally fixed it. So the CT box is almost twice the size of the actual CT itself on the mech, as the Airplane nose of the mech (the whole round thing all the way back to the hood) should be the only part of the CT that actually counts as CT.
#16
Posted 22 June 2014 - 12:46 AM
Bishop Steiner, on 21 June 2014 - 09:14 PM, said:
If it were tougher, it would be ridiculously OP.
As if it isnt already. I have seen one walk in amongst like 5 guys and still last like a minute.
It took me like 30 seconds to peel both the arms off one using my quad LPL/LL on the Warhawk lol. He died only cuz I had a buddy shooting his ass and cuz I was shooting his firepower off. I ended with like my entire L/C/R torso stripped.
#17
Posted 22 June 2014 - 12:51 AM
1) direwolf's crotch needs to be split between its legs, like they did with the atlas
2) direwolf's side torsos need to extend further up the sides of the fuselage, like they did with the stalker
3) direwolf needs a ballistic cooldown penalty on its B side torsos, so its penalized for spamming ballistics.
#18
Posted 22 June 2014 - 01:04 AM
If it could facetank like a Stalker at long range, then it would be simply too effective. Every mech has to have a weakness to compensate for their strengths.
#19
Posted 22 June 2014 - 01:10 AM
Edited by kapusta11, 22 June 2014 - 01:11 AM.
#20
Posted 22 June 2014 - 01:12 AM
Khobai, on 22 June 2014 - 12:51 AM, said:
1) direwolf's crotch needs to be split between its legs, like they did with the atlas
2) direwolf's side torsos need to extend further up the sides of the fuselage, like they did with the stalker
3) direwolf needs a ballistic cooldown penalty on its B side torsos, so its penalized for spamming ballistics.
Yeah, as much fun as ballistic boat Assault is, a ballistic cooldown penalty is probably needed, especially if it gets improved, tankier hitboxes.
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