

You Can Either Play The Game Or Shoot Lrm's
#101
Posted 22 June 2014 - 03:49 PM
#102
Posted 22 June 2014 - 03:51 PM
Hotthedd, on 22 June 2014 - 12:42 PM, said:
LOL!
Nice try in wanting to make this about snipers, it isn't, its about LRM boats.
(They are very easy to play and do well in)
Again - a weapon that requires time to lock - then fire - which is spread damage - which can also hit terrain. Unlike FLD - point click delivered
#103
Posted 22 June 2014 - 03:51 PM
I am using 40 of them and getting less then 100 dmg with the stupid things.
I see guys, lock, fire and nothign. See guys, lock, fire, nothing. see guys, lock, fire nothing......by the time im locked the target is gone.
I think LRMs are utterly useless for the most part.
#104
Posted 22 June 2014 - 04:12 PM
It's become ridiculous.
#106
Posted 22 June 2014 - 04:52 PM
Granted, those builds suck, but if LRMs weren't so freaking easy you would NEVER see these builds.
#107
Posted 22 June 2014 - 05:10 PM
Hotthedd, on 22 June 2014 - 04:52 PM, said:
Granted, those builds suck, but if LRMs weren't so freaking easy you would NEVER see these builds.
Because those players like LRM's?

Isn't that kind of the point of customization, so you can use what you like?
#111
Posted 22 June 2014 - 06:19 PM
Snowcrow, on 22 June 2014 - 04:12 AM, said:
Have you ever considered that the rest of us shouldn't have to hide the entire game? I agree that use of cover is important, but I am sick of the ******** stalemates where both teams hide, and shoot lrms at each other the entire game,
#112
Posted 22 June 2014 - 06:21 PM
Specops12, on 22 June 2014 - 06:19 PM, said:
Heh they should trying moving.....stops LRM in their tracks. I even heard that LRM can fire on the move.
#113
Posted 22 June 2014 - 06:55 PM
Specops12, on 22 June 2014 - 06:19 PM, said:
Who hides?

If both teams are hiding who are the LRM's shooting at?

#114
Posted 22 June 2014 - 07:03 PM
Wolfways, on 22 June 2014 - 06:55 PM, said:

If both teams are hiding who are the LRM's shooting at?

The one or 2 suckers who actually try to play the game.
#115
Posted 22 June 2014 - 07:09 PM
Lykaon, on 22 June 2014 - 04:27 AM, said:
I tried to use an LRM boat last night while pugging and it was a complete waste of a mech slot.My team could not retain a target long enough for me to even lock on never mind actually hit anything.And if I tried to venture out and use a TAG anf get my targets directly the volume of return fire made it suicidal to try.
So I dropped the LRMs and went back to direct fire and that very first match after I removed all the LRMs off my mech the enemy had at least 4 mechs with at least 30 tubes TAG and NARC plenty of ECM and my team consisted of some experts in the technique of hiding under a rock.All of my team was poking out of cover to get shot in the face repeating if neccissary (sometimes they don't get killed on the first go at it) Frustrating me because my mech was a close range brawler and as we all know closing into brawling range of 12 enemy mechs alone is just as suicidal as playing hidey peeky until the enemy has a 4 kill lead.
LRMs are garbage in PUG matches and not even worth taking as a solo player.However fighting against PUGs with a co-ordinated team with dedicated TAG and NARC support you're very effective.
So LRMS are worthless junk if you are a solo player since you can not count on any "team mate" to assist in holding targets.
LRMs are great against PUGs if you are in a premade of 4 with NARC and TAG support
LRMs are back to being trash in 12 v 12 because all those guys know how to use cover ECM AMS and that new radar deprivation module.
Essentially LRMs are only good against solo players and only then if you use a team to spot.
Well at least it's like that when I play.
LRMS in 12 mans is just a see saw of boating lrms and countering them.
#116
Posted 22 June 2014 - 07:20 PM
LordKnightFandragon, on 22 June 2014 - 07:03 PM, said:
The one or 2 suckers who actually try to play the game the way I think it should be played
FTFY
Seriously, if you don't like LRM's, take an ECM/3 AMS kitfox or an AMS/ECM raven, hang with your blob and let them be immune to LRM's. Then laugh at the LRM guys when you win....
don't like doing that? Then don't whine about LRM's. You have to tools to fix things, you just refuse to use them.
'but I dont like that play style'. Yea, don't care. This game is not here to cater to you. LRM's are terrible in the high Elo's, somewhat useful in the mid tier , and tough in the lower tier. In NO tier are they OP.
If you don't have the patience to wait under cover for the initial LRM/long range flurry to end then you need to find a new game.
#117
Posted 23 June 2014 - 04:44 AM
Hotthedd, on 22 June 2014 - 04:52 PM, said:
Granted, those builds suck, but if LRMs weren't so freaking easy you would NEVER see these builds.
Once upon a time, DDC's made fan-*******-tastic LRM boats. The personal cloak along with the (now defunct) missile layout meant you could rain down death all day long with impunity. My DDC stats show a 7:1 kill ratio, probably largely thanks to the LRMAgedon hehe. The awesome 8R was also one of my favs when LRMs reigned supreme. Talk about a slow moving pain train...
Now as far as the other two light builds you mentioned - you *rarely* see those. Or, in at least in my case. I can't actually name the last time I saw a raven with LRMs. While some one *could* mount that configuration, after a single match of low scores and subsequent death, I doubt they ever would again. Too few tubes to actually rack up much damage, and even assist whoring has it's limits. I will make 2x as much coin using a crowd control build w/ a light than a missile platform.
#118
Posted 23 June 2014 - 06:27 AM
PanchoTortilla, on 22 June 2014 - 12:19 PM, said:
The poptarts are just angry because you've out poptarded them. You can pogo up, stick a Narc on them and then keep the INCOMING MISSILES warning on their screen for 30 seconds without them ever seeing you again.
If they follow standard poptarting protocol they'll pick the lowest obstacle to stand behind (one low enough that they can peek over it with their 1-2 jumpjets). It might not protect them from your missiles. If nothing else they won't be jumping up and down to take shots at people while the Narc lasts.
Double win, LRMs get a boost and the poptart meta gets screwed.
Edit: I'm thinking of making a Crowd Control Kit Fox with a Narc and just a LRM5 with 6 or 7 tons of ammo. Stick the Narc on a poptarder or something big and mean (Fatlas, Direwhale, Warchunk will do) and then just keep the INCOMING MISSILES flashing on their screen the whole time. They might just hide for the duration and not contribute much for their team.
See I'm somewhere in the mid to high range ELO and thus I get a lot of really bad poptarts in my matches (or at least did before clans, haven't had time to play much lately). I use my old founders cat with two LRM15s and end up with pretty good damage so long as I keep out of the main line of attack and keep on the move.
Dumb LRM boats in the underhive don't move.
Dumb LRM boats in the underhive rely only on others to get their targets.
Dumb LRM boats in the underhive don't bring backup weapons.
Dumb LRM boats in the underhive get tunnelvision when locking on to a target.
Dumb LRM boats are dumb and if you die to them... well what does that say about you?
It is harder to play an LRM mech in the mid to high elo range because you will get hunted down and out maneuvered. It happens. If you accept that it happens and improve on making sure you aren't left behind when your team moves/flanks/rushes then you will be a lot better off.
Bring backup weapons, an Orion with an ac/2 or 5 tucked in there with a ton of ammo will make them hesitate to jump you like when they see a catapult with 6xlrm5s. Boat doesn't have to mean "1 weapon type".
#119
Posted 23 June 2014 - 07:50 AM
That is my whole point.
#120
Posted 23 June 2014 - 08:28 AM
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