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Bring Back Repair Cost!


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#61 Basilisk222

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Posted 22 June 2014 - 08:04 PM

View PostKarson Kritz, on 22 June 2014 - 02:06 PM, said:

Please bring back repair cost and ammo reload cost to the game! it helps keep the teams balanced and not seeing 6 out of 12 mechs being Assault mechs! someone runs an assault mech and only get 42 damage and loses their mech they should lose money that match like it used to be! if your gonna run and assault mech you better make it count or your out the Cbills. that was a great feature that this game should have never gotten rid of.

some of you might say well what if all your mechs are destroyed and your out of money? now you cant play!
then I say you really suck at this game, and its time to get back in a trial mech wich repairs for free!

PLEASE bring back repair cost.


This won't work with this current game, as someone mentioned, once CW comes around, then we'll see it viable.

The reason I say this is that when deploying a lance or regiment as commander you have to decide what's worth fixing in CW, since you'll attack or defend a location, it makes sense to deploy cheaper, repairable mechs when you have a advantageous position, you'll get shot less and be much more capable of returning to full strength after each fight, however, inexpensive mechs don't generally have massive firepower, so it's EASIER to damage and destroy them, but again, they're cheaper to replace. Meaning, with good pilots, you'll sit well and generally protect your more expensive assets by being able to sacrifce your mechs that are cheap. Its battle Tactics.

Exactly what makes this viable in my previous scenario, makes it not viable in this game's current style. No tonnage limits means teams are unbalanced, and in general more expensive mechs will survive longer, however, adding the pay the repairs changes that immensely. Now you can't field an assault mech. You CANNOT. if you lose an arm, a leg, a torso, or a weapon, you do not under any circumstances make enough money to fix that mech, even if you survive. If a mech gets destroyed, and even 1/2 payout is needed to fix it, a Locust will cost upwards of 750,000 CB to fix. One AC-20, 750K in the hole. If you run a locust with a PPC (noisy cricket) and you Happen to get that arm blown off, thats 200K right there for the PPC alone. Not to mention running XL engines, at a several million a pop, those things would get pretty cost for repair.This game would need a complete financial overhaul to allow this change to be viable.

#62 TOGSolid

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Posted 22 June 2014 - 08:59 PM

View PostNikolaus117, on 22 June 2014 - 07:07 PM, said:

Just remove 10% from your C-Bills earns per Mach!

Not More, this would be enough.

Ammonution should be paid as well.

Maybe just incrase the Money that can get earnt by 10% to make that less singnifcant.

You want to implement a 10% tax and increase winnings by 10%?

Did you even attempt to think this through before writing it down?

View PostThisMachineKillsFascists, on 22 June 2014 - 05:58 PM, said:

Its not like other planes are crap and the corsair makes you instantly win. Its just a matter of how cost efficient you wanna play. If ya dont care then do it, buy premium and play the plane you want but it wont make you win anyways.Smart ppl wont use that plane all the time if they wanna save up for the next plane :D As i said the R&R is just a sec balancing tool.

If it doesn't have any real bearing on what pilots do in match (which you now agree it doesn't stop the good players from just doing what they want regardless) then no, it's not a balancing tool in the slightest.

Edited by TOGSolid, 22 June 2014 - 09:01 PM.


#63 Thunder Child

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Posted 22 June 2014 - 09:18 PM

R&R is a terrible concept in an online game like Mechwarrior. If you were playing a single player campaign, fair enough. Because then it can be balanced into the game. But in a PvP environment, especially the one that MWO has, R&R would just be too crippling for the F2P players, and for those that play a few matches a week for fun.

What COULD work, especially for Community Warfare, is a repair system like what they had in MW4. Where your mechs are out of action for a set amount of time, depending on how much damage they had taken, and how much of it they needed to repair (I may be confusing more than one game, but the basic idea I believe is sound). This means that people can still run the Uber-Builds without fear of having to replace that 5 mil CB XL, but, if they get rolled over in a match, their mech might be out of service for, say, an hour. Of course, how long it might actually take would need to be heavily investigated and balanced. But like R&R, this system would be pointless outside of CW. Additionally, we would need missions and maps that support goals OTHER than KILLING EVERYTHING THAT MOVES. Because even Conquest usually resorts to kill all the enemies before they can Cap.
We NEED more game types, preferably ones that don't involve the entire team dying, before R&R should even be considered.

#64 White Bear 84

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Posted 22 June 2014 - 10:05 PM

View PostGreen Mamba, on 22 June 2014 - 05:05 PM, said:

Won't come back due to (Maybe even Developer Intended) Infiltration of "Call Of Duty" Players into this game.We may never even see Salvage Game Mechanic again :D


R&R wouldn't hurt so much if there was a salvage option where salvage is determined by a roll that is weighted on the % damage done to a component by each player. At least then if you pulled your weight and did damage to mechs you have a good chance of recouping your losses (when you lose). Of course also means the pro's have a high chance of ending up with lots of salvage, which creates a disparity between low-high tier players. But at least in this form, allows low tier player who contribute to the team a chance to recoup losses.

For those mechs that provide spotting bonuses and the like, the chance increases with each spot/tag/narc which results in a sucesssful hit. So player A might get 100% of the damage, but because player B narc'd the target, they also get a 30/40% chance to get the salvage from that mech..

This is a system that rewards players who heavily contribute in a match. Maybe with something like that we can see less of this 'hide in a ball online' game mode..

Edited by White Bear 84, 22 June 2014 - 10:11 PM.






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