Karson Kritz, on 22 June 2014 - 02:06 PM, said:
Please bring back repair cost and ammo reload cost to the game! it helps keep the teams balanced and not seeing 6 out of 12 mechs being Assault mechs! someone runs an assault mech and only get 42 damage and loses their mech they should lose money that match like it used to be! if your gonna run and assault mech you better make it count or your out the Cbills. that was a great feature that this game should have never gotten rid of.
some of you might say well what if all your mechs are destroyed and your out of money? now you cant play!
then I say you really suck at this game, and its time to get back in a trial mech wich repairs for free!
PLEASE bring back repair cost.
some of you might say well what if all your mechs are destroyed and your out of money? now you cant play!
then I say you really suck at this game, and its time to get back in a trial mech wich repairs for free!
PLEASE bring back repair cost.
This won't work with this current game, as someone mentioned, once CW comes around, then we'll see it viable.
The reason I say this is that when deploying a lance or regiment as commander you have to decide what's worth fixing in CW, since you'll attack or defend a location, it makes sense to deploy cheaper, repairable mechs when you have a advantageous position, you'll get shot less and be much more capable of returning to full strength after each fight, however, inexpensive mechs don't generally have massive firepower, so it's EASIER to damage and destroy them, but again, they're cheaper to replace. Meaning, with good pilots, you'll sit well and generally protect your more expensive assets by being able to sacrifce your mechs that are cheap. Its battle Tactics.
Exactly what makes this viable in my previous scenario, makes it not viable in this game's current style. No tonnage limits means teams are unbalanced, and in general more expensive mechs will survive longer, however, adding the pay the repairs changes that immensely. Now you can't field an assault mech. You CANNOT. if you lose an arm, a leg, a torso, or a weapon, you do not under any circumstances make enough money to fix that mech, even if you survive. If a mech gets destroyed, and even 1/2 payout is needed to fix it, a Locust will cost upwards of 750,000 CB to fix. One AC-20, 750K in the hole. If you run a locust with a PPC (noisy cricket) and you Happen to get that arm blown off, thats 200K right there for the PPC alone. Not to mention running XL engines, at a several million a pop, those things would get pretty cost for repair.This game would need a complete financial overhaul to allow this change to be viable.