#41
Posted 25 June 2014 - 09:25 PM
#42
Posted 25 June 2014 - 09:58 PM
Personally me running LRMs with huge success, getting kills almost every match.
Its funny that ppl posting "lrms are OP" and "radar module" is OP topics at the same time.
#43
Posted 26 June 2014 - 03:35 AM
Personally I hate LRM's, especially with the clan LRM's release, but they do serve a purpose.
If PGI would just make targeting and stealth more interesting, we wouldn't need modules like this.
#44
Posted 26 June 2014 - 06:46 AM
there is one thing I am thinking is wrong with the Radar Depressive module...
I had to skill my Target Dessacration tool twice to get maximum effect. Why is there only one tier in the Radar Dumbingdown module? This does not really make sense to me. Make two tiers where the max. tier of the Radar Delusion module will cancel out the Target Despitelossofsightistillnailyouwithmylurms module and the lurms behave as if no one has installed any module.
My 2 C-Bills, Solo
#45
Posted 26 June 2014 - 08:11 AM
Inner Sphere and Clan.
Teaming is really important in this game.
I do agree that it should not be exclusive to light mechs.
Now that I know about it!!!! I want it on my Thor Gunboat.
Would make my "POP Tarting even better.
I am glad they have this to counter the LRM slams.
It is all checks and balances.
I like the PPC idea of disabling it for say 3.5 seconds. Same time that Enhanced lock lasts.
Making it a weighted piece of equipment is not the answer. AMS can protect others and often does.
Radar Dep does not. It is only you, and thus is treated like sensors.
Take a beating.
Figure out why and adapt and over come
Or become obsolete.
Just my opinion on these.
Good discussion.
Good Hunting.
#46
Posted 26 June 2014 - 08:45 AM
Personally I don't mind the LRM boats since I find them easy kills. Watch where the LRMs are coming from, which is usually far from the real fight, and use cover to flank and advance. Charge into under 180m and get yourself an easy kill. The LRMs I fear are the more balanced builds since they usually have more than 1 ML to defend themselves. Just last night I took down a Battlemaster who had nothing but a TAG and LRMs. I just stood there while he fired at under 180m and all those missles bounced right off my mech. I was able to pick him apart limb by limb and even tried to line up head shots for practice.
#47
Posted 28 June 2014 - 11:48 PM
Or, if PGI doesn't want to remove already existing modules, repurpose it. Make it do something other than take up a module slot.
Edited by Stormtempter, 28 June 2014 - 11:49 PM.
#48
Posted 28 June 2014 - 11:53 PM
The amount of LRM related deaths on the field though, indicate radar deprivation is not overpowered, therefore I disagree.
#49
Posted 29 June 2014 - 07:52 AM
I run Adv.Targeting Decay it in my atlas and any streak loadouts I have, and as soon as my target is behind cover, targeting is lost instantly.
So a 6,000,000cb mod is dead weight, because another 6,000,000cb mod is countering it.
#50
Posted 29 June 2014 - 07:57 AM
#51
Posted 29 June 2014 - 08:23 AM
Mister D, on 29 June 2014 - 07:52 AM, said:
I run Adv.Targeting Decay it in my atlas and any streak loadouts I have, and as soon as my target is behind cover, targeting is lost instantly.
So a 6,000,000cb mod is dead weight, because another 6,000,000cb mod is countering it.
see i feel the same, it should be countered by something other than people keeping LOS on said mech. everything else seems to have a counter through modules or equipment except this.
still going to get it once I have 15k gxp and 6mil bills.
Edited by Bigbacon, 29 June 2014 - 08:24 AM.
#52
Posted 29 June 2014 - 08:30 AM
Mister D, on 29 June 2014 - 07:52 AM, said:
I run Adv.Targeting Decay it in my atlas and any streak loadouts I have, and as soon as my target is behind cover, targeting is lost instantly.
So a 6,000,000cb mod is dead weight, because another 6,000,000cb mod is countering it.
Hmmm... Streaks.... And keeping a lock on targets behind cover.
Point being ?
You two have to remember one thing.
If Advance Target decay didn't exist... Things would be more 'fair'.
History lesson states... Target Decay was introduce to counter ECM mechs... Unfortunately as always that was not well thought off... It works a hell of a lot better against mechs with out ECM.
Combine with the increased LRM speed, things became a bit ridiculous.
Additionally not everyone is carry Radar Derp.... At least I am not in my Alt Account... Working my way to it... Seismic Sensor more important than Radar Derp.
#53
Posted 29 June 2014 - 10:38 AM
I still get LRM damage with the Radar Deprivation Module while MANEUVERING IN AND OUT OF COVER.
And, there still people who wants to whine about a few anti-LRM measures.
Just confess that you just want to press fire button from behind and make easy scores.
#54
Posted 29 June 2014 - 01:14 PM
#55
Posted 29 June 2014 - 05:06 PM
Mister D, on 29 June 2014 - 01:14 PM, said:
Hmmm.. Radar Derp doesn't stop Seismic Sensor now does it ? You have some choices.
Anyway.... After playing in a new account for the past 2 weeks... It made me realise how bad the modules have become crutches in the game... Getting blown up just because I don't know how enemy are around the corner made me more humble and cautious..
There should be a NO Module mode in MWO... It is a VERY different game. You do not 100% accurate information all the time.
Lastly the funny thing is.. Last night I just Seismic again for the AC40 Jager... Only Rank1 very first game with it.. 6 kills... Muahahaha.... Yeah.. No module mode should be in the game.
Edited by ShinVector, 29 June 2014 - 05:07 PM.
#56
Posted 30 June 2014 - 04:03 AM
#57
Posted 30 June 2014 - 05:15 AM
I'd be good with that.
#58
Posted 01 July 2014 - 02:01 PM
#59
Posted 01 July 2014 - 06:50 PM
Iguana Iguana, on 24 June 2014 - 12:24 PM, said:
When I get into cover to avoid LRMs and they still hit me because my enemy can keep their locks up to 5(?) seconds after LOS breaks, it's super annyoing especially in my Adder and the fact that LRMs currently do their main damage to the legs makes the Radar Dep. a must have modules.
Seismic was nerfed because it was considered a "must have module"
If Rad Dep is Must Have now, something somewhere is wrong
#60
Posted 01 July 2014 - 06:59 PM
I would be fine with removing indirect target locks with LRMs completely if they did competitive damage with Line of Sight, but I do see the teamwork aspect of having Light mechs have a spotter role, so I know LRMs are saddled with the indirect fire support role in MWO.
Anyway, what is the counter for Radar Dep and what's the reward for overcoming it?
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