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Critical Dire Wolf Review


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#1 johntherussian

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Posted 22 June 2014 - 07:59 PM

I tried the Dire Wolf today, and I must say I am quite unimpressed. I was very much looking forward to this mech as, while purchasing, I was given the impression that it would be quite powerful. However this is not so. Contrary to what was expected, I have not had the opposing team line themselves in front of my Dire Wolf so that I may shoot them with 6 UAC5s. Instead they prance around and avoid all my shots. I feel as I have been ripped off at this point. It's quite simple really: When entering the battlefield in my 100 ton monster, the opposing team members should line up directly in front of it so that I may shoot them and do so in the most humble and efficient manner possible. Really, I am at a loss here. What gives PGI?

#2 LordKnightFandragon

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Posted 22 June 2014 - 08:03 PM

Your playing MWO pugs and they dont?! I swear, I manage to find all the pugs who do just that....sadly im on the same side. Direwolves constantly tear up my puggie groups.....

They have shredded my poor ol Warhawk a time or 2 as well.

It was fun peeling both guns off one though =D Maybe not worth 85% of my armor, but it was fun.

Direwolf is not a rip off, it just cant be played like a solo brawler. Roll in behind your buddies like a sort of super tank and blast anything and everything. Get in a clan that might actually protect your rear a bit.

#3 Bartholomew bartholomew

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Posted 22 June 2014 - 08:08 PM

LOL. But it looks so much nicer from the side!

#4 Monky

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Posted 22 June 2014 - 08:15 PM

I want it to have better hitboxes and agility, but not until the 2xERPPC/2xGauss combo is smacked down/desynched/whatever.

#5 Bluetavius

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Posted 22 June 2014 - 08:17 PM

View PostWingbreaker, on 22 June 2014 - 08:05 PM, said:

quoted removed post


Except friends with AMS or ECM

Edited by Catalina Steiner, 23 June 2014 - 04:55 AM.


#6 Riyott

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Posted 23 June 2014 - 02:30 AM

Thank you very much for this review, OP. I hope enough people read this to make a difference and PGI fixes it like their previous great fixes in this game.

Edited by Riyott, 23 June 2014 - 02:38 AM.


#7 ACH75

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Posted 23 June 2014 - 03:42 AM

DireWolf Structural Problems:

1) Only 60 Degrees of Torso YAW that is ridicolously annoying -> Should be at least 70° upgradable to 80° with some ballistic torso quirk;

2) Very Poor Speed of 53 Kph is a lot of punishment -> DireWolf desperately needs MASC!!!

3) Cockpit too Easy to Hit for snipers, Giant CT, Tanking expose a big portion of Side Torsos, the hitbox of the roof seems whole part of CT for the pleasure of LRM's boats and poptarts;


Lasers at least fits in decent position, better than ATLAS (At least the higher ones!)...

Ballistic Torsos HardPoints should be one step higher (Damn it!!!!) ;)

Ballistics: The Clan uAC's spreads too much the damage because projectiles speed are the same as IS AC's -> Some speed boost should be reasonable thing cause the bursts fires multiple projectiles of lesser caliber!!!

Edited by ACH75, 23 June 2014 - 04:03 AM.






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