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Small Rocks That Can Block An Atlas
Started by Firemage, Jun 22 2014 09:40 PM
11 replies to this topic
#1
Posted 22 June 2014 - 09:40 PM
So i was dropping with a friend who runs an atlas, and it seemed that left and right when crossing flat ground and road ways he'd get stuck on just random items in the road. We even dropped on a River City mission where he couldn't move forward right after the drop.
Why does it seem so hard to move along otherwise flat even land right now?
Why does it seem so hard to move along otherwise flat even land right now?
#2
Posted 22 June 2014 - 09:43 PM
yep sucks. One of the main reasons I love jumper jets.
#3
Posted 22 June 2014 - 09:43 PM
Just wait until he gets stopped up on one of the completely purposeless plinths on HPG.
#6
Posted 22 June 2014 - 10:13 PM
Really annoying especially when the Atlas should be able to crush through even buildings up to his waist let alone small pebbles.
I also dropped on River city night yesterday as an Atlas and was stuck in my spawn lower city location no matter which way I moved. It took a good 5 mintues to somehow push out of the spot and this is with the hill climb module fitted!
I also dropped on River city night yesterday as an Atlas and was stuck in my spawn lower city location no matter which way I moved. It took a good 5 mintues to somehow push out of the spot and this is with the hill climb module fitted!
#7
Posted 22 June 2014 - 10:17 PM
lol you guys.
Atlas has it easy. Try driving a DW and see how often you get stuck .....
Atlas has it easy. Try driving a DW and see how often you get stuck .....
#8
Posted 22 June 2014 - 11:04 PM
GreyGriffin, on 22 June 2014 - 09:43 PM, said:
Just wait until he gets stopped up on one of the completely purposeless plinths on HPG.
OMG lol, on River city, I was in my centurion on my alt acct standing along the river bank firing into the lake and middle, when suddenly I couldnt move at all. My torso twisted, but I couldnt move the legs at all. I was promptly gang banged by the entire enemy team....being out in the open and all that.
Those levys along the riverbank are dangerous.
And the invisible walls around everything are insanely annoying as well. Makes firing on Tourmaline annoying as hell....its like can I shoot through this jagged wall of spikes? KAZAP...nope....move up a little more...blam, blam, blam, left arm critical damage....move up, can I now? KAZAP...Yup, there we go.....ok, back down, back down...Left torso, destroyed,.....
Cant tell you the number of times I take excessive amounts of damage and lose out on thousands of points of damage trying to peekaboom in this game. I try to look out for it more in this game, and is part of hte reason I split my fire groups like I did, Left and right button...but dayum. And yeah, tne entire edge of HPG is likethat.
Edited by LordKnightFandragon, 22 June 2014 - 11:06 PM.
#9
Posted 22 June 2014 - 11:05 PM
2012 called
they said
"we asked the same question"
they said
"we asked the same question"
#11
Posted 23 June 2014 - 12:00 AM
The rocks and other pointless objects on the map should be eligible to take damage and be destroyed.
#12
Posted 23 June 2014 - 12:23 AM
Yeah all obstacles should go or become destructible.
Or at least make a new map "Timber Frame City Day".
Or at least make a new map "Timber Frame City Day".
Edited by Mekwarrior, 23 June 2014 - 12:23 AM.
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