During a discussion, we were talking about how CW (Faction queue) will be implemented, and I feel a hard line between Clans and IS is a horrible way to do it. Instead, it should be a line drawn between EVERY faction, and the lines should be as malleable as the borders. This means that, if my unit wants to "unlock" the Dragon, but is a Marik unit, we have three ways to do so:
- Pay MC through the "Black Market". This would mean an instant unlock, but repair/rearm would also cost MC until one of the following other methods was accomplished.
- Gotta Collect Em All! This is the Pokemon approach to unlocking cross-faction equipment, where you earn salvage for defeating particular mechs in particular ways. This is a random dispersal, much like "loot" in other games, and adds that component to your inventory OR unlocks it if you have not already unlocked that chassis for use in CW. While IS mechs don't use Omnipods, the same method can be used by section, but only for the unlock. Once you collect all 8 sections, the mech chassis is unlocked in stock form, minus equipment. This can be tracked just like mech skills, but with a paper doll showing which parts are (un)locked. You are only eligible to unlock a component that meets the following criteria:
- Must win match.
- Component must not be destroyed.
- Must win match.
- Planetary Ownage. Hold the planet the mech/component is manufactured on for a minimum of (7) days. Once this initial time has been met, you can then purchase (x) number of components/parts per day - such as a Dragon Left Arm, Gauss Rifle or 1 ton of LRM ammo - where (x) can be a fraction (resulting in only one being purchased every 5-6 days, for instance).
Salvage, on the other hand, allows those that do not have real money funds available to support the game through lots and lots of matches and a semi-random loot process. It is semi-random because you must disable the mech somehow to earn the salvage (conquest/assault wins would only get salvage off of mechs that were disabled before the end of match, for example), but whether you do it through a headshot, torso destruction or legging determines what salvage is possible. This makes it a mini-game, as well, as you actually have a reason for going after certain mechs in certain ways to earn a chance at the specific salvage you are trying to get.
Edit for further clarification:
Salvage would be tied to the achievement system, with a "pretty" front end screen in the mech lab.
Essentially, there would be a meta-achievement for each chassis variant, composed of individual achievements for each component in a particular section (RT, for instance). Earning salvage in a CW match, which is not a private match that you can just coordinate and farm, would give you an achievement for that particular component.
On the front end, you would have a mech selector just like the current mechlab, but it would be for CW unlocks. Just like trial mechs, any mech that is "open" for your particular faction would be unlocked already, but anything that is not available to your faction would be greyed out to begin with. As you earn achievements for that chassis variant, the unlocked sections of the variant light up to give you a visual of what you have achieved. Once the entire mech is unlocked, you earn the meta-achievement and are then free to use the mech in CW (as long as you have purchased it, of course).
If it helps, think of this like the current pilot skills, where you unlock each one, and then move on to the next tier after they are all unlocked.
Repair/Rearm would still be considered "out-of-faction", and therefore far more expensive than in-faction mechs, but it at least gives you the opportunity to pilot the mech you want without having to make a bunch of separate accounts or a lot of faction hopping.
So many possibilities with a system like this...
Thoughts?
Edited by Cimarb, 30 July 2014 - 10:48 AM.