Zephonarch II, on 05 August 2014 - 10:37 AM, said:
And Faction-changes require a CB, MC fee. B/c presumably, turncoating shouldn't be easy at all. After-all; this started as a role-playing game.
I couldn't agree with this more. If you turncoat, that's problematic. Now, with Merc Corps', it should be a bit easier, depending on the reason one is leaving. Merc Corps are, after all, full of multi-House folks. Perhaps a questionnaire as to why someone's leaving, and a record of the various units they've tried out and left on a whim, should be increasingly expensive, per unit, to do.
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Salvaging Mechs:
Hero Mechs cannot be salvaged to emphasize they're only in-game to appear as rare hybrid prototype Mechs sold for MC. Same for (C) Mechs but say they cost less MC to purchase-salvage them from your House's inventory than Hero Mechs.
Don't forget Phoenix and Founder's 'Mechs.
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Mechs bought for free by opposing teams/Factions that are salvaged after battle can be purchased by F2Players through a collective Faction Mech supply. And through that, players should be offered a discount on Mechs in great supply for what Mechs their Faction has a lot of through salvaging.
This I sort of disagree with. The proposed Merc economy is one in which each MechWarrior keeps their earnings, as with PUG games, but then pay tribute to the Merc Corps, which is completely bass ackwards. The Merc Unit should get ALL of the money, and then be responsible to ensure everyone gets paid a fair share. This should also be true with salvaged 'Mechs: they should go to the unit pool to be repaired, and then dispossessed, or new, players can select from what is available in that stable, and then outfit the 'Mech, customize it, from the merc unit pool of parts and supplies that have not already been used up. The merc unit should be the center of all that is taking place in the merc unit, and the MechWarrior's should be on hire status, having limited access to goods and services provided by the merc unit, NOT the other way around.
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(NOTE: This would change the currency and economy of the whole game. This transition would change how you play the game with what Mechs you have. Back to the way it used to be.)
Not only could I handle that, but I know for a fact I would enjoy it a lot better.
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Now. For repairing mechs. I cannot this see this happening unless if PGI revamp everything so that the game would work so that we would no longer have the same Mech in our Mech labs if we died last match after from a CT crit @ 7%. Owning your own Mechs would be a thing of the past (unless if you've unlocked all upgrades for a specific mech; mentioned below).
Ummm, I own every 'Mech I have in my MechBays, I paid for the Catapult founders, the Sarah's Jenner, and one of my BattleMasters, but I have earned the other two Jenner's I recently sold off, after Mastery, all three of my Wolverine's, of which the 6K useless POS 'Mech is now gone, and I await a Hero to replace it, my other two Catapults, and my other two BattleMasters. Make no mistake, though, that those are my 'Mechs, and a lot of people have a lot of other 'Mechs. You can't grind for hours and hours on-end to purchase new 'Mechs and then have them just go away because someone beat you. I like the idea, but I'll guarantee you that you're going to catch flack from many many others. The 'Mechs I earned through grinding, I would be willing to give up in this way. However, the 'Mechs I paid MCs for, including my Founder's, my Sarah's, I would want to see those time-ransomed back to me, say not being able to play with them for the rest of the evening, while Champion's and Hero's would be returned within, say, an hour. I've got enough 'Mechs to play through multiple drops, so I'm not worried about it.
Now, all of this comes with a caveat... whomever wins the battlefield, gets to keep their 'Mechs, and the losers stuff is up for salvage splitting and time-ransom, so players on the other team are not entirely without just because they didn't win.
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The only sure thing about what players own, are Faction Mechs. Your own Faction owns an Infinite supply of their Mechs.
NO!!! Same rules, period. Unless it's the Champion 'Mechs... those don't get modded, anyway, they're trials, so I could see a Faction owning an infinite supply of those. It would also allow players to continue building up their cash so they could repair/rearm, apply salvage, or otherwise get their own 'Mechs back.
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Think of it like Prestige. You've unlocked the 2nd/3rd tier, now you can unlock your Mech so you don't have to salvage it anymore. So this means Vets will make up Faction's/Team's hard-hitting and experienced players in uncommon mechs among their Faction's/Team's stock mechs.
Prestige is something that should be won on the battlefield, perhaps also quantified to allow someone to exchange a measure of their prestige for C-Bills or MC, so they could perform upgrades to their 'Mechs, such as changing a hard point from one type to another, adding another hardpoint to a location, or changing a hardpoint from a small or medium or large to any other type... IF PGI ever gets these things squared away.
There are some GREAT ideas being had, here, but not all of them go quite far enough.