R5D4, on 23 June 2014 - 04:33 PM, said:
Sorry but when I see this I can't help but think you have never done a real 12 man drop. 12 man random (a.k.a grabbing whoever else happens to be on TS that day) vs 12 man professional (a.k.a. they train 5 nights a week with the same group of people over and over) are completely different experiences. One is put together for fun the other is put together TO WIN - and trust me they do.
This is a fair statement, so I will give you my history. No, I have never done a real 12 vs. 12 drop in MW: O. I didn't see the point, given no greater rewards for group play and my shrinking friends list from Closed Beta. Having said that, I should also point out that my last group experience was being left alone in the TeamSpeak channel while my other three group members went up and joined another group when they realized we had both ended up on the same team by chance. Of course it was a slaughter, and when asked why I didn't go up with them, I feigned ignorance. In reality I didn't go up because I didn't want to take advantage of the situation.
Now, when you say that a regular group is put together for fun, I concede that is possible. What is also
probable is that your winning percentage, by being grouped up on comms, goes up. I know this to be true, because I have grouped up all kinds of times with 2-3 other players and have noticed a huge increase in winning percentage. I already know what is coming, so before you can point out that I ride my teammates to victory, and they in fact carried me, let me suggest that we carried each other with effortless communication and focused fire to bring down opponents more efficiently. So, in essence, while you and your few pals are grouping up for fun, a side benefit that comes with it is probably more wins.
R5D4, on 23 June 2014 - 04:33 PM, said:
This is why while I'm grateful for PGI putting together a separate group only queue I'm concerned that all this will lead to is 12 man professional groups beating the living p&#$ out of 5-10 man groups who are just trying to have fun with ALL of their friends online (not just 3 of them at a time).
Downgrade the group sizes and view that same statement from the point of view of a PuG player...
This is why while I'm grateful for PGI putting together a separate group only queue I'm concerned that all this will lead to is 4 man professional groups beating the living p&#$ out of PuGs who are just trying to have fun for a few games.
R5D4, on 23 June 2014 - 04:33 PM, said:
I'm hoping that the matchmaker system is sufficiently refactored enough to prevent this from happening because if not all it will do is force 5-10 groups to split up back into the smaller queue with a 4 man again (assuming they can make that choice) or drive them off completely. Time will tell...
Do what the PuG players have been told for the last year... find more friends!
All kidding aside, I don't think group players are at all evil. PGI created the environment within which we play. I just think it kind of silly the about face and complaints/fears of the group players.