

Upcoming Patch - Feedback
#201
Posted 23 June 2014 - 01:30 PM
#202
Posted 23 June 2014 - 01:31 PM
#203
Posted 23 June 2014 - 01:32 PM
Cimarb, on 23 June 2014 - 01:18 PM, said:
Agreed, opinions will vary.
Cimarb, on 23 June 2014 - 01:18 PM, said:

#204
Posted 23 June 2014 - 01:32 PM
A choice for the 2-4 groups to join solo OR group would be the best option. But with PUG groups being PUG groups, I will still expect the 12-0 ROFLSTOMPS to happen regardless.
You can also have fun and screw around with a 12-man on the other team too. My Unit occasionally runs some fun builds with 12-mans in the public Que just for fun. QWe dropped in 10 trial spiders and 2 ECM spiders and faced a team of meta heavies and assaults. They had just as much fun as we did, even though we got obliterated by them.
Just my 2 cents. Keep the good work coming PGI.
Edited by Dnarvel, 23 June 2014 - 01:39 PM.
#205
Posted 23 June 2014 - 01:33 PM
TygerLily, on 23 June 2014 - 01:20 PM, said:
I may be wrong, but I have never saw as many 2-4 man groups playing in matches as I have lately - say the last 3-4 months or so. TONS of groups in nearly every match. I think those numbers would be quite different if you looked at just that timeframe.
Roadbeer, on 23 June 2014 - 01:23 PM, said:
I'm such an ass for getting frustrated after spending the equivalent of a gold skinned mech over 2 years (mostly just because, and not to get my hands on the latest grab deal) and only receiving equivocation, bad balance, moved goal posts, changed positions and snarky "island" comments.
F me right?
Lulz.
I get frustrated all the time. It's how you act that matters. Snarkiness is one thing, but "your camp" went well beyond that several times, and you know it.
I'm not trying to argue with you - both you guys AND Russ did wrong - but I am giving my view as to how it all played out, while you are just snipping one little bit of the conversation where you look "right" and Russ looks "wrong". You must be a big fan of Fox News

#206
Posted 23 June 2014 - 01:34 PM
Ghost Badger, on 23 June 2014 - 12:58 PM, said:
And you can do that. That's EASY. From the REST of you argument, though, it sounds more like you wanna screw around and WIN. How's that not competitive again?
I , personally, think there's a big difference between "not being competitive" and "screwing around" . You can still be serious about wanting to win without being a competitive player. Some simply don't want to break the game down into it's component parts and see the game as a group of systems and numbers. The sum of those systems is a fun Mechwarrior game, however, there are those who enjoy building the absolute most efficient builds, running the most efficient routes, etc. There are some that do not.
Being a competitive player usually requires some work and effort on the part of the player. Effort many players are unwilling or unable to put in. It doesn't make us lazy, it means we have fun with the game differently than someone who is a "competitive player". Neither way is the "right" way to play MWO , but it's helpful when people are aware that not every enjoys the game the same way. Even though we are all fundamentally playing the same game.
Cheers.
#207
Posted 23 June 2014 - 01:34 PM
Seeing that is is becoming possible I would be contradicting myself if i didn't say I'm glad to hear it is changing.
It's certainly worth testing out for a few weeks to see how things develop, but I wouldn't be surprised if we see the return of 12 man pre-mades stomping all over less organized groups again. Hopefully it won't be a too common event, but I could see more organized 12 man groups suddenly showing up again and PUG stomping.
Time will tell.
#208
Posted 23 June 2014 - 01:36 PM
MuonNeutrino, on 23 June 2014 - 10:57 AM, said:
The odds of it happening I'm thinking will be low, less then 10%, you will more then likely be matched with 3-4 other 2-4 man groups and maybe a solo player or two. But i don't see an increase in the amount of drops you will have with a 12 man being a 2 player group. 3 and 4 player groups will more then likely be needed to fill the 2 or almost 2 lances most teams will (again guessing based off what i see in my TS server and alike) be able to roster on a more regular basis. During EST prime time though all bets are off....

Edited by DarthRevis, 23 June 2014 - 01:38 PM.
#209
Posted 23 June 2014 - 01:37 PM
Cimarb, on 23 June 2014 - 01:33 PM, said:
It's hard to say who's in a group and who's not. A lot of my dudes are "Merc" but several are also Davion, CGB, etc. Other than running in to the same dudes at the same time each game there's not much way to tell...and in that case, you're likely just catching on to names you know and the rest could be a ton of LWs.
#210
Posted 23 June 2014 - 01:40 PM
#211
Posted 23 June 2014 - 01:43 PM
Thank you!
#212
Posted 23 June 2014 - 01:44 PM
WarHippy, on 23 June 2014 - 12:26 PM, said:
They probably see it as being kind to the solo players, but as a solo player I find this to be kind of insulting. I want to be able to drop in the group queue as a fill in, but they seem to be convinced I wouldn't have more fun there so they try to "protect" me from the supposedly evil group players.
Same kinda...as a "solo" (it happens sometimes) I would rather drop with actual teams than be put into groups that are going to wander off in every given direction because: Lone Wolf= Special Snowflake!.
#213
Posted 23 June 2014 - 01:47 PM
Some questions I have...
When it comes to Jump Jets, why not just make Jump Jet installation follow simple 'package' rules, similar to minimum heat sink values? If your Mech can equip 4/4 Jump Jets, you have a choice. Mount zero Jump Jets or four Jump Jets. Seems pretty simple to me.
Will the groups be identified for easier communications per team? World of Tanks uses little shields with a number corresponding to each platoon, for instance. Would help us identify who should/might be best to look for when it comes to tactics.
Why be concerned about groups of 11 dropping against groups of 12 or combined groups of 12? They're all on voice comms, aren't they?
Edited by StaggerCheck, 23 June 2014 - 04:38 PM.
#214
Posted 23 June 2014 - 01:48 PM
Here is a virtual cake from me for you.....

(it's Imperius' cake)
And now we need a toggle for the Solo Player who wants to "opt in" in the Group Queue.
#215
Posted 23 June 2014 - 01:48 PM
I have to give you all a big round of applause and kudos for getting this done.
Personally, I cannot wait to see how many tears will be shed over falling damage. Bye bye Poptarts. You won't be missed.PLUS I can't wait til JJ heat is implemented. Oh. So awesome. Very well done indeed.
Targeting Computer and Command Console, though I wish were changed to be better, I'm glad to see them actually making their appearance as working on the 2nd. So definitely more kudos and applause.
#216
Posted 23 June 2014 - 01:49 PM

I like it.
#217
Posted 23 June 2014 - 01:51 PM
How about "pug only" and "anything goes" instead?
and yes, thanks for another nerf to IS mechs (JJ) because they are so OP they now need to dedicate more tons to JJ because IS mechs have so much extra tonnage available compared to clans. You are just taking one advantage IS mechs had and taking it away. Long live the clans.
#218
Posted 23 June 2014 - 01:57 PM
Chemie, on 23 June 2014 - 01:51 PM, said:
How about "pug only" and "anything goes" instead?
and yes, thanks for another nerf to IS mechs (JJ) because they are so OP they now need to dedicate more tons to JJ because IS mechs have so much extra tonnage available compared to clans. You are just taking one advantage IS mechs had and taking it away. Long live the clans.
All I heard was... But, but, I only know how to pop-tart.
Edited by Imperius, 23 June 2014 - 01:58 PM.
#219
Posted 23 June 2014 - 02:00 PM
I just hope the changes to the matchmaker allowing for larger groups will go smoothly even if it leaves me out.

Edited by Egomane, 23 June 2014 - 02:03 PM.
responding to removed off-topic comment
#220
Posted 23 June 2014 - 02:01 PM
Chemie, on 23 June 2014 - 01:51 PM, said:
How about "pug only" and "anything goes" instead?
and yes, thanks for another nerf to IS mechs (JJ) because they are so OP they now need to dedicate more tons to JJ because IS mechs have so much extra tonnage available compared to clans. You are just taking one advantage IS mechs had and taking it away. Long live the clans.
lol No. It's killing the meta effectively and forcing people to actually use REAL skill and putting them into more diverse builds like it should be. Brawling will be back and there are more people who like brawling over hill humping and missile lobbing. It's about damned time.
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