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#201 FearNotDeath

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Posted 23 June 2014 - 01:30 PM

Interesting I look forward to the solo queue's very much. Hope the difficulty curve isn't lowered too far by this change.

#202 Kraven Kor

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Posted 23 June 2014 - 01:31 PM

Dammit, I promised myself I wasn't going to cry...

#203 WarHippy

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Posted 23 June 2014 - 01:32 PM

View PostCimarb, on 23 June 2014 - 01:18 PM, said:

I have followed both as well and see it completely differently, but that is how opinion works.

Agreed, opinions will vary.

View PostCimarb, on 23 June 2014 - 01:18 PM, said:

I have worked in customer service for years and STILL work in the field, and after reading Russ try to make light of their (communal, not just Road) attacks over and over again, I applauded his retorts, even though I knew they were not exactly professional. It is extremely frustrating to not be able to tell someone what you think about their horrible attitudes, especially on social media where 2/3 people think the internet revolves around their hashtag.
So we agree that he shouldn't be able to vent his frustrations on the individuals or players at large. Yet, Russ seems Hell bent on shipping people to islands, segregating certain classes of players from the chosen few that matter, and making ridiculous two faced apologies. ^_^

#204 Dnarvel

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Posted 23 June 2014 - 01:32 PM

As has been stated a few times already. In the current system you already drop against 2-3 pre-mades per team. The other night A buddy and I dropped into a match and faced a team made up entirely of Clan Wolf. They admitted they were 3 4-man groups all in the same TS channel. They were actually trying to drop against each other, so we didn't hold it against them. On my team there was my group of 2 and one group of 3, all the rest were solo players. with little guidance, we managed to win with a score of 12-5. It happens now, it will happen still, but hopefully at a lesser rate, as more people would be dropping in the 5-10 range with more friends (we would have been doing that at the time if allowed).

A choice for the 2-4 groups to join solo OR group would be the best option. But with PUG groups being PUG groups, I will still expect the 12-0 ROFLSTOMPS to happen regardless.

You can also have fun and screw around with a 12-man on the other team too. My Unit occasionally runs some fun builds with 12-mans in the public Que just for fun. QWe dropped in 10 trial spiders and 2 ECM spiders and faced a team of meta heavies and assaults. They had just as much fun as we did, even though we got obliterated by them.

Just my 2 cents. Keep the good work coming PGI.

Edited by Dnarvel, 23 June 2014 - 01:39 PM.


#205 Cimarb

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Posted 23 June 2014 - 01:33 PM

View PostTygerLily, on 23 June 2014 - 01:20 PM, said:

Yea, new numbers would be nice. But honestly, the data's 4 months old and nothing in that time span seems like it could have affected the data by virtue of how matches and groups are structured (no 4x3, no tonnage matching, etc.)

I may be wrong, but I have never saw as many 2-4 man groups playing in matches as I have lately - say the last 3-4 months or so. TONS of groups in nearly every match. I think those numbers would be quite different if you looked at just that timeframe.

View PostRoadbeer, on 23 June 2014 - 01:23 PM, said:

Right?
I'm such an ass for getting frustrated after spending the equivalent of a gold skinned mech over 2 years (mostly just because, and not to get my hands on the latest grab deal) and only receiving equivocation, bad balance, moved goal posts, changed positions and snarky "island" comments.

F me right?

Lulz.

I get frustrated all the time. It's how you act that matters. Snarkiness is one thing, but "your camp" went well beyond that several times, and you know it.

I'm not trying to argue with you - both you guys AND Russ did wrong - but I am giving my view as to how it all played out, while you are just snipping one little bit of the conversation where you look "right" and Russ looks "wrong". You must be a big fan of Fox News ^_^

#206 Helmer

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Posted 23 June 2014 - 01:34 PM

View PostGhost Badger, on 23 June 2014 - 12:58 PM, said:


And you can do that. That's EASY. From the REST of you argument, though, it sounds more like you wanna screw around and WIN. How's that not competitive again?




I , personally, think there's a big difference between "not being competitive" and "screwing around" . You can still be serious about wanting to win without being a competitive player. Some simply don't want to break the game down into it's component parts and see the game as a group of systems and numbers. The sum of those systems is a fun Mechwarrior game, however, there are those who enjoy building the absolute most efficient builds, running the most efficient routes, etc. There are some that do not.

Being a competitive player usually requires some work and effort on the part of the player. Effort many players are unwilling or unable to put in. It doesn't make us lazy, it means we have fun with the game differently than someone who is a "competitive player". Neither way is the "right" way to play MWO , but it's helpful when people are aware that not every enjoys the game the same way. Even though we are all fundamentally playing the same game.



Cheers.

#207 TLBFestus

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Posted 23 June 2014 - 01:34 PM

The loss of being able to group up with more than 3 of my buddies was my #1 complaint in another thread just awhile back.

Seeing that is is becoming possible I would be contradicting myself if i didn't say I'm glad to hear it is changing.

It's certainly worth testing out for a few weeks to see how things develop, but I wouldn't be surprised if we see the return of 12 man pre-mades stomping all over less organized groups again. Hopefully it won't be a too common event, but I could see more organized 12 man groups suddenly showing up again and PUG stomping.

Time will tell.

#208 Revis Volek

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Posted 23 June 2014 - 01:36 PM

View PostMuonNeutrino, on 23 June 2014 - 10:57 AM, said:

Ugh. I know I am going to be in the distinct minority here, but this absolutely royally sucks balls. I DO NOT WANT TO GET DRAGGED INTO THE 12 QUEUE JUST BECAUSE I WANT TO PLAY WITH A BUDDY! If me and my buddy are screwing around in silly mechs like (gasp!) assaults that aren't victors or heavies that aren't cataphracts/timber wolves, I do not want to become the 2-man filler in a 10v12 tryhard match! Please, please, please give 2-4 groups the change to opt out of being dragged into the 'groups' queue. If this goes in, I will never be playing in a group again; it just won't be worth it.


The odds of it happening I'm thinking will be low, less then 10%, you will more then likely be matched with 3-4 other 2-4 man groups and maybe a solo player or two. But i don't see an increase in the amount of drops you will have with a 12 man being a 2 player group. 3 and 4 player groups will more then likely be needed to fill the 2 or almost 2 lances most teams will (again guessing based off what i see in my TS server and alike) be able to roster on a more regular basis. During EST prime time though all bets are off.... ^_^. But to remedy this find one more guy and make a 3 or 4 man and you will have better odds if you do drop v 12 premade and it will increase the odd of dropping with other 4 mans.

Edited by DarthRevis, 23 June 2014 - 01:38 PM.


#209 TygerLily

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Posted 23 June 2014 - 01:37 PM

View PostCimarb, on 23 June 2014 - 01:33 PM, said:

I may be wrong, but I have never saw as many 2-4 man groups playing in matches as I have lately - say the last 3-4 months or so. TONS of groups in nearly every match. I think those numbers would be quite different if you looked at just that timeframe.


It's hard to say who's in a group and who's not. A lot of my dudes are "Merc" but several are also Davion, CGB, etc. Other than running in to the same dudes at the same time each game there's not much way to tell...and in that case, you're likely just catching on to names you know and the rest could be a ton of LWs.

#210 Hurz

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Posted 23 June 2014 - 01:40 PM

4x3 in and the fail begins ... Say hello to much longer waiting times for heavy/assault only pilots and the limitation of group choices ... sad day.

#211 Egomane

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Posted 23 June 2014 - 01:43 PM

The Roadbeer & Co vs Russ topic has run long enough. It is not the topic of this thread. So please discontinue this side discussion now, before I have to put an end to it forcefully.

Thank you!

#212 Pygar

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Posted 23 June 2014 - 01:44 PM

View PostWarHippy, on 23 June 2014 - 12:26 PM, said:


They probably see it as being kind to the solo players, but as a solo player I find this to be kind of insulting. I want to be able to drop in the group queue as a fill in, but they seem to be convinced I wouldn't have more fun there so they try to "protect" me from the supposedly evil group players.


Same kinda...as a "solo" (it happens sometimes) I would rather drop with actual teams than be put into groups that are going to wander off in every given direction because: Lone Wolf= Special Snowflake!.

#213 Felbombling

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Posted 23 June 2014 - 01:47 PM

All of this is fantastic news. The floodgates have opened, it seems, for improvements to the game. Congratulations to the PGI staff for all the hard work and improvements coming down the pipe!

Some questions I have...

When it comes to Jump Jets, why not just make Jump Jet installation follow simple 'package' rules, similar to minimum heat sink values? If your Mech can equip 4/4 Jump Jets, you have a choice. Mount zero Jump Jets or four Jump Jets. Seems pretty simple to me.

Will the groups be identified for easier communications per team? World of Tanks uses little shields with a number corresponding to each platoon, for instance. Would help us identify who should/might be best to look for when it comes to tactics.

Why be concerned about groups of 11 dropping against groups of 12 or combined groups of 12? They're all on voice comms, aren't they?

Edited by StaggerCheck, 23 June 2014 - 04:38 PM.


#214 Fanatic

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Posted 23 June 2014 - 01:48 PM

Thank you PGI for the 4+ Group Queue.

Here is a virtual cake from me for you.....

Posted Image
(it's Imperius' cake)


And now we need a toggle for the Solo Player who wants to "opt in" in the Group Queue.

#215 Silverlance

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Posted 23 June 2014 - 01:48 PM

Fantastic!!

I have to give you all a big round of applause and kudos for getting this done.

Personally, I cannot wait to see how many tears will be shed over falling damage. Bye bye Poptarts. You won't be missed.PLUS I can't wait til JJ heat is implemented. Oh. So awesome. Very well done indeed.

Targeting Computer and Command Console, though I wish were changed to be better, I'm glad to see them actually making their appearance as working on the 2nd. So definitely more kudos and applause.

#216 Belorion

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Posted 23 June 2014 - 01:49 PM

Yes!!!!!!!!!!!! 5+ group ques ^_^

I like it.

#217 Chemie

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Posted 23 June 2014 - 01:51 PM

by preventing pugs from playing the "group queue", and not limited teams to even multiples, you effectively render that queue useless. There is no way to get a viable queue with 5,6,7,8,9,10 as options as the maths don't work. With very long wait times, larger groups will not bother...which further makes the queue broken.

How about "pug only" and "anything goes" instead?

and yes, thanks for another nerf to IS mechs (JJ) because they are so OP they now need to dedicate more tons to JJ because IS mechs have so much extra tonnage available compared to clans. You are just taking one advantage IS mechs had and taking it away. Long live the clans.

#218 Imperius

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Posted 23 June 2014 - 01:57 PM

View PostChemie, on 23 June 2014 - 01:51 PM, said:

by preventing pugs from playing the "group queue", and not limited teams to even multiples, you effectively render that queue useless. There is no way to get a viable queue with 5,6,7,8,9,10 as options as the maths don't work. With very long wait times, larger groups will not bother...which further makes the queue broken.

How about "pug only" and "anything goes" instead?

and yes, thanks for another nerf to IS mechs (JJ) because they are so OP they now need to dedicate more tons to JJ because IS mechs have so much extra tonnage available compared to clans. You are just taking one advantage IS mechs had and taking it away. Long live the clans.


All I heard was... But, but, I only know how to pop-tart.

Edited by Imperius, 23 June 2014 - 01:58 PM.


#219 WarHippy

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Posted 23 June 2014 - 02:00 PM

[redacted]

I just hope the changes to the matchmaker allowing for larger groups will go smoothly even if it leaves me out. ^_^

Edited by Egomane, 23 June 2014 - 02:03 PM.
responding to removed off-topic comment


#220 Silverlance

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Posted 23 June 2014 - 02:01 PM

View PostChemie, on 23 June 2014 - 01:51 PM, said:

by preventing pugs from playing the "group queue", and not limited teams to even multiples, you effectively render that queue useless. There is no way to get a viable queue with 5,6,7,8,9,10 as options as the maths don't work. With very long wait times, larger groups will not bother...which further makes the queue broken.

How about "pug only" and "anything goes" instead?

and yes, thanks for another nerf to IS mechs (JJ) because they are so OP they now need to dedicate more tons to JJ because IS mechs have so much extra tonnage available compared to clans. You are just taking one advantage IS mechs had and taking it away. Long live the clans.


lol No. It's killing the meta effectively and forcing people to actually use REAL skill and putting them into more diverse builds like it should be. Brawling will be back and there are more people who like brawling over hill humping and missile lobbing. It's about damned time.





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