Point 1: Use existing fire rates for the weapons.
Point 2: Create profiles to bring weapons into doing their damage value in a 10 second period.
Point 3: Adjust damage and heat values on weapons to reflect the new data.
Point 4: Remove the increased heat threshold, but keep Heatsinks as they are.
Point 5: Reduce armor, the reason we doubled it in closed beta was Mechs were dieing too quickly.
Let us start with the most famous Autocannon as our first example.
The AC/20 is a weapon which deals 20 damage, hence the name. The damage and heat it generates is done over a 10 second period in its source materiel, so lets try to bring this into a real-time environment.
In MWO the AC/20 has a 4 second cool down and generates 6 heat, so that will give us 50 damage and 15 heat in a 10 second period, or just a flat 60 damage and 18 heat in 12 seconds. In the source materiel, the AC/20 'fires' once during a 10 second period, generating 7 heat, while dealing 20 damage.
So if the AC/20 fires every 4 seconds in MWO, and we don't want to play with the reload time, why not just reduce its damage a little, decrease the heat, and increase the ammo count?
So I propose that we make the AC/20 deal 8 damage per shot, and generate 2.8 heat per shot, while increasing its ammo per ton to 13 round. This would translate to 20 damage and 7 heat over 10 seconds.
The following chart below presents what I was thinking of for every weapon, excluding Flamers and Machine Guns for the moment.

I appreciate your input and thoughts.
Edited by Lordred, 23 June 2014 - 02:02 PM.