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Pgi Demonstrates Domination Gamemode In Stream


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#1 TexAce

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Posted 04 March 2016 - 05:16 AM

Here is the video: http://www.twitch.tv...ames/v/52189164

Probably it was not finished yet and everything was subject to change. I hope.

My personal opinion: Change the timer to 3 minutes, make it a highly dinamic mode with only 1 second pause when getting shot and increase the timer for a destroyed omage for 90-120 seconds. The current implementation just won't work. And of course, standing around after the enemy team is dead, is just...come on.

Edited by TexAce, 04 March 2016 - 05:20 AM.


#2 Johnny Z

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Posted 04 March 2016 - 05:42 AM

Very cool. Better than described. The new map looks great to.

#3 TheCharlatan

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Posted 04 March 2016 - 06:10 AM

View PostTexAce, on 04 March 2016 - 05:16 AM, said:

Here is the video: http://www.twitch.tv...ames/v/52189164

Probably it was not finished yet and everything was subject to change. I hope.

My personal opinion: Change the timer to 3 minutes, make it a highly dinamic mode with only 1 second pause when getting shot and increase the timer for a destroyed omage for 90-120 seconds. The current implementation just won't work. And of course, standing around after the enemy team is dead, is just...come on.


Yeah, the timers will probably need some adjustement but the basics seem intresting enough.

#4 xWiredx

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Posted 04 March 2016 - 06:17 AM

Looks like it needs some flair.

Also, looks like PGI forces their people to play test on potatoes.

#5 Teslar Kain

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Posted 04 March 2016 - 06:25 AM

Tina sounds just so cute talking about the water :P

#6 Rhaythe

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Posted 04 March 2016 - 06:32 AM

So not 100% skirmish? Nice. This game desperately needs some actual variety, not just new maps and machines.

View PostTeslar Kain, on 04 March 2016 - 06:25 AM, said:

Tina sounds just so cute talking about the water Posted Image

She just sounds adorable anyway. Though I think she's got one of those voices that will chill your spine if she ever rages at you.

#7 Johnny Z

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Posted 04 March 2016 - 06:34 AM

I have to admit, when the new game mode was mentioned I was hoping it was going to be defend the VIP. This way the target is mobile and that sort of thing.

Not sure how this would work in practice but it sounds great.

Another favourite I always wanted was "treasure hunt". Where the two teams use lights mostly to find a crashed freighter cargo or something then its like a mobile capture the flag but with some realism to it, or maybe defend the area but its not the same area every match.

This new mode may have other uses though, in faction play for instance. So that's cool.

Edited by Johnny Z, 04 March 2016 - 06:36 AM.


#8 CMDR Sunset Shimmer

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Posted 04 March 2016 - 06:35 AM

Always up for new modes.

#9 Lostdragon

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Posted 04 March 2016 - 06:38 AM

Standing around after all the enemies are dead is dumb. If there was a PVE element that still needed to be conquered that's one thing, but standing there just for the sake of a timer is going to make this mode really unpopular.

Edited by Lostdragon, 04 March 2016 - 08:57 AM.


#10 SuomiWarder

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Posted 04 March 2016 - 06:57 AM

Not sure I want to stand around with nothing to do while 4 minutes of timer run down. if all enemies are destroyed.

#11 Sjorpha

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Posted 04 March 2016 - 07:02 AM

The basic idea is not bad

But from the looks of it I think it will be too difficult to win by objective before killing the other team, it looks too easy to stop and delay the capture. This could mean that you will essentially play it out as a skirmish match and then capture after killing the other team, which doesn't sound like fun.

The timer should be low enough that the normal outcome is winning by objective before a team is killed, otherwise there is no incentive to actually go for the objective.

#12 TexAce

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Posted 04 March 2016 - 07:02 AM

As someone who doenst like conquest because I have to stand around in a box, I cant get myself to feel good about a gamemode where I have to stay around in a circle.

Why do PGI gamemodes always have to be about standing around somewhere, except skirmish?

Edited by TexAce, 04 March 2016 - 07:03 AM.


#13 Livewyr

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Posted 04 March 2016 - 07:06 AM

View PostxWiredx, on 04 March 2016 - 06:17 AM, said:

Looks like it needs some flair.

Also, looks like PGI forces their people to play test on potatoes.


Well, at least we know why the game visual quality declined compared to what we enjoyed in CBT.

#14 GRiPSViGiL

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Posted 04 March 2016 - 07:09 AM

Looks cool as F!!!! May work better with respawn though. If all enemy mechs are dead the game should end but this community wouldn't play the objectives anyway so I am okay with the wait time if that is how the game mode needs to play out.

*LOL at the guys swooning over a woman's voice like they never heard one before. Probably Vs.

#15 Aramoro999

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Posted 04 March 2016 - 07:16 AM

There will be savage battles once this is in.

#16 Lily from animove

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Posted 04 March 2016 - 07:26 AM

lets see how the mode plays when people knowing and gaming the mechanics behind it will play it.

#17 GreenHell

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Posted 04 March 2016 - 07:29 AM

Easy way to fix the timer problem is to make it clock down at x10 the normal rate when all enemies are dead. Still a silly mode though, since fighting within an 800m circle (especially on the new map lol) will basically be skirmish all over again.

#18 Jables McBarty

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Posted 04 March 2016 - 07:57 AM

View PostSjorpha, on 04 March 2016 - 07:02 AM, said:

The basic idea is not bad

But from the looks of it I think it will be too difficult to win by objective before killing the other team, it looks too easy to stop and delay the capture. This could mean that you will essentially play it out as a skirmish match and then capture after killing the other team, which doesn't sound like fun.

The timer should be low enough that the normal outcome is winning by objective before a team is killed, otherwise there is no incentive to actually go for the objective.


This^

Numbers need to be rebalanced, but it has potential. Also lots of potential to descend into brawlfest+wait till timer runs out.

I do like that there are secondary objectives--destroy the MFBs to reduce the counter. But it's just another way of "Deny other team X" where "X" is seconds on the clock. To deny "x" you can:
-Get in the green circle
-Shoot into the green circle
-Kill MFBs

So yeah, rebalance the numbers, and then let's see.

#19 sycocys

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Posted 04 March 2016 - 08:30 AM

Is there going to be multiple (2) zones to capture? Or just the Theta point and 2 generators?

Are there going to be bonuses for finishing with "x" amount of enemy mechs alive? Pretty much the only way you'll entice players to do something different than kill all to secure the win, then sit on the base.

Lastly - are you going to be rewarded for actually being in the zone gaining ticks on the counter? If not that's another strike that will just encourage people to skirt/nascar the outsides and keeping the mode very skirmish-like.

Overall, not a bad concept though. Hopefully those Theta points have multiple locations so fights end up challenging different parts of the maps rather than huddle in the center.

New map looks pretty decent.

#20 GreenHell

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Posted 04 March 2016 - 08:42 AM

I like how at the end of their match even they get bored and cheat to end the match early.





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