meteorol, on 24 June 2014 - 09:51 PM, said:
Seriously, if you tell an assault pilot to "tank", you might aswell tell him "please suicide for me so i can get more shots in without taking damage". Newsflash, this assault carries 3/4 of your mechs weight in weapons. Wasting this firepower to a 5 seconds suicide charge won't make you win the match.
One of the things I have actually done in a LIGHT mech is to lead the charge. Why? Because if I do it right I survive it... that is right, I survive it. Now I need a speedy mech, preferably with JJs, and just enough firepower or cockpit shake to really annoy someone. The Firestarter can actually work pretty well for this although it is a bit easier to hit than a Spider. However it is also more dangerous than a Spider.
Basically I hop up over a ridge on the side or zip through a gap so quick people don't have a whole lot of time to get to many shots, then I spin and head right into the middle of them where they have to worry about friendly fire. If they don't, well, when they miss I win. If they do worry then I don't get shot to hell and can actually try and get to the other side.
Typically I time this for when the larger mechs are already pushing or at least popping out for some quick shots. That way when the enemy team spins my team gets backshots on them. If they turn right back around then I get back shots. If I have too much heat I'll head back into the center of them again. Sometimes I get away, sometimes I die, but if my team is paying attention at all they can wander forward and pick off a couple before the other team starts shooting back at them.