
Say whaa...?
Yes, I dared to say it. PGI needs to stop trying to discourage any Meta style of gameplay. Ironic that poptarting and boating has been nerfed, yet they bought out clan mechs which are more powerful than their Inner Sphere counterparts. NOT overpowered, just more powerful.
The only real weakness in these new mechs is the amount of heat buildup/ghost heat that is created from alphas, and my troll Firestarter with 4 Flamers helps win matches by simply frying clan mechs until teammates destroy them. Having said that, people are getting wise to the fact that clan mechs create a massive amount of heat if not constructed intelligently.
(You can actually commit suicide in a Nova by firing all 12 of the lasers at once in the stock Prime configuration - saw it in a game today. Fresh new mech died after 20 seconds or so of gameplay).
Let's cut to the chase - previously we were worried about Highlanders, Victors and Cataphracts one-shotting us into critical damage. Now, the release of the clan mechs has changed the game of Mechwarrior Online completely. It is nowhere near the same as it was anymore.
It's kind of funny how a lot of people were complaining about these so-called Meta builds before and how they were out of balance with the rest of the mechs in the game and now teams are quite literally getting ROFLstomped into oblivion by the clan mechs.
One of the Dev's in the last Vlog said that the release of these clan mechs will more or less force players into working as a team more and while this has proven to be very true, it hasn't exactly turned out that way. I have been in quite a few matches now where both teams have been working well together, but ultimately the team with the most clan mechs ends up winning the match. That's not exactly balance, is it?
Funnily enough, the answer is in the "problem" that we had "fixed" not so long ago - the Inner Sphere Meta. 30 points pinpoint damage at range. Yes, clan mechs have weapons that can reach longer distances than a Meta mech, but obviously there is no instant pinpoint damage for Clan Ultra AC's, Clan ER Large Lasers (obviously), Clan LRM's (in a stream of one missile at a time) and Clan ER PPC's are virtually the same as the Inner Sphere ones.
Here's my solution (although I seriously doubt anyone from PGI is going to give it some serious thought) is to undo the Mobility nerfs previously implemented for the Highlanders and Victors, make an option to have jump jets more powerful (as opposed to long-lasting) and although I know this one is a bit ludicrous, get rid of that ruddy Ghost Heat!!!
(Enter Rant)
I've never ever seen a Nova kill itself by firing an alpha of 12 ER Medium Lasers before today! I'd rather advocate the abolition of Ghost Heat and see 6 PPC Stalkers in game all the time. In fact, Ghost Heat is a kick-in-the-groin for Inner Sphere mechs because clan mechs are able to mount pretty much whatever they want, yet Inner Sphere mechs are repeatedly punished and penalized for building their mechs in the same way! I have repeated it many times on the forums but Ghost Heat makes no actual sense in the world of BattleTech, the MWO universe AND the real world.
(Rant Over)
So there we are folks. I encourage you all to pay particular attention to the Meta, as it is going to be one of the only ways you will survive in this game - as it is all about survival now. Watch Twitch.tv and watch JagerXII, Adiuvo, Koniving, MAVRCK, do your research on the big groups such as Steel Jaguar, Antares Scorpions, House of Lords (Winners of the First Engagement tournament), Smoke Adders etc.
If you want to get better, survive and win, you will need to be able to combat the new "Meta" - the Omnipod.
RF
Oh and P.S. - PGI, you did a fantastic job with those clan mechs. They look super awesome and when I can spare a penny, I bet you can guess what it's going towards

Edited by RFMG567, 18 June 2014 - 05:13 AM.